May 2011 \ Gigging & Recording \ Hey, You Can't Do That \ 10 Things All Guitarists Should Be Able to Do

10 Things All Guitarists Should Be Able to Do

Steve Ouimette

10 things that amateur guitarists can do to play more like a pro.


Premier Guitar May 2011

For some reason, I’ve been getting out more often lately and experiencing live music. It’s been a mixed bag. Some have been national acts in large venues, while some have been at the local bar and club level. Most recently, I was a judge in a local guitar competition. After seeing the more polished national acts, I got a little spoiled hearing well put together sets that paced themselves and built up to a peak in the evening. All the musicians’ playing was spot on, and they were great experiences. Coming down to the local level, I witnessed a lot of similarities in players that were quite different from the national level acts. Of course this is to be expected to some degree, but it was overwhelming how many fundamental aspects of playing seemed to be overlooked. Here’s what I witnessed on the local level. It’s not a representation of everything that’s out there, but it hasn’t been pretty. Therefore I’m compelled to present my list of 10 things every guitarist should be able to do. It’s not too tall of an order, but it is an important list.

1. Stay in key.
Before you get up onstage, it’s a not a bad idea to know the notes on the fretboard! Sure, most people at the bar are already drunk and most likely can’t tell the difference if you nailed the solo in “Free Bird” note for note, but hey, it’s a point of pride to know you understand what you’re doing. Would you hire a plumber that didn’t know how to use a snake or plunger?

2. Tune up.
We’ve got tuner pedals, tuners built into guitars, tuners you can attach to the headstock, portable tuners, iPhones, iPads, pitch pipes, tuning forks, and keyboardists. NO excuses on this one! It shouldn’t take but a minute to tune up before a set and a few seconds between songs if the guitar has started to slip from climate changes, or got beaten up on that last killer solo. Hey, even if you can’t hear that you’re out of tune, any of the previously mentioned devices can. Use ’em, and keep your listeners from getting their ears punished for no good reason.

3. Hold your notes.
Sure it’s fun to play fast, but I like to hear a note held out every once in a while. Make it the first or the last note in the solo—or even in the middle if you’re crazy—but give us a little something to hang onto and ponder. If you’re still speed-crazy, think of it this way: The fast notes will sound so much faster if you’ve got something slow to compare it to.

4. Incorporate vibrato.
Maybe I came up in a time when this was more of a personality statement, but it seems to have gone the way of the dodo bird. To me, the first mark of a great player and their tonal character is the mighty vibrato. Call me a geezer, but Hendrix, Paul Kossoff, Van Halen, Yngwie, Gilmour…they all had it. You could tell the player from his vibrato alone, and that’s a beautiful thing.

5. Pay attention to phrasing.
Those notes that you play are all part of a story. Are you a good storyteller? My fellow columnist Paul Gilbert has recently talked about this, so if you haven’t yet, swing by his area and check out the killer advice. He knows what he’s talking about and backs it up with fantastic phrasing on every solo he’s recorded.

Coming down to the local level, I witnessed a lot of similarities in players that were quite different from the national level acts. It was overwhelming how many fundamental aspects of playing seemed to be overlooked.

6. Dial in great tone, even if it’s not your rig.
Guess what? Sometimes you won’t have your main rig with you. Maybe it’s a backline rental, maybe you’re at a jam night, or maybe you need to use a different rig while yours is in the shop. So many guitarists I’ve met don’t even know how to dial in a good tone, regardless of whether it’s their own amp or belongs to somebody else. Take the time to understand what those knobs do. Too much treble? Back it off. More power tube saturation? Crank it up. Do you understand how a master volume works? These are all things that should be the most basic of skills mastered as a guitar player and used to your benefit. Amps are built (for the most part) to be inspiring and offer an extension to your hands, not just to make notes louder.

7. Play a few more licks.
It doesn’t take a lot of effort to expand your licks base. We have more than enough places to learn from these days, and while it’s easy to get stuck in the comfort zone, there is no reason you couldn’t add a dozen new licks each week. Spend some time breaking out of the box and dazzling your listeners and bandmates by sprinkling some newness on them. Oh yeah, don’t just string ’em together either. Refer back to #5 and make them part of a story, otherwise they’re just a bunch of phrases tied together with no purpose.

8. Nail your timing.
Play with the band—they are there for a reason. I’m not sure what’s going on—perhaps too many people are segmenting themselves off in their bedrooms or something like that—but I’ve never heard so many players sound like they’re not even in the same room as the rest of the band. It’s as if they’ve stopped listening and are just playing in a vacuum! Ahead of the beat, behind the beat, and everywhere in between. You have to listen to each other and play off of each other. This is music folks, not just a platform to show off the new licks out of context. Open your ears and feel the music. Like The Force, it is there to guide you.

9. Balance your volume with the band.
Yes, you can do this from the stage. Even if you don’t get a soundcheck, it’s imperative that you have your volume balanced with the band. Drop the ego and make sure you can hear everything. If you’ve got a wireless, you’re in better shape because you can drop off the stage and listen from the audience’s perspective. Yes, the soundman has a job to do but you can help by not making it impossible on him. I know you love your new Dumble, but make an honest assessment of your volume situation and keep it in check. Trust me, no matter how great that new amp sounds, nobody is going to care if you’re just blowing doors down to show it off and drowning out the rest of the band in the process. Oddly enough, I’ve never heard a guitarist that wasn’t loud enough in the stage mix, unless his amp wasn’t big enough. How strange.

10. And the granddaddy of them all: Don’t saw the lady in half first!
A long time ago, my first guitar teacher told me that a soloist is a lot like a magician—they both have a bag of tricks. The best magicians know how to pace the show. Start with a card trick here, maybe a little cup and ball trick followed by something like a disappearing rabbit. You get the idea. You never see the magician start the show off by sawing the lady in half. That’s saved for the finale (unless he’s really good and has a better trick up his sleeve). Do the same as a player. If you blow your wad in the first 10 seconds, you’ll wow the crowd once, but put them to sleep for the rest of the night when you can’t deliver beyond that. By the way, notice how I waited for #10 to saw the lady in half? It’s magic!


Steve Ouimette is a lifelong guitarist, gearhead and studio fanatic. He runs Steve Ouimette Studios and writes music for video games, film and television. You can find him online at steveouimette.com and facebook.com/steveouimette. BTW, he rarely Tweets…

     

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Comments

(38 comments) display by
UsernameComment
Chris H,
on 02/28/2012
Saving the best for last, genius!
Steve Ouimette
on 05/21/2011
Thank you for all the positive comments here, I'm glad this one hit home!
dtm
on 05/19/2011
Mr.Steve Ouimette, All I can do is say Thank You, Thank You! I have been playing 30 plus years and I too have seen some local bands with guitarists that are good with certain techniques,but their remaining techniques need to be addressed. If I may add, Rules #8 and 9 actually can and should apply to the WHOLE Band. This is what will make or break a good sounding live unit.....Oh, one more thing Steve, you missed the boat as far as tiling this Article.....maybe you should retitle it as: "The 10 Commandments" for Guitarist (and Band)...:)
jimblackwell
on 05/15/2011
rest the drummer once in a while....I wish every album in every type of music had a no drum song on it too...they didnt let drummers in Grand old Opry back in the day, Johnny Cash's band had 1 guy put a dollar under the strings, and he played the snare part...
Mark
on 05/15/2011
Great advice for sure, the whole tuning thing is really quite simple. New strings before every gig ensures great feel, sound and tuning stability. Even with lots of bends, temp changes and long sets,fresh strings keep tune with minimal tweaks if any. Why so many guitarists are reluctant to spend 6.00 and 20min the day before a gig is beyond me.
Jeff Williams
on 05/15/2011
Dear Yngwie: Please read #10.
JD
on 05/15/2011
Great post Steve...I always given advice like this to my guitar students and it helps them alot..Practice what ya preach is what I say...
Tonemeister
on 05/14/2011
I blow away younger cats all the time...by turning down and out playing them. It's always so funny... They inevitably realize that they need to worry more about skills and less about Volume. Works every time.
Cat
on 05/13/2011
... it's much easier to learn a lot of these fundamentals without having to track down people to play with, and for very little or no money. i run Linux and there are several great free open-source drum machine programs out there (i still use one to practice sometimes), and a lot of this stuff is also available for Mac and Windows. it would've been awesome to have this stuff when i was just starting out, but it's still great to have it at my disposal, 23 years after i started playing!
Cat
on 05/13/2011
i think a great way to learn to "play WITH the band" is to play along with a drum machine (or any of the fantastic VSTi's or freeware software drum machine emulators these days). when i was young and starting out, i had a really difficult time keeping up with a metronome. never could figure out why, but i just kept losing time. once i got a few years older, i purchased an Alesis SR-16 when they first came out, and it made my life a LOT easier (as well as a lot more fun, because i could play along to any kind of drum track and time signature i wanted to). at the time, i was also into a lot of bands that used drum machines, like the Sisters of Mercy and Lycia. but it helped me become a MUCH tighter player, even when i didn't have real people to jam with. as i progressed, it also helped me with my songwriting, and once i learned what the "swing" function did ("swing" generally adds a bit more realness to drum machine parts, by slightly speeding up or slowing down, just like human drummers), it helped me adjust to non-perfect timing. metronomes certainly have their place, but i think drum machines (and drum machine software) is a much more "realistic", and more fun, way to learn how to keep time, especially for players that intend to play with a band (as opposed to, say, orchestra players who often don't have much, or any, percussion to keep the time). i also don't think anyone should discount playing along with their favorite albums, since that gives a really good sense of what playing with your own band would be like (as well as teaching you new techniques along the way). i used to record myself playing along to different songs and then listen to them to see how well i was staying in-time and playing the right notes! i started playing guitar before home computers were commonplace, and i think with all the great guitar amp simulators, sequencing software, mp3 players, etc., it's much easier to learn a lot of these fundamentals



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