March 2010 \ And Don’t Miss… \ Last Call \ Stealing Our Music Bit by Bit

Stealing Our Music Bit by Bit

John Bohlinger

How modern digital music formats are literally removing content from our songs


Premier Guitar March 2010

By virtue of the fact that you’re reading this, you fall into a very specific demographic: music geek. Have you ever wondered why music means so much to us? Why do we spend countless hours listening to music, playing music, buying gear—essentially chasing the dragon of a music addiction? Sure, you’ve read those moronic interviews with rockers who claim, “I started playing guitar to get girls,” but these flippant clichés ring false; she doth protest too much. We play guitar because of the way music makes us feel. We heard The Beatles or Zep or Green Day and wanted to get closer to that feeling, so we picked up the guitar. You can blame our addiction on our limbic system.

The limbic system, one of the oldest parts of our brain, manages our “fight or flight” chemicals. Sound is one of the strongest triggers for the limbic system, moreso than sight. When our primitive ancestors sat in their caves and heard a twig break, their limbic system kicked in, asking “threat or no threat?” assessing the world to insure survival. Through natural selection, those with a more highly developed limbic system lived to breed and pass along those genes to us, their guitar-playing great, great, great, great grandchildren.

In addition to “fight or flight,” the limbic system supports a variety of functions, including emotion, by influencing the endocrine and autonomic nervous systems, which interconnect with the brain’s pleasure center (think sex and recreational drugs). In short, sound can slip through the back door of our brains through the limbic system and stimulate us in a way that sex or drugs would, which explains why sex, drugs and rock ‘n’ roll are so often linked together. When we listen to music, we experience something that affects us on a profound chemical level, straight into our limbic system.

Why does this matter to gear geeks like us? Neurotransmitters only respond after stimulus reaches a certain threshold. For example, the rods in your eyes, which are responsible for seeing shapes, have a lower threshold than the cones, which see color. That’s why when it begins to grow dark you can still make out shapes but can’t recognize color. A friend of mine, Craig Oxford of High Emotion Audio, maintains that there is a threshold of sound quality that stimulates our limbic system: poor-quality sound will be heard but will not give us the emotional response that high-quality sound will. Oxford maintains that the music business has stalled since the heyday of the LP because MP3s do not have the content to stimulate our limbic system. Because an MP3 contains less than 90 percent of the information, our bodies notice even if our ears do not. We hear and even enjoy the lyrics and the melody, but we do not get the high. Although music is more available than ever, people don’t listen to it like they used to, sitting around the old hi-fi for hours, because our bodies are not reacting to this emotionally depleted content. Modern technology gives us an imitation of music while stealing the emotional subtext of music bit by megabit.

One could argue that part of the phenomenal success of games like Rock Band and Guitar Hero may stem from the fact that players are listening to music at 24 bits rather than 16 bits for CDs, or a tiny fraction of that for MP3s. (an average of 33 megabytes compared to an MP3’s 0.94 megabytes). Guitar Hero I and II have grossed $360 million since the first game came out in 2005, much more than any album released in the same period. Ask Metallica. The word is they much prefer the sound of their work at 24 bits from a game compared to 16 from a CD.

Look at MTV and VH1. They were built solely on music, with the added bonus of a visual stimulus; however, the audience lost the limbic stimulus because of the poor music reproduction of television. Today, these formerly music networks rarely play music videos, because music videos—depleted of the emotional content of music—could not hook their audiences for long periods of time. It’s no surprise that MTV rejoined the music business by purchasing Harmonix, the creator of Guitar Hero, for $175 million in 2006.

Where does this leave us? Oxford has designed incredible speakers that make you feel like you’re in the room with the music as it’s being made, but they are still limited by a poor source. He’s now working on a device that will re-imbue lackluster MP3s with the missing data that will trick our bodies into feeling music again. Other companies are joining the race to make music feel right. Interestingly enough, with all of the technological advances, many of us are stepping back rather than forward for our music buzz: LP sales are up and more people play guitar than ever. Personally, I’m going to reward myself as soon as I finish this column (and possibly torture my sweet wife), with a long, self-indulgent guitar jam all by my lonesome, chasing the dragon of a music buzz that first hooked me in my parents’ basement when I was in eighth grade.


John Bohlinger
John is a Nashville guitar slinger who works primarily in television, and has recorded and toured with over 30 major label artists. His songs and playing can be heard in major motion pictures, major label releases and literally hundreds of television drops. Visit him at: youtube.com/user/johnbohlinger or facebook.com/johnbohlinger

     

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Comments

(9 comments) display by
UsernameComment
John Warren
on 03/12/2012
This page is some of the most unscientific snake-oil bullsh1t I've ever read.
Graham
on 10/12/2010
It would be interesting to read the source material on this. Oxford does seem to make the leap from LPs to MP3s while skipping over the intervening years of CD dominance. I think that availability of so-called free downloads, homogenization of the music industry, lack of quality musical content and over-use of compression might also be contributing factors to people's lack of interest. Certainly, video games have brought back a more visceral connection with music which is a good thing. But without actual statistical data showing that the quality of the sound equipment and listening environment where the games are being played is on par with 24 bit audio reproduction, I would expect that the phenomenal success of these games is far more related to the social and physical aspects of the games than to their quality audio reproduction. Also, one could argue that since most of the games rely on a lot of music produced during the heyday of vinyl, that it's the actual quality of the musical content more then the audio reproduction that's hooking gamers.
dwr2k1
on 03/30/2010
And we wonder why so many kids are learning to play guitar? not because of video games, but because it's real music. and it makes you feel great. So support them, and support live music, of all types. before it's all in a data base somewhere!
Richard HIte
on 03/12/2010
Sorry for the typos on the previous statement. To follow up with what I wrote, this new technology will enable music therapy to be effectively done with recorded music, whereas now, all clinical applications of music therapy are live performances. Further studies in the field of neuromusicology are showing the importance of music in brain health and development. The loss of authenticity due to digitalization and compression hinders this greatly. Last summer, some of my music played over these speakers stopped the audio psychosis in a patient suffering from schizophrenia, even when the medications were not able to achieve this. So far these are the only speakers in which this has been the case. This is a revolutionary development. Everyone who loves music needs to hear their favorite pieces through these speakers.
Richard HIte
on 03/12/2010
The comments here are missing the point. These speakers are truly differnet to such an extent that unless one actually listens to them in person words cannot convey the difference. While the sourc of the music, ie CDs is important, it is the ability of the speaker to deliver all the frequencies to the ears of the listeners simultaneously with a level of authenticity that our pre-conscious neuro response is convinced is real that is the issue. This involves the limbic system, our emotional control center in our brain which gets the signal even before our frontal lobes are beginning to process the sound. The evocation of the emotional response is the result. This is concerning the structure and dynamism of the sound wave itself. So when you play your recorded music through these speakers you are opened to then emotional message of the music and the lyrics.
David Mason
on 02/24/2010
The notion of using digital bits to fix the sound of music that's been ruined by digital bits reminds me of an old adage... it's like using chorus, detuning, re-amping and tube preamps to "fix" what's wrong with digital recording. Bits are not music, and the more signal processing that goes on while in the digital realm, the further and further away it gets from the starting point - music.
Michael
on 02/14/2010
I always thought opposite. That since you can load an entire movie on the size of a CD, that CD's must have 20X the sound quality than you would imagine.
D. E. Mann
on 02/12/2010
Add to this that most people nowadays listen to music via earbuds/headphones thereby removing the entire tactile aspect from the music. Acoustic instruments (and some electrics) don't just sound cool, they create vibrations that stimulate molecules in the air, which in turn stimulate the nerve endings in our skin. We literally "feel the music". And it feels good.
C. Cotter
on 02/11/2010
I don't know how successful trying to replace the removed bits is going to be but I suspect it'll be pretty artificial sounding. A better solution is to focus on lossless formats such as FLAC instead of mp3 (and similar lossy formats). With the amount of storage and bandwidth available today there's hardly any reason to rely on the space savings of mp3.



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