January 2011 \ Reviews \ Electrics \ Squier Stratocaster Guitar and Rock Band Controller Review

Squier Stratocaster Guitar and Rock Band Controller Review

Rebecca Dirks

Will this generation's plastic-button “guitarists” ever transform into genuine wood-and-steel heroes of the next generation—and what can the game do to make that happen?


Premier Guitar January 2011

(2 of 2)

An Experienced Guitarist’s Perspective
If you’re approaching Squier Stratocaster Guitar and Controller as a guitarist looking to have some fun playing Rock Band with the family, you may be disappointed. One tester noted that the polymer fretboard “feels like nails on a chalkboard” when using finger vibrato—which brings us to one of the biggest negatives from a guitarist’s perspective. Because of the way the game operates, any vibrato or bending registers as a wrong note. For an experienced guitarist, it can be difficult to separate what you already know from what the game says you’re supposed to be doing, particularly if you’re a player who plays by ear. On easier levels of difficulty, notes are often omitted and it’s difficult to fight the urge to fill them in based on what you hear. On more difficult settings, what appears on the screen may not jive with the part that you already know, resulting in missed notes, poor scores, and frustration knowing that you can’t follow a game at the same level you can actually play a song.

A Teacher’s Perspective

As a learning tool, the combination of the Strat and Rock Band 3’s Pro Mode is undoubtedly the best option out there for learning guitar through a video game. The mechanics of the game develop dexterity and to acclimate new players to playing strings. It serves as a rudimentary introduction to guitar, though there is an inherent limit to the learning. Techniques like bending, vibrato, and tapping aren’t covered, so at a certain point a student would either stall in technique or graduate to real lessons.

Our guitar teaching tester saw particular potential in the guitar if additional games were released to encourage honing your technique beyond learning the songs included in Rock Band 3. As it stands, someone who is interested in picking up guitar for the first time may be better served taking actual lessons to develop their technique. “Is it better than getting a real guitar and teaching yourself? No,” noted our guitar teacher tester. However, if someone is more psyched about playing a game than playing guitar, this is an excellent transition into learning.

A Beginner Guitarist and Gamer’s Perspective
Perhaps the group most interested in the Squier Stratocaster Guitar and Controller is players—particularly younger ones—who already play both the video games and some guitar. In a culture of instant gratification, the game delivers in ways that books and lessons can’t. It has built-in motivators to keep players on task with training modes for technique and for sections of songs. Each training section runs in an unending loop as you try to score 100 percent to move onto the next portion. This appealed to our tester, who said, “I liked that the game has training that keeps making you do certain notes until you get them down.” Needless to say, getting a 13-year-old to appreciate practice is an impressive feat—made possible in this case part by the gratification of a “perfect score” that’s so ingrained into video gamers.

Learning songs on the guitar was one of our young tester’s favorite parts of the combination, but he also recognized that it can be more difficult at times than learning from TAB books. While you can incessantly loop sections of songs, the loops are predetermined and zeroing in on a particularly difficult part of the section is impossible. Still, the tester loved the guitar and experience— and didn’t want to give it back.

A Gamer’s Perspective
The category of people who would stand to benefit most from the Squier are gamers who have maxed out their abilities on the games, but don’t have the interest or motivation to start guitar lessons on their own. Our strictly gaming testers found the guitar and game combination intriguing, difficult, and motivating. If you’re just starting out, learning how to navigate the fretboard and strings through the tutorials is a somewhat lengthy process, but our testers reported that time flew by when playing it. The tutorials lead smoothly to the next without ever jumping up to a difficulty level that caused them to abandon the cause, and each ends with a song to keep the gaming aspect intact. “Playing all the way through the first song was awesome,” noted one tester. “The tips of my fingers were sore, but I felt like I really accomplished something.”

Guitar Hero
and Rock Band experts expecting to be able to jump right in will encounter difficulty— testers who had done well on Expert and Hard on the regular game found themselves struggling through the Easy level in Pro Mode with the Squier. It’s a fitting evolution for the player that has mastered the game. It fulfills the next challenge, and opens another seemingly limitless world of game play (particularly with downloadable Pro Mode songs—not cheap at $2.99 a pop), while imparting a real feeling of accomplishment. Even testers with no existing desire to play guitar were inclined to think about it as a more desirable pursuit—and that is what it’s all about.

The Verdict
Guitar games have been controversial to guitarists since they first hit the market. And all along people have been asking for the link that will turn gamers into guitarists. The Squier by Fender Stratocaster Guitar and Controller with Rock Band 3 might well be that link. It’s not perfect.

Occasionally the strums aren’t picked up by the game, and guitarists accustomed to higher quality instruments might have some reservations about the construction. And the game alone isn’t going to make anyone shred like Yngwie. However, it certainly feels like the beginning of something. Perhaps some years down the road when learning guitar this way is commonplace, this instrument will have marked a critical stepping-off point.

Though it’s easy to consider the notion of learning guitar motivated by gaming success less than pure and noble, stop and think of why you started playing. Was it for the art? Or was it to get girls? While it would be nice if every pre-teen girl and boy with a passion for music picked up the guitar and practiced day in and day out, today’s reality—riddled with distractions like texting and Twitter—demands something more motivating, and the music scene isn’t always enough. There are fewer Beatles, Jimis, or Eddie Van Halens leading kids to guitar like the pied piper. If it takes a game for the next Eddie or Slash to pick up a guitar in this day and age, so be it. At least now there’s a tangible, affordable, and appealing link to push them to the next level.

Buy if...
you or someone you know is serious about taking guitar gaming to a new level and starting a real guitar journey.
Skip if...
you’re an experienced guitarist looking to have some fun—try Rock Band’s drums or vocals instead!
Rating...


MSRP $280 - Squier by Fender - squierguitars.com

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Comments

(24 comments) display by
UsernameComment
Tnygarofalo
on 05/29/2012
Thanks for a boatload of NOTHING about the MIDI features. (and I see I'm not the only one with this complaint) I'm an electronica producer/performer, interested in the possibilities of using a real guitar simultaneously as a MIDI controller so I could.. say.. trigger a synth while playing through an amp. A few specific questions I have: - is it necessary to have the batteries in it for using it as a MIDI controller or is that only for RB3? - What is the latency like? I've used other game controllers in the past as MIDI controllers and experienced some pretty bad lag. - can I use it as a MIDI controller while simultaneously having the audio output plugged into the same audio interface as the MIDI out? (so, for instance, I could record the guitar sounds into a DAW like Pro Tools while also triggering a MIDI instrument at the same time? I have Guitar Rig, which is a perfect amp simulation and would LOVE to know how that would work before I blow $400) - How well do the fret sensors work at picking up MIDI note actions? You mentioned that without the mute on, the lower strings didn't always register in the game, but what about MIDI data in a DAW? - could I use the controller buttons as secondary MIDI controls as well? the action buttons seem like they'd make handy effects switches...
D. DelGado
on 05/19/2011
I was hoping that this review would include at least SOME coverage of this guitar's usability as a MIDI controller. "Premiere Guitar"? You missed the boat on this one guys imho.
mr blister
on 03/25/2011
I bought the $39.00 m-audio uno, usb to midi interface cord that came with no software. I went to source forge and down loaded VMPK(open source -free). I kinda knew what midi did but its not a substitute for an amp, its artificial sounding and slow if interface is low budget like mine (computer is fast). That said its so cool to make helicopter sounds, gun shots, waves crashing and play the drums on the frets. I need to hook up an amp at the same time so I can use the dog bark affect while playing janes addiction .
Joe T
on 03/04/2011
No one ever mentions this guitar requires a separate MIDI controller to connect it to the box and play and that controller simply is NOT available! Why make a guitar that is a controller and require a unique MIDI adapter that isn't available for any of the supported platform?
Paralax
on 03/03/2011
Learning thru videogames works to some extend. When I tried Drum Mania (a drum arcade game made by Konami and Yamaha) I kinda liked it so I went further. I realized that I was now listen to drums in music understanding which drum makes what sound. I now own a Rock Band ION Drum Rocker Premium set. It's glorious and it's helping me practice until I get me a nice, big house to play on a real drum kit.
James
on 03/02/2011
I'm most interested in the MIDI functions also. Please, how is the quality as a MIDI controller?
cws
on 03/02/2011
Every time I read something about this guitar hoping to learn more about the MIDI aspect, it's glossed over in one or two sentences. How can no one realize the potential this thing has as a cheap MIDI guitar. Has anyone tried it with their DAW and how well does it work?
Thy
on 03/01/2011
I'm so excited about getting this guitar. Apparently, it is on back ordered on Best Buy :).
R. King
on 02/20/2011
I just watched a full demo of this guitar on YouTube that featured tutorials and ended with an expert guitarist playing Ozzy's "Crazy Train."

Anyone who thinks this is a gimmick needs to take the blinders off...
Ospero
on 02/15/2011
Some people around here need to learn to actually read the text before commenting. I quote: "But if you want to learn how to play a real guitar, get a real guitar and be prepared to WORK at it." Um...you do realize that this IS a real guitar? The plug-it-into-an-amp-and-make-music kind of guitar? We're not talking about the 102-button Mustang controller here. But I believe it might be hard to get that "stupid game is stupid" mindset out of your head after five years. ;) Quote again: "I hope that maybe they will make a more realistic drum set too." They have - you know, the one with the three cymbals and the option to add a second pedal? And if that doesn't suffice, there are other controllers out there that come even closer to a real drumkit (electronic drumkit, granted). Pro mode for me is pretty exciting. I have to marvel at the criticism that certain advanced techniques don't work on the guitar, though. How long do you have to play/practice guitar to actually be able to use those features, consistently? I took piano lessons for quite some time and never got into any really complex stuff, and guitar is a hell of a lot more complicated than piano (okay, maybe I just say that because I used to play piano and have never touched a guitar up to now). I'm already enjoying pro mode with the Mustang controller, and once I get the Squier, I'll likely play even more (the Mustang has its share of issues).



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