
Steve Albini in the control room at his Electrical Audio studio in Chicago.
Words of wisdom from the legendary engineer, proprietor of Chicago’s Electrical Audio, World Series of Poker champion, and, in the band Shellac, the compass for brutal guitar aesthetics.
“All day every day, we’re grinding it out,” says engineer Steve Albini of his team at Electrical Audio, the Chicago studio he built and has run since 1997. “We’re constantly in session, constantly under fire.”
While it might be tempting to geek out and ask Albini about all the iconic albums that he’s recorded with the utmost finesse—and surely, there would be value in rapping about recording some of the biggest names in guitar music—that’s all been done.
What’s much more interesting is the work that goes on every single day at the studio. So, when he tells me, “My colleagues at Electrical Audio and I are constantly having to interrogate our methods and validate the things that we’re doing and come up with arguments for why we should do things this way or that,” that’s the stuff I want to know about. If you want to learn about how he recorded In Utero, go listen to Conan’s podcast. (Albini was a guest, along with Dave Grohl and Krist Novoselic, on the October 23, 2023 episode of Conan O’Brien Needs a Friend, and it’s a thorough discussion that is totally worth checking out.)
The fact is, Albini has recorded countless records. I’m sure he has a tally in his books somewhere, but it would be exceedingly difficult to know for sure how many albums he’s engineered. That’s because, as extensive as his credits are in various record-collecting resources, he’s also impressively accessible as a for-hire engineer. All levels of artists—from superstars to harder-to-track, mostly unknown road dogs—have carved out their time with him. Plus, he’s been at it since he started renting four-track demo packages on the weekends during his high school years in Missoula, Montana.
The body of engineering work that Albini has amassed is monumental not just in size, but also in musical scope, which extends further than from Sunn O))) to Magnolia Electric Company, Cheap Trick to Neurosis, or Low to The Thing. And with those artists, he often helps capture a landmark album, or at least the record that fans refer to as “the one they recorded with Albini.”
Aside from his day job, there’s also his guitar playing. Albini serves as the compass for cutting, brutal tone in the punk and underground rock scenes. Since his early days in the hard-hitting Big Black through his continuing work alongside bassist Bob Weston and drummer Todd Trainer in the band Shellac—whose soon-to-be six (no info yet, but a new one is confirmed to be on the way) full-length albums and some other recorded odds and ends are maybe the purest documents of his overall sonic aesthetic—he’s used a fairly concise rig of well-suited esoteric gear to shape his incisive, metallic, and esoterically personal guitar sound in the creation of angular riffage and gnarly feedback.
Albini’s sonic mastery seems to know no bounds: He’s probably the most-cited proponent of analog recording. His live-band-in-a-room sound is unparalleled. And his drum sounds are peerless. But, while it’s not as if he never talks about guitar, it’s rare to see him dive deep on his guitar-specific processes.
So, we called up Electrical Audio and had a chat about his methods on recording guitars and how they’ve evolved, his take on modern guitar culture, and the definitive details of his sound.
In addition to his gear collection, Albini is also a good-bandname-T-shirt collector. (If this isn’t proof enough, go look up a photo from when he won his first gold bracelet in the World Series of Poker.)
Photo by Daniel Bergeron
When you’re going to record a guitarist, what’s your process of deciding how you’re going to choose a microphone, and how you’re going to mic their amp or cabinet?
Steve Albini: You have a conversation—what kind of sound are they shooting for? Who are some guitarists whose sound would be appropriate for their music? That sort of thing. And sometimes that’ll give you a clue about how to get started.
If they like a thick, bass-y, chewy, distorted sound, you want to make sure you’re using mics that capture that low-frequency stuff with good definition and not get muddy or soft. If the kind of guitar sound they’re shooting for is very bright and very crisp and dry, you’ll want to make sure to avoid using mics that can have some resonance or bloom to them that will soften that sort of precision.
I think it’s a bad idea to have a standard method where when whatever guitarist walks in you stick an SM57 on it and call it good. A lot of people do that as a default just because it resolves the issue quickly, and they can get on with their day and do more fancy stuff. But I think it’s absolutely critical to pair the microphone with the actual sound that’s coming out of the amp.
After having a conversation with the guitar player, understanding what their aesthetic is, I have them set up their gear and just play a bit, to get a feel what their playing style is like. Are they using a lot of feedback and sustain or are they hopping on a bunch of different pedals all the time? Is the sound derived from their playing style or from particular layering of pedals? Getting intimate with the exact specifics of the guitar style and sound and aesthetic guides you on what microphones to use and physically where to put them.
The main thing is not to have a preconceived notion about what mics are good for guitar. I’ve used everything from vocal-caliber condenser microphones to quite limited electret microphones to high-quality ribbon microphones to pawnshop junk microphones—I’ve used absolutely everything you can imagine on a guitar amp, and that selection is always based on the aesthetic of the person playing and then the actual sound that’s coming out of the cabinet. In your mind, you might have an idealized notion of what a heavy guitar sounds like or what a clean guitar sounds like, but until you get down on all fours and listen to the sound coming out of the speakers, you don’t really know what you’re dealing with.
“When you listen to the speaker when the guitar player is playing, the sound that’s coming off—you should consider that the goal. What you’re trying to do is you’re trying to make that sound happen in people’s homes.”
How do you interpret what you’re hearing then?
Albini: When you’re down on all fours listening, you need to be forming a mental image of what that sound is like. Are there spikes and dips in the frequency response? Is there a lot of granular treble detail? Is it a really smooth sound? Does it have a sort of billowing quality, like a trombone-like fundamental, or is it really dry and raspy? Even using wine-tasting words like that, it helps you form an internal image of what that guitar is supposed to sound like when you hear it on playback, and from your experience with your mic collection, you’ll know what microphones are best suited to sounds like that, or you’ll know where to start anyway.
When you listen to the speaker when the guitar player is playing, the sound that’s coming off—you should consider that the goal. What you’re trying to do is you’re trying to make that sound happen in people’s homes.
Steve Albini's Gear
Hands on faders, Albini and his team at Electrical Audio are “constantly in session, constantly under fire.”
Photo by Kevin Tiongson
Guitars
- Travis Bean TB500
Amps
- Tapco/Intersound IVP Preamp
- Fender Bassman
- Custom homemade speaker enclosure based on Electro-Voice TL Series plans with 10" and 12" Celestion Greenbacks
Effects
- Interfax Harmonic Percolator
- MXR Smartgate
Strings and Picks
- Ice picks with the points cut off
- D’Addario XLs (.012–.016–.020w–.028–.038–.048)
Once you’ve chosen a mic, what’s next in the decision-making process?
Albini: One thing that I do that I think is probably distinctly different from what a lot of other engineers do, I tend to have whatever microphone I’m using on the guitar in the middle of the speaker cone, and I don’t generally use microphones pressed up close to the grille cloth right next to the speaker. I tend to use microphones at a working distance of between eight and 14 inches from the cabinet.
A lot of engineers made their bones as live engineers, where they’re trying to get isolation on stage, so they have the mics as close as possible to the speaker cabinet, and that practice translated into the studio. I experimented with that technique because I saw everybody else doing it, but I just never got good results with it. It always sounded slightly tweaked and muffled and weird. I found that when I put the microphone dead center on the speaker, then the sound hitting the microphone sounded more like what I heard when I was down on all fours listening to the speaker myself.
Working distance has a big effect on the sound quality. If the microphone is choked up tight on the speaker, you get a lot more low-frequency energy. You get a lot more muscular pumping low end from the proximity effect of the microphone, and, especially with ribbon microphones that are bi-directional and have a fairly exaggerated proximity effect, you can really use that to tune the response of the microphone. So, I say that I use a working distance of between eight and 14 inches. If I’m in the closer part of that range, six to eight inches from the speaker, there’s going to be a lot more of the sub low end emphasized in a bi-directional ribbon microphone, and that can be great to add weight and heaviness to a heavy guitar.
Then, if the microphone is backed off more like 12 to 14 inches, then you get much more of an overall picture of the sound of the cabinet, where it’s not emphasizing any particular region, for lack of a better word. It’s a flatter representation of the sound coming off the speaker. Being able to tune the behavior of the microphone by moving the microphone in and out just by a matter of inches can make a noticeable difference in the sound quality.
At this point in your career, do you know what mic to use as soon as you listen to someone’s playing?
Albini: It’s really rare for me to listen to a speaker, listen to somebody playing guitar, grab a microphone, put it up, and have it be right in the first instance. When that does happen sometimes, you feel like a fucking genius. That’s really satisfying. That means the first 30 years of your career weren’t wasted, but it doesn’t happen often.
Often, you have to move the microphone, or sometimes you have to swap the microphone out completely, like this microphone just can’t handle that much high end, it sounds too raspy, it’s just too midrange forward, it starts to sound nasal and different parts of the playing vocabulary can sound different as well. Sometimes, you’ll have a setup that sounds amazing when the guitarist is just playing rhythm stuff, but then when they go up the strip and start showing off, it can be too piercing or too woolly sounding, so it’s often a good idea to have a complement microphone.
“It’s really rare for me to listen to a speaker, listen to somebody playing guitar, grab a microphone, put it up, and have it be right in the first instance. When that does happen sometimes, you feel like a fucking genius.”
You’ll have a couple of microphones in the same position, one that is maybe a brighter, drier sound and one that’s maybe a fatter, darker sound. And that way you can either balance those microphones against each other for a composite sound or use them in stereo to synthesize a stereo image. Or when the lead kicks in, you can nudge the brighter microphone for a little bit more bite and attack.
I think having an ambient character available on the recording often helps with the sense of realism. If you’re just using a single guitar, for example, then having an ambient microphone that you can use to create a stereo image helps add to the sensation of hearing the sound in a room, even if it’s a very dry room. Having close mics on the amp and then also having a distant mic out in the room eight or 10 feet away gives you a little bit of air on that secondary mic, which you can then use to create a stereo image to help localize the guitar in the stereo image of the whole thing.
All of those little things, if you don’t have it set up so you have those kinds of options available, then you can’t make those choices down the road. I have been in sessions where some engineers have an array of microphones around a speaker cabinet. They’ll have eight or 10 microphones in a sort of swarm around a speaker cabinet. And that, to me, just speaks of really poor decision making. If you’re recording eight or 10 microphones at once and with the idea that you’ll sort it all out later, that just puts all your critical decisions off until the last minute and means that you’re going to make those decisions poorly. I think it’s much, much better to listen to it on the first playback and decide if you are on the right track or not. And if you’re not, just stop and fix it. Don’t just carry on with the plan to deal with it later, because when you get to later, you just have way too much shit to deal with.
Onstage with Shellac, Albini wields “Old Ironsides,” his Travis Bean TB500. Behind the guitarist lurks his customized amp head, which contains a Tapco/Intersound IVP Preamp and Fender Bassman, and his homemade speaker cabs.
Photo by Tim Bugbee
It’s like it creates option anxiety, and at that point, you’re just making the mix all that much longer.
Albini: Yeah, it’s not even the amount of effort that it takes. I don’t think it’s possible to make 10,000 critical decisions simultaneously and have them all be as valid as if you were to make those decisions one at a time as they came up with all your attention and full consideration. So, while you’re setting up the guitar, figure out which microphones you want to use and commit to them, and once you’ve committed to them, then that decision is made, and you can just get on with your day and you don’t ever need to re-litigate those decisions.
I also feel like over the course of working on a record, you get acclimated to the sound that you’re listening to, and then that becomes the basis on which you make other decisions. If you pull the plug on that by changing the sound around at the last minute, then all of those predicate decisions that were made based on that original place keeper have somewhat been invalidated. And I think that’s a dangerous thing as well.
In one of the videos on the Electrical Audio YouTube page, you talk about developing your practices through an iterative process of trial and error. Is experimentation still a part of your process?
Albini: I actively question myself and verify my preconceptions or challenge my preconceptions. One nice way to do that in a kind of a programmatic way is something I stole from Bob Weston, the bass player in the band Shellac that I’m in. He’s also a fine recording engineer and mastering engineer. I read an interview with him maybe 15 years ago where he said that on every session he does, he tries to do just one thing that he’s never done before. It might be the choice of microphone or positioning a microphone or a processing choice or a routing, just something, and that seemed brilliant to me. Just a very simple way to make sure that you’re always expanding your repertoire and always expanding your knowledge base. You don’t get set in your habits. And so, I stole that, and I do that to this day.
“While you’re setting up the guitar, figure out which microphones you want to use and commit to them, and once you’ve committed to them, then that decision is made, and you can just get on with your day and you don’t ever need to re-litigate those decisions.”
Also, microphones come in over the transom. There are microphones being designed and invented every day, and we get a chance to hear a lot of those either as trial or because people want our opinions on them. They’ll send them to us to put them in use for a while and play around with them. So, I get to play around with stuff that I’ve never heard before pretty regularly, and I like to try microphones I’ve never heard before.
This has proven enormously valuable over the course of the last 15 or 20 years. My routine behaviors have changed quite a bit as a result of these little, tiny experiments that I’ve done one at a time.
With Shellac bandmates Todd Trainer (drums) and Bob Weston (bass) in view, the most legendary Harmonic Percolator is at Steve’s feet, next to his MXR Smart Gate. If you’re wondering, Albini uses a waist strap for his guitar.
Photo by Jordi Vidal
I would imagine that, making as many records as you do, that’s like constant revision.
Albini: I promise you, the moment you get complacent about how you do things, someone will show up with a rig that’s freakish in a way you’ve never encountered before.
I did an album with the group Sunn O))). Their music is really slow-moving, impossibly heavy riffs, but the sound is really minimal. It’s just two guitars most of the time. In the studio, they added a few guests. One of is Hildur Guðnadóttir; she plays the cello.
There’s an instrument that was invented for her by a friend of hers called the halldorophone. It’s an electric cello that has built into it an amplifier and loudspeaker, so it’s a self-resonating, self-feeding-back, infinite-sustain cello. It’s a super bizarre thing, but she’s an expert. There’s one in the world and I’m staring at it and I have to figure out how to record it.
The fact that I am confronted with these new and different things all the time means that my vocabulary and my skillset and my facilities are constantly being tested and improved. And that’s one of the great joys, for me anyway, of doing what I do for a living, that I do get to do these freakish things once in a while.
You use a small pedal setup as a player, but you’re engaging with different kinds of players all the time. What do you think about modern pedal technology?
Albini: The stage that we are at now, where every player in every band has a pedalboard and have this sort of a curated collection of sounds that they come up with, I actually got a preview of that in the late ’80s. The first time I went to Japan, most guitarists that I worked with had a pedalboard with a half a dozen pedals on it, and that’s how they would craft their sound. They could bring that anywhere and plug it into any amp and they’d be happy.
Something very similar is happening now in the U.S. where a lot of people are doing demo recording at home through modeling amps or through interfaces, and rather than using an amplifier for its inherent qualities, they’re kind of defeating the amplifier by using pedals as the principal source of their sound. It’s a trend. I don’t really have an opinion about it.
“I promise you, the moment you get complacent about how you do things, someone will show up with a rig that’s freakish in a way you’ve never encountered before.”
There are some people who are more adept at it than others, but it’s absolutely the case that most players in most bands now have multiple pedals that they’re using, and the songs are arranged in a way where you use this combination for this part and this combination for this part. And nothing about it seems bad to me. It’s a little more cumbersome, especially when you’re in the studio and you’re trying to track down problems. But when you see somebody who’s really put some thought and attention into it and they’re really using the pedals in an expressive way….
I did a session with Reba Myers from Code Orange. She has this really expansive pedal setup where she’s got a main soundboard where the general tone for a given song comes from, and then she’s got a kind of an expression board, which is just all the crazy shit, and she’s constantly going back and forth. She’s an example of someone who’s put a lot of thought and attention into the specifics of the pedalboard and is using it as a creative tool. I’ve seen other people where it’s kind of pro forma—like, Kiss wore funny outfits on stage, and so for a while a lot of bands felt obliged to wear funny outfits on stage.
I know some old school guys are like, ‘Plug the guitar straight into the amp, and if you can’t get it done with that, you’re not a real musician,’ or whatever. That’s horse shit. That’s just boomer shit. I’m not into that at all.
How Steve Albini Gets His Guitar Sound
How did your personal guitar sound develop over the years?
Albini: When I was in Big Black, that band was predicated on the do-it-cheap, do-it-quick, take-no-prisoners approach. That was very much the cornerstone of the behavior in the punk rock scene. Don’t try to get it perfect, just get it. So, everything about that band was done sort of extemporaneously. I made the first Big Black record on my own in my apartment, so I needed an amplifier that I could use for either guitar or bass. I stumbled onto this bizarre preamp called the Tapco/Intersound IVP. It had a clean channel and a distorted channel. I didn’t find much use for the clean channel, but the distorted channel sounded great on either bass or guitar—or great toward my aesthetic at the moment, which was a pretty brutal one.
When Shellac started, I was looking for a fatter, fuller sound than the scrabble-scratchy sound I had with Big Black. I eventually gravitated toward the Fender Bassman as the perfect tube amp for me. But when I would play just the Bassman, I missed a little bit of the bite and the sizzle from the old transistor days. So, I ended up making a hybrid setup with the Tapco IVP preamp, typically recorded direct. And then on stage, I’ll have a monitor cabinet for it that has a horn in it, so it’s like a full-range speaker, and the Fender Bassman going into a fairly bass-y cabinet, typically a 4x12 when we’re on tour in Europe and we’re using backline.
The cabinets that Bob and I made for our amps—I have two Celestion greenbacks in that, a 10" and a 12"—are based on the TL series cabinet that are the published plans that Electro-Voice made available for using their speakers in an enclosure. If you just built a cabinet along those published plans, you would end up with exactly what Bob and I use for our speaker setups.
When you record yourself for a Shellac album, do you always use the same gear?
Albini: No, it has been different on literally every session. I often use the amp that I use on stage. Often, I do not. Often, I’ll use some other transistor amp and some other tube amp as the two complement signals. It’s essentially always two amplifiers, a transistor amp and a tube amp. The transistor amp is typically being recorded direct, and the tube amp is always recorded acoustically through a speaker cabinet with microphones and stuff.
But I have used an Orange OR80. There’s an amp that was made by a company called Sam Amp, and I believe there are very few of them in the world, but I ended up with one of them, and I’ve used the Sam Amp. I’ve used the Traynor YBA-3, Traynor YBA-1, a Marshall JTM-45. I’ve used a lot of different amplifiers for the studio recordings.
The Travis Bean that I use is such an indestructible sound. It’s weird that I’m so fussy about my amp because I’ve demonstrated myself that it kind of doesn’t matter what amp I play through, I can always get something that I like out of it.
We did a tour of Japan very early in the band’s tenure, right after we started. In Japan, it’s normal practice for the venue to have a backline. Every night it was a different, quite crappy by our standards, amplifier on stage. One night, it was a Roland Jazz Chorus. I used a Guyatone amplifier several times, and other Japanese brand names that I was unfamiliar with. Every night sounded fine. As specific as I am about what I like and don’t like, I have sort of taught myself that it’s not that important and that I can zero in on what I like and don’t like about even an imperfect setup.
For pedals, do you use anything other than the Harmonic Percolator, which you’re most known for using?
Albini: I’ve used a noise gate since I first started playing on stage. For many, many years it was just one of the original old-school MXR noise gates. They’ve all crapped out and been repaired and crapped out again many times. There’s an updated version of that MXR called the Smart Gate. I switched over to that. It’s set so that I can just touch the guitar and it opens up, but if I’m not actively playing it, it doesn’t open.
The output of the noise gate goes into the fuzz tone. And the fuzz tone has been a Harmonic Percolator [made by Interfax] since, I want to say, 1986. My friend Jay Tiller from Milwaukee worked at a head shop, record shop, and pawn shop combo in Milwaukee called Record Head. When I was there one time, he said, ‘We have this cool fuzz tone this guy made here. You should try it out.’ And I loved it. So, I bought one from him, and then over the years, I’ve bought a couple more when he stumbled across them at record swap or whatever, or at guitar fairs or whatever, he’s picked them up and I got ’em from him.
I’ve referred to the Percolator as a labor-saving device, because as soon as you hit the switch, the guitar just starts playing. I don’t even need to tell it what notes or anything. It just goes, and that’s my favorite thing about the Percolator, how it’s completely unhinged using it for feedback or whatever. It will choose little melodies that it wants to play, and it’ll just whistle them for you. But you kind of need to be physically moving. I’ve noticed that if you stand in one spot, it just squeals. But if you’re moving around, if the distance between you and your amplifier changes, then the fundamental frequency changes from the physical distance, and you get these really great psychedelic melodies that it creates.
Have you played any of the Percolator clones?
Albini: They all sound very slightly different, but they’re all basically the same. Chuck Collins made a complete, meticulous resurrection of the Harmonic Percolator [through his company, Theremaniacs] a few years ago—those are absolutely perfect. They respond exactly the same way. They sound the same. Almost all the others that I have seen—people send them to me because they feel like I should pass my hands over their Percolator or whatever, I’ve had maybe six or eight others—I can’t use any of ’em. They all behave differently somehow.
I think one of the perversions of my setup is that coming out of the noise gate, the signal into the Percolator is buffered, so it sounds different if you just plug your guitar straight into it, and I never do that.
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Improved tracking and richness in tones. Stereo panning potential. 100 presets.
Can be hard to use intuitively. Expensive!
$645
Electro-Harmonic POG III
It’s been a very rainy, moody couple of weeks, which is to say, perfect weather for getting lost in the labyrinthine depths of the new Electro-Harmonix POG III polyphonic octave generator. The POG III is yet another evolution (mutation?) within EHX’s now rather expansive stable of octave effects. But to those who know the POG through its original incarnation, or one of several simpler subsequent variants, the POG III represents a pretty dramatic leap forward.
There’s a few things you should know about the POG III straight away. First, it’s very expensive. At $645, it’s 245 clams more than its predecessor, the POG 2, (which was already a considerable investment) and more than twice the price of the simplest POG pedals like the Micro and Pico. Cold hard cash isn’t all you’re likely to trade away, either. Extracting the most value and utility from the POG III takes time and effort—even if you’re experienced with other pedals in the POG family. But for the guitarist and musician whose creations and pleasures transcend traditional playing styles and song forms, or for whom sound design is a primary pursuit, the POG III is a potential studio fixture and portal to musical parts undiscovered.
Copious Control
This is no cop out: The POG III has many more features and combinations thereof than can be mentioned in the space of this review—even if we merely listed them. The manual that EHX included (and is a must-read) is 23 pages long. It’s digestible, certainly. But there is much to learn.
“The Organ Swell reveals much about how rich and organic octave tones can sound in the POG III.”
Even so, the POG III’s 10 factory presets (you can create up to 100 of them) are great jumping-off points for crafting your own sounds and understanding the pedal’s basic dynamics, functionality, and interactivity among the controls. The organ swell preset is a great place to start. Players and bands that use keyboard and synth pads behind their guitar phrases were among POG’s early adopters. POG III’s organ sounds are pretty impressive. And while few will be fooled into thinking you have the pipe organ from St. Stephen’s Cathedral at your fingertips, the Organ Swell reveals much about how rich and organic octave tones can sound in the POG III. With precise timing and fretting, crafty chord phrasing and spacing, the right attack setting, and less aggressive guitar volume and tone settings, you can fashion a pretty convincing Bach organ arpeggio—particularly if you add a suitably expansive reverb or delay.
Cooking Up Wider, Weirder Images
A very cool new feature on the POG III is the panning knobs that accompany individual bands. Panning each band as part of a stereo image adds dimensionality. But it can also lend a more organic “live” flavor to a tone composite by situating fundamental sounds front and center, while sounds that serve as harmonic support can be mixed lower and reoriented spatially to offer more or less emphasis. These relationships can be enhanced and manipulated further by using the stereo spread control and the detune slider to create pitch modulation effects that range from mellow chorus to an almost rotary-speaker-like movement. This stereo mixing process is among the most fun and engaging parts of using the POG III.
Unusual filtering effects are here in abundance for exploring, too. Like so many modes on the POG III, the possible permutations feel endless, but here are some interesting examples.
• High-mid filter emphasis, matched to a quacky, fast envelope trigger, a sprinkle of perfect 5th, an even healthier scoop of +1 and +1 octave, and a strong foundation of -2 octave, all driven by a melodic pattern of staccato 16th notes—the result is a strange percolating pattern of carnival organ sounds against an anchor of low-resonant cello tones.
• Shifting the filter emphasis to the low end with similar envelope sensitivity, bumping the -2 octave and fifths, and subjecting the dry signal to the same filtering effects yields tectonic sub-rumbles and swells that a film- or game-sound designer could use to suggest the propulsion unit for a city-sized alien mothership. Even leaning my guitar against my amplifier and bouncing a racquet ball against the guitar body sounds amazing here. (And yes! You should really try this!)
Granted, many of these sounds fall as much into the category of sound effects and design as much as music in the songs-and-riffs sense. But I think strength in one category can reinforce the other, and in the case of the POG III, there is enough range in both directions to intrigue players everywhere along the spectrum. It still excels at funky bass textures, twisted faux 12-string, and at providing ghostly, backgrounded high-harmony lines for leads. But these time-tested POG applications merely scratch the surface.
The Verdict
The POG has come a long way since its old bent-metal, big box days. The tracking is excellent, and there’s a lot less fighting against artificial, cheesy sounds once you grasp the finer points of crafting a sound and your dynamic approach. The POG III’s complexity makes the going a little harder on fly-by-the-seat-of-your-pants intuitive tinkerers, and musicians with experience in synthesis will probably navigate the unit’s features much more readily than some. As expensive as it is, it’s probably best to be sure you can find a place for it in your work before you take the leap. But if you can afford $645 to take a chance, the POG III may illuminate whole directions you might not have considered with a less expansive effect.
Vox’s Valvenergy Tone Sculptor
Two new pedals from the Valvenergy series use a Nutube valve to generate unique dynamics and tone ranges that can be used to radical ends.
When tracking in a studio or DAW, you’re likely to use compression and EQ on most things. Many enduringly amazing and powerful records were made using little else. And though many musicians regard both effects as a bit unglamorous and utilitarian, EQs and comps are as capable of radical sounds as more overtly “weird” effects—particularly when they are used in tandem.
I spent a day workshopping ideas in my studio using just the Vox Valvenergy Smooth Impact compressor and Tone Sculptor EQ, and a dash of amp tremolo and reverb to taste. In the process, I produced more arresting sounds than I had heard from my guitars in many days. There were radical direct-to-desk-style Jimmy Page/Beatles distortion tones, sun-sized, cosmic electric 12-string, Bakersfield twang that could burn through crude, and many other sweet and nasty colors. Most decent EQ and compressor combinations can achieve variations on all those themes. But the Smooth Impact and Tone Sculptor also reveal interesting personalities in unexpected places.
The individuality and energy in the Vox Valvenergy pedals is attributable, in part, to the Nutube vacuum tube used in the circuit. Though it looks little like a vacuum tube as most guitarists know them, the thin, wafer-like Nutube is, in fact, a real vacuum tube like those used in fluorescent displays. Fluorescent display tubes have limitations. A maximum operating voltage of around 40 volts means they aren’t useful for bigger power tube applications like a 6L6, which has an operating voltage of about 400 volts. But it can work quite well as a preamp tube in concert with an op amp power section, which is how the Nutube is used in the new Valvenergy pedals, as well as older Vox products like the Vox MV50 and Superbeetle amps.
Valvenergy Tone Sculptor
When you think about “cinematic” effects, you likely imagine big reverb or modulation sounds that create a vivid picture and feeling of space or motion. But narrow, hyper-focused EQ profiles can evoke very different and equally powerful images. Radical EQ settings can add aggression, claustrophobic intimacy, and stark, explosive dark-and-light contrasts more evocative of Hitchcock’s Psycho than Ridley Scott’s Blade Runner.
Any of these moods can be summoned from the Valvenergy Tone Sculptor. Six sliders cut or boost 10 dB frequency bands spanning 100 Hz to 5.6 kHz. A seventh slider cuts or boosts the master output by 12 dB. This platter of options might not sound like much. But you can use these seven controls together to very specific ends.
“Radical EQ settings can add aggression, near-claustrophobic intimacy, and stark, explosive dark-and-light contrasts.”
For example, bumping the high-midrange and the master output produces narrow cocked-wah-like filter sounds with enough push to produce extra amp overdrive—effectively turning the Tone Sculptor into a buzzy, almost fuzz-like filter effect. But unlike a wah, you can carefully scoop high end or add a spoonful of bass to blunt harsh frequencies or give the tone a bit more weight. You can also broaden the palette of an amp/guitar pairing. I matched a particularly trebly Jazzmaster bridge pickup with a very hot and toppy Vox AC15-flavored amp for this test—a recipe that can be spiky on the best days. But with the Tone Sculptor in the line, I could utilize the same sharp, fuzzy, and filtered Mick Ronson wah tones while shaving some of the most piercing frequencies.
EQ pedals exist on many points along the cost spectrum. And at $219, the Tone Sculptor lives on the high side of the affordable range. Does it offer something less expensive models can’t deliver? Well, for one thing, I found it relatively quiet, which is nice whether you’re shaping toppy high-contrast effects or performing more surgical adjustments. And the sliders feel nuanced and nicely tapered rather than like a dull axe with a few basic frequency notches. But in many situations I also liked the color imparted by the circuit—generated, presumably, by the Nutube. “Color,” in audio terms, is a broad and subjective thing, and one should not necessarily expect the warm, tube-y glow of a vintage tube Pultec. Still, the Tone Sculptor has many forgiving, flattering qualities—typical of studio EQs—that enable fine tuning and experimentation with more radical and creative applications of the effect.
Valvenergy Smooth Impact
As with the Tone Sculptor, the Smooth Impact’s use of Nutube engenders certain expectations. It’s easy to surmise that because Smooth Impact has a vacuum tube in the circuit that it will behave like a little Teletronix LA-2A leveling amplifier. That’s a big ask for a $219 stompbox. On the other hand, the Smooth Impact exhibits some appealing characteristics of studio tube compression. At lower compression levels, it works well as a thickening agent—adding mass without much additional noise. And at higher compression levels it can sound snappy, crisp, and tight without feeling like you’ve bled every trace of overtone from your signal.
The Smooth Impact’s controls aren’t totally atypical. But because it lacks some familiar features like variable attack and release, yet is more complicated than a 1-knob DynaComp, you have to trust your ear to navigate interactions among the controls. The most unfamiliar of these is the 3-way vintage/natural/sag toggle. The first two are defined by preset attack and release settings: Vintage is slow attack and long release, and natural is the opposite. The sag mode’s compression is more like what you get from tube saturation, and it’s useful for adding thickness and complexity to a thin amp tone at modest compression levels.
Though the vintage and natural modes certainly have a different feel, they don’t always sound worlds apart. And like the sag mode, the thing they have in common is the way they enrich lifeless amp output at low to medium compression, with a bit of grind from the tube gain and a little extra makeup gain from the output. At the most aggressive settings, the tube gain can get a little crispy. And really crushing the compression can flatline your tone without adding much in the way of extra sustain. These are limitations common to many compressors with similar features. But unless I was chasing very ultra-snappy Prince and Nile Rodgers fast-funk caricatures, I enjoyed the Smooth Impact most in its in-between ranges, where mass, mild, harmonious drive, and low noise showcase the pedal’s sometimes studio-like personality.
Significantly smaller and lighter than original TAE. Easy to configure and operate. Great value. Streamlined control set.
Air Feel Level control takes the place of more surgical and realistic resonance controls. Seventy watts less power in onboard power amp. No Bluetooth connectivity with desktop app.
$699
Boss Waza Tube Amp Expander Core
Boss streamlines the size, features, and price of the already excellent Waza Tube Expander with little sacrifice in functionality.
Many of our younger selves would struggle to understand the urge—indeed, the need—to play quieter. My first real confrontation with this ever-more-present reality arrived when Covid came to town. For many months, I could only sneak into my studio space late at night to jam or review anything loud. Ultimately, the thing that made it possible to create and do my job in my little apartment was a reactive load box (in this case, a Universal Audio OX). I set up a Bassman head next to my desk and, with the help of the OX, did the work of a gear editor as well as recorded several very cathartic heavy jams, with the Bassman up to 10, that left my neighbors none the wiser.
Boss’ firstWaza Tube Amp Expander, built with an integrated power amp that enables boosted signal as well as attenuated sounds, was and remains the OX’s main competition. Both products have copious merits but, at $1,299 (Boss) and $1,499 (Universal Audio), each is expensive. And while both units are relatively compact, they aren’t gear most folks casually toss in a backpack on the way out the door. The new Waza Tube Expander Core, however, just might be. And though it sacrifices some refinements for smaller size, its much-more accessible price and strong, streamlined fundamental capabilities make it a load-box alternative that could sway skeptics.
Micro Manager
The TAE Core is around 7 1/2" wide, just over 7 " long, and fewer than 4 " tall, including the rubber feet. That’s about half the width of an original TAE or OX. The practical upside of this size reduction is obvious and will probably compel a lot of players to use the unit in situations in which they’d leave a full-size TAE at home. The streamlined design is another source of comfort. With just five knobs on its face, the TAE Core has fewer controls and is easier to use than many stompboxes. In fact, the most complicated part of integrating the TAE Core to your rig might be downloading the necessary drivers and related apps.
Connectivity is straightforward, though there are some limitations. You can use TAE Core wirelessly with an iOS or Windows tablet or smartphone, as long as you have the BT-DUAL adaptor (which is not included and sets you back around 40 bucks). However, while desktop computers recognize the TAE Core as a Bluetooth-enabled device, you cannot use the unit wirelessly with those machines. Instead, you have to connect the TAE Core via USB. In a perfectly ordered world, that’s not a big problem. But if you use the TAE Core in a small studio—where one less cable is one less headache—or you prefer to interface with the TAE Core app on a desktop where you can toggle fast and easily between large, multi-track sessions and the app, the inability to work wirelessly on a desktop can be a distraction. The upside is that the TAE Core app itself is, functionally and visually, almost identical in mobile and desktop versions, enabling you to select and drag and drop virtual microphones into position, add delay, reverb, compression, and EQ effects, choose various cabinets with different speaker configurations and sizes, and introduce new rigs and impulse responses to a tone recipe in a flash. And though the TAE Core app lacks some of the photorealistic panache and configuration options in the OX app, the TAE Core’s app is just as intuitive.Less Is More
One nice thing about the TAE Core’s more approachable $699 price is that you don’t have to feel too bad on nights that you “underutilize” the unit and employ it as an attenuator alone. In this role, the TAE Core excels. Even significantly attenuated sounds retain the color and essence of the source tone. Like any attenuator-type device, you will sacrifice touch sensitivity and dynamics at a certain volume level, yielding a sense of disconnection between fingers, gut, guitar, and amp. But if you’re tracking “big” sounds in a small space, you can generate massive-sounding ones without interfacing with an amp modeler and flat-response monitors, which is a joy in my book. And again, there’s the TAE Core’s ability to “expand” as well as attenuate, which means you can use the TAE Core’s 30-watt onboard power amp to amplify the signal from, say, a 5-watt Fender Champion 600 with a 6" speaker, route it to a 2x12, 4x12, or virtual equivalent in the app, and leave your bandmate with the Twin Reverb and bad attitude utterly perplexed.
The Verdict
Opting for the simpler, thriftier TAE Core requires a few sacrifices. Power users that grew accustomed to the original TAE’s super-tunable “resonance-Z” and “presence-Z” controls, which aped signal-chain impedance relationships with sharp precision, will have to make do with the simpler but still very effective stack and combo options and the “air feel level” spatial ambience control.The DC power jack is less robust. It features only MIDI-in rather than MIDI-in/-through/-out jacks, and, significantly, 70 watts less power in the onboard power amp. But from my perspective, the Core is no less “professional” in terms of what it can achieve on a stage or in a studio of any size. Its more modest feature set and dimensions are, in my estimation, utility enhancements as much as limitations. If greater power and MIDI connectivity are essentials, then the extra 600 bones for the original TAE will be worth the price. For many of us, though, the mix of value, operational efficiencies, and the less-encumbered path to sound creation built into the TAE Core will represent a welcome sweet spot that makes dabbling in this very useful technology an appealing, practical proposition.
IK Multimedia is pleased to announce the release of new premium content for all TONEX users, available today through the IK Product Manager.
The latest TONEX Factory Content v2 expands the creative arsenal with a brand-new collection of Tone Models captured at the highest quality and presets optimized for live performance. TONEX Tone Models are unique captures of rigs dialed into a specific sweet spot. TONEX presets are used for performance and recording, combining Tone Models with added TONEX FX, EQ, and compression.
Who Gets What:
TONEX Pedal
- 150 crafted presets matched to 150 Premium Tone Models
- A/B/C layout for instant access to clean, drive, and lead tones
- 30 Banks: Amp & cab presets from classic cleans to crushing high-gain
- 5 Banks: FX-driven presets featuring the 8 new TONEX FX
- 5 Banks: Amp-only presets for integrating external IRs, VIR™, or amps
- 5 Banks: Stompbox presets of new overdrive/distortion pedals
- 5 Banks: Bass amp & pedal presets to cover and bass style
TONEX Mac/PC
- 106 new Premium Tone Models + 9 refined classics for TONEX MAX
- 20 new Premium Tone Models for TONEX and TONEX SE
TONEX ONE
- A selection of 20 expertly crafted presets from the list above
- Easy to explore and customize with the new TONEX Editor
Gig-ready Tones
For the TONEX Pedal, the first 30 banks deliver an expansive range of amp & cab tones, covering everything from dynamic cleans to brutal high-gain distortion. Each bank features legendary amplifiers paired with cabs such as a Marshall 1960, ENGL E412V, EVH 412ST and MESA Boogie 4x12 4FB, ensuring a diverse tonal palette. For some extremely high-gain tones, these amps have been boosted with classic pedals like the Ibanez TS9, MXR Timmy, ProCo RAT, and more, pushing them into new sonic territories.
Combined with New FX
The following 5 banks of 15 presets explore the depth of TONEX's latest effects. There's everything from the rich tremolo on a tweed amp to the surf tones of the new Spring 4 reverb. Users can also enjoy warm tape slapback with dotted 8th delays or push boundaries with LCR delay configurations for immersive, stereo-spanning echoes. Further, presets include iconic flanger sweeps, dynamic modulation, expansive chorus, stereo panning, and ambient reverbs to create cinematic soundscapes.
Versatile Control
The TONEX Pedal's A, B, and C footswitches make navigating these presets easy. Slot A delivers clean, smooth tones, Slot B adds crunch and drive, and Slot C pushes into high-gain or lead territory. Five dedicated amp-only banks provide a rich foundation of tones for players looking to integrate external IRs or run directly into a power amp. These amp-only captures span clean, drive, and high-gain categories, offering flexibility to sculpt the sound further with IRs or a real cab.
Must-have Stompboxes
TONEX Pedals are ideal for adding classic effects to any pedalboard. The next 5 banks focus on stompbox captures, showcasing 15 legendary overdrive, distortion, and fuzz pedals. This collection includes iconic models based on the Fulltone Full-Drive 2, Marshall DriveMaster, Maxon OD808, Klon Centaur, ProCo RAT, and more.
For Bass Players, Too
The last 5 banks are reserved for bass players, including a selection of amp & cab Tone Models alongside a few iconic pedals. Specifically, there are Tone Models based on the Ampeg SVT-2 PRO, Gallien-Krueger 800RB, and Aguilar DB750, alongside essential bass pedals based on the Tech21 SansAmp, Darkglass B7K and EHX Big Muff. Whether it's warm vintage thump, modern punch, or extreme grit, these presets ensure that bassists have the depth, clarity and power they need for any playing style.For more information and instructions on how to get the new Factory
Content v2 for TONEX, please visit:
www.ikmultimedia.com/products/tonex