Expand your playing by limiting your options.
Intermediate
Intermediate
- Learn how to "trick" yourself into creativity.
- Understand how to focus on a single rhythmic motif through a progression.
- Develop a better sense of articulation, time, and phrasing.
Improvisation is one of the great joys in music that celebrates spontaneity and self-expression. It gives us a chance to explore our instrument and what we naturally hear and feel in an open format. Limitations help challenge us to improvise inside specific parameters and, as a result, can break us out of our typical musical vocabulary.
It is all too easy to devolve into incessant noodling when presented with a blank harmonic canvas. While this may be a blast to participate in, it doesn't necessarily mean it's fun for an audience to listen to, or that our ideas are linking together thoughtfully. Adding limitations can pave the way to inspiration.
These could include limiting yourself to a set of notes or a shape, creating phrases out of the same rhythmic idea, or physically restricting your access on the fretboard. If a personal goal is developing more focus with improvisation or getting more music out of fewer elements, this approach is highly recommended and can be a lot of fun.
The following examples will apply to a blues progression in the key of Ab, but can be used in any situation regardless of simplicity or complexity.
In Ex. 1 the limitation is only playing on the 4th and 2nd strings. This approach immediately shatters access to most of the pentatonic lines that many of us play, and makes us look for horizontal connections on the fretboard for ideas that we might generally play in a vertical box. Using sixths is one of the easier things to make music out of here, so there are a few of those for sure. Having less access to the fretboard will immediately create different ideas, and this limitation certainly facilitates that.
Limitless Limitations Ex. 1
The "Django" Limitation
This one is a Django limitation (Ex. 2), imagining that a caravan fire partially mangled our fretting hand, only leaving us with the use of the first two fingers. With such a physical limit, the ideas are naturally a little simpler, more horizontal than vertical, and provide an absorbing challenge. Even playing phrases that we naturally hear can call for a different layout on the fretboard when playing with two fingers instead of four. I tend to notice myself using more slides with this approach.
Limitless Limitations Ex. 2
Ex. 3 uses the same general rhythm of four consecutive eighth-notes for every idea through the chorus. We can place the four notes anywhere in the bar, but the rhythmic idea's consistency brings more attention to the note choices and allows us to hear them in a unique context. This one is helpful in any style and gives the listener something to grab onto almost immediately. Feel free to try doing this with longer rhythmic phrases as well.
Limitless Limitations Ex. 3
Bending is the focus of Ex. 4, and while the intention was to make every note a bend, there are a few cheater notes in there. This approach can help bring out different articulations, get us thinking about pitches above and below a particular scale shape, and be physically challenging since we usually have to support bends with more than one finger. Remember that these can include regular half- or whole-step bends, pre-bends, or double-stop bends.
Limitless Limitations Ex. 4
Ex. 5 uses double-stops (mostly thirds) exclusively in this chorus. This limitation helps us see a little more harmony in the scale than we might notice with single-note lines. Also, the physicality of playing two notes together for the left hand makes our ideas a little simpler, curbing the temptation of flashier playing in this context. There was quite a bit of horizontal movement here, but another angle would be to try this while staying in a single position.
Limitless Limitations Ex. 5
Ex. 6 can be tricky, but extremely rewarding once you get a hold of it. In this case, the limitation was to use one note over the entire chorus (an F on the 2nd string). Having little or no access to any other melodic options forces us to rely on rhythm, phrasing, articulation, or any other fundamental musical element. Another useful variation is using only a metronome and stick with two notes on one string for 3 to 5 minutes. If we can make one or two notes work, we can make almost anything work.
Limitless Limitations Ex. 6
Our last example (Ex. 7) is limiting us to a moving a melodic shape up the neck but keeping it inside the Mixolydian scales that follow the chord changes. If we harmonize a musical phrase through the entire scale, we can create six other lines or alternate versions of the same idea, a similar process to what we would naturally do with a chord scale. This approach results in many different melodic variations on the original phrase, but they are potentially useful together since they are all inside the harmony. Aside from the melodic thread of playing the same kinds of shapes, similar rhythmic placement also gives the listener a tangible element to grab.
Limitless Limitations Ex. 7
The above approaches are places to start if nothing else. Working with limitations helps us find new sounds and methods on the fretboard, expand our ideas a little longer than usual, and open our musical vocabulary in new and exciting ways. The beauty of limitations is that everyone will apply them differently and uniquely. Even using one that seems generic will naturally highlight our distinct musical voice and choices.
Using these is somewhat like running with weights on or swinging three baseball bats together. Once we run, swing, or solo in an actual situation, it can feel easier and freer, and we may have different ideas we can follow and build on. Sticking to a limitation for a short amount of time can create enough breadcrumbs the listener can track where they share in our excitement of creating improvised music in real time. Feel free to get creative, as any limitation we naturally conceive will likely prove valuable to our playing and improvisational development. They are always available at any moment you are playing music.
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Learn how Adrian Belew's BEAT Tour came together to include Tony Levin, Danny Carey, and Steve Vai—plus King Crimson, Bowie, Zappa, Talking Heads, and more.
The BEAT Tour, featuring a superband of Adrian Belew, Tony Levin, Steve Vai, and Tool’s Danny Carey, begins on September 12 in San Jose, California, and continues into December, playing repertoire from King Crimson’s highly influential ’80s albums Discipline, Beat, and Three of a Perfect Pear. PG’s editorial director Ted Drozdowski sat down with Adrian in his home studio to talk about how these four great players came together, Adrian’s decades in Crimson, and Robert Fripp, Bowie, Zappa, Talking Heads, and more. Also, stay tuned for our exclusive Rig Rundown, coming soon!
Realistic and highly controllable Leslie sounds from an essentially easy-to-use stompbox. More control than some similar-priced models. Stereo ins and outs.
Drive control could be more responsive and, at higher settings, more subtle. Slow-fast switch’s multi-functionality can be initially confusing, so save the instructions.
$299
Keeley I Get Around Rotary Simulator
robertkeeley.com
A highly controllable, mid-priced rotary speaker simulator inspired by the Beach Boys that nails the essential character of a Leslie—in stereo.
There’s nothing cooler than using a Leslie cabinet in the studio, and few things worse than having to lug one to gigs. The famed Leslie 981, for example, weighs nearly 150 pounds. Enter the rotary speaker pedal—an easy-on-the-back alternative for players who are looking to conjure Leslie-derived guitar sounds employed on classic records by Hendrix, Pink Floyd, Led Zeppelin, the Beatles, and others.
California Roller
There are a lot of good options for on-the-floor rotary pedals between $99 and $549. At $299, Keeley Electronics’ new I Get Around Rotary Simulator falls in the middle of the pack on pricing but has an array of functions that make it competitive with costlier examples. The I Get Around is part of a collaboration between Keeley, JHS Pedals, and Benson amps, dedicated to creating five limited-edition effects in tribute to the Beach Boys. I can’t recall many Beach Boys tracks with Leslie-style guitar, but Brian Wilson did use the effect on brother Carl’s guitar on 1965’s “You’re So Good to Me,” and a year later on the song “Pet Sounds.”
At 5" x 4" x 2", the I Get Around is a little larger than the average stompbox, but that’s necessary to accommodate the three big dials on top (blend, drive, and speed) as well as the on/off (which also works to select true bypass or buffered mode) and slow-fast switches, plus the stereo inputs and outputs. Using two amps in stereo makes the flutter and warble of the rotary sound more pronounced and immersive. It’s truly psychedelic. There’s also a toggle that adds a 4.5 dB mid-boost, which fattens and tightens the tone enough for me to simply want to leave that boost engaged all the time.
How I Got Around
I ran the I Get Around—powered by a 9V barrel connector at 130 mA— through a pair of Carr amps, playing a Gibson Les Paul Standard and a PRS SE Silver Sky, and blended the pedal with overdrive, fuzz, and delay as I experimented. I love the extra-large size of the speed control, which let me adjust the rate of simulated rotation at a whim with my shoe. The speed’s range is .06 Hz to .6 Hz, with 1 Hz being one revolution per second, and all the speed settings sound great and conjure the vibes you’d want from a Leslie, from velvet-painting dreamscapes to edgy, breathless Robert Ward- and David Gilmour-style psychedelic blues. Add a little delay and the sound becomes spongier and stranger, but too much, of course, can turn things to muck, as can an overbearing fuzz.
The drive control is a subtle overdrive that simulates a pushed 6550 and 12UA7 tube. At moderate amp volume, it doesn’t add much discernable grit until about 9 o’clock. Past 2 o’clock it rolled off enough top end to make my guitar sound less potent. But between those demarcations lies a very sweet spot for adding beef. The blend control starts being effective at about 8 o’clock, when the first hints of the rotary sound become a backdrop for the guitar’s voice, and then it's just a matter of turning up to taste—including cranking all the way clockwise to entirely eliminate your core guitar sound in favor of the rotary effect alone. For my taste, the best overall sounds were achieved with subtle-to-pronounced blends, between 9 o’clock and a bit past 2, that added rotary effect to my always-present basic guitar tone, thickening, supporting, and swirling behind it.
The slow-fast switch is all about drama. It allows toggling between two speed settings, and when it’s held down it stops the rotating speaker effect, which resumes when the switch is pressed again. The ramp rate can be customized as well. I like it slow, so the activation of the swirl is audible.
The Verdict
Keeley’s new I Get Around Rotary Simulator commands all the essential sounds you’d want from an actual Leslie. Unlike some pedals in its price range, it’s got stereo outs, which, to my thinking, are essential, because the rotary effect sounds best through guitar amps run in stereo. Also, the deep functionality beyond the basic adjustments of the three topside dials is attractive, adding more Leslie-like realism. There are cheaper alternatives, but to find competitive or better examples, you’ll need to reach deeper into your pockets.
Keeley I Get Around Rotary Simulator Pedal - Sweetwater Exclusive, Limited Release
I Get Around Rotary SimulatorOur columnist’s musings on honey bring him back to a forgotten little guitar company in Japanese history that didn’t last very long, but produced some interesting models.
One of the guys I work with is such an interesting fella. Dylan has an opinion on literally every topic, and I take amusement by asking him all sorts of probing questions.
For instance, he only wears t-shirts made from a certain blend (I’ll wear anything), and he likes smoke-infused whiskey (I drink mine straight), and he can go into great detail about an array of things like infusers, griddles, recording software, artificial intelligence, and the list just goes on and on. It seems like I, on the other hand, only have a certain amount of brain bandwidth and I don’t really ponder things of the material world, unless it’s guitar-related.
Recently, he was telling me about the rise of hot honey! He’s always telling me about recipes and how he uses it, but I have to say, anything that’s hot always turns me off. I used to love heat and spice and I could really eat anything. Yours truly even won a chicken-wing-eating contest (101 wings, baby!) with scorching hot sauce. I can even remember working at a restaurant back in the day, and the cooks were always challenging me with hot-sauce concoctions. Even the Jamaican dudes there couldn’t believe how I could inhale heat without a tear. Alas, all the years of trashing my body eventually caught up with me, and now if I eat anything that’s spicy, my belly and bowels just give up the ghost.
So, all this talk with Dylan about hot sauces and hot honey got me thinking about the old guitar brand, Honey. Looking back, I can’t believe I’ve never written about the little company before, but it was just a blip in guitar history—albeit a cool blip.
The story goes that in 1965 the Japanese guitar company Kawai had purchased the Teisco company. Teisco had its headquarters in Tokyo and made mostly electronics there. The wood production was done at a plant called Teisco Gen Gakki, which was located near Matsumoto City. Within a year or so, Kawai brought all-wood production to its own plant and Teisco Gen Gakki went idle.
Some former Teisco employees, who had mostly lost their jobs in this production shift, decided to make a go of their own at the guitar business. From this time, we see the brands Firstman, Idol, and Honey. The Honey Company made all sorts of products, including amps and guitars, and the company only sold in the Japanese market. Honey had a few wild designs, but mostly the guitars were copies of Rickenbacker, Gibson, and Höfner. But then there were these crazy one-off models, like this Honey Happening guitar from 1968. I’ve never seen another one and the only photos I can find online are all of this same guitar! One of my good Japanese friends gifted this to me.
The Happening takes its name from common terminology of the time, like, “It’s what’s happening,” meaning “hip” or “cool,” but this one is one of the coolest, with that elongated upper bout contrasting a super-short lower one. It has a Bigsby copy resting on the beveled-out section at the butt, which is another detail that’s rarely seen. If you check out the pickguard, there’s a cute little bumblebee there with “happening” written across in an old typeface. The headstock design is also noteworthy, featuring an extra-large truss-rod cover with two little diamond-shaped accents.
This solidbody is powered by two sizzling pickups that are Mosrite copies. It has a stinging sound—sorry—and sets up well with the adjustable bridge. Electronics round out with simple volume/tone knobs and a 3-way pickup selector switch. The only part I personally dislike on this guitar is the tuners, which can be finicky. But the guitar itself is surprisingly well-balanced and is a joy to play.
The Honey Company started business in early 1967 but was bankrupt in March of 1969. All Honey guitars and amps are extremely hard to find today, and if you have a good example, consider yourself one of the lucky ones. So instead of hot honey, let’s give a little props to a cool Honey.
1968 Honey Happening Guitar Demo
Frank’s friend Mike Dugan demos the Honey Happening 6-string.
Discover the SoloDallas Orbiter Fuzz, a meticulously crafted effects pedal designed to blend genuine vintage tones with user-friendly versatility.
Building upon the legacy of the 1966 Arbiter Fuzz, the Orbiter Fuzz enhances this classic circuit with advanced fine-tuning circuitry.
Key Features:
- Vintage Tone: The Orbiter Fuzz delivers smooth, musical fuzz tones with cutting sustain, offering immediate inspiration.
- Vintage Power: Our unique power circuit internally converts modern wall power to emulate the draw of a vintage carbon zinc battery.
- "Sweet Spot" Dial: An internal mini potentiometer allows you to dial in the perfect impedance response for your favorite pickups.
Versatile Controls:
- FUZZ: Adjusts the overall amount of fuzz by shaping the signal’s waveform from triangular to square as the knob is turned clockwise.
- GAIN: Increases the amount of signal entering the circuit, pushing it into harmonic clipping for smooth overdriven fuzz tones.
- BIAS: Modifies voltage to the matched pair of transistors, unleashing a wide range of vintage fuzz tones. Lower voltages produce spitty Black Keys responses, while higher voltages create smooth American Woman fuzz.
- Compact Design: Optimized for pedalboard space and easy integration with any standard pedal.
- Durable Construction: Crafted for reliability to withstand rigorous touring conditions.
Technical Specifications:
- Input Impedance: 500 kOhm
- Output Impedance: 10 kOhm
- Power Requirements: External 9V DC center-negative power supply
- Dimensions: 4.75" x 2.50" x 1.5"
- Weight: 0.8 lbs
- Bypass: True bypass
Design Details:
- Custom Artwork: Retro space-age design that pays homage to the Arbiter’s flying saucer enclosure.
- High-Quality Housing: Durable reinforced steel enclosure with a vintage metallic blue hammered finish.
Why You Need the SoloDallas Orbiter Fuzz Pedal:
A great fuzz pedal is essential for every guitarist and bassist. The Orbiter Fuzz offers the smooth, singing fuzz tone every musician dreams of, combining musicality with the reliability you need. If you’re looking for a pedal that excels in both sound and style, the Orbiter Fuzz is a must-have. Complete your search for the perfect fuzz pedal with the Orbiter Fuzz.
Arriving on Planet Earth 9/1/24! The Orbiter Fuzz will be available for purchase exclusively at SoloDallas.com starting September 1, 2024. The first 100 orders will include a SoloDallas swag pack guaranteed to impress. All SoloDallas orders ship within 24 hours.
Price: $249 USD.