Ilja Krumins’ metamorphosis from psychobilly raver to being one of the gear industry’s most ambitious visionaries.
It’s Summer NAMM 2017, and Gamechanger Audio’s booth—hardly more than a card table—is shoved against the back wall amongst the sorts of wares that make you quicken your pace and avoid eye contact. You hazard a glance at the lone product on display, a skinny black box with a brass piano-style sustain pedal, and can’t help thinking it seems as much a solution in search of a problem as the head-scratchers at adjacent booths.
And yet the earnestness/nervousness of the twentysomethings behind the table makes you wonder. Do they know how brash their company name strikes everyone? Do they realize how many people passing by are smirking inwardly and writing them off, stomp unheard, for their sheer audacity?
Intrigued, you stop and strike up a conversation. The Slavic accent is immediately apparent. The leader introduces himself as Ilja, plugs in a guitar, and begins explaining the strange-looking device. Your eyes wander back to the piano-style activator, and you feel a surge of the previous pessimism mingled with budding pity and horror: Did these guys blow a wad of cash on a transatlantic trip just to exhibit a quirky-looking sample-and-hold stompbox?
But the more you listen—both to the words coming out of Ilja’s mouth, and to the haunting layers of textured sounds coming from the Plus—the more you realize perhaps you are the fool.
* * *
Six months later, the Latvian crew is once again at NAMM, only this time it’s the huge Winter show in Anaheim. What’s more, they’re on the main show floor—up where the big cats play. Their booth is four times its previous size and crawling with guitarists itching for a go at Gamechanger’s latest: a deliciously violent-sounding fuzz box called the Plasma Pedal that appears to be more conventional than the Plus … that is until you see that the input signal is passing through a xenon-gas-filled tube as literal lightning.
* * *
Fast forward another year. Gamechanger (gamechangeraudio.com) is back on the main floor at Winter NAMM, and the crew, dapper in skinny ties, white shirts, and black slacks, is even bigger. The company’s newest devices—Motor Pedal and Motor Piano prototypes that pair musical-note information with mechanical sounds emanating from a series of miniature spinning motors—don’t just prove Gamechanger Audio is aptly named. They make it clear it’s high time PG take a closer look at this cadre of truly different-thinking designers.
* * *
“I fucking hate pedals … I think the whole boutique pedal world is a little bit boring … a little bit silly.”
It’s not quite the sentiment we’re expecting from the head of an outfit whose sole products at the moment are pedals. It’s more like what we’d expect from, say, a hardcore rockabilly player. Interestingly, Ilja Krumins is both.
“We don’t see this as a pedal company, and we don’t see ourselves as pedal nerds,” he says matter-of-factly via video-call from the company’s sparkling-clean two-level loft office in Riga, Latvia. “We are trying to find interesting ways to mangle sound … to extract sound out of interesting items.”
The more we talk—about Krumins’ background, about the contextual genesis of Gamechanger’s fascinating designs—the more the genius of this up-and-coming outfit comes into focus.
* * *
Let’s start off talking about your journey as a musician. Who were your favorite guitarists and bands?
At first, Jimi Hendrix. Deep Purple, the obvious bands that you gravitate towards when you’re starting. The stuff that made guitar cool. Pretty soon it was Stevie Ray Vaughan, then Brian Setzer. Then probably John Scofield. These days my favorite guitarist is J.J. Cale.
I started playing when I was 16. My first guitar was a ’78 American Strat, which was super rare in these parts. It was $500, so it was a no-brainer. That was a big motivation to play. In a year’s time, me and Matiss [Tazans, drummer and Gamechanger’s marketing and public relations manager] met and formed a standard, pentatonic-scale-based rock ’n’ roll band.
Gamechanger’s first product, the Plus Pedal, records all incoming audio and uses a pressure-sensitive, multi-function piano-style pedal to engage a “smart looper” at varying levels of attack and decay as the unit captures the last half of the latest note or chord and creates a seamless loop out of it.
How long ago was this?
Well, me and Matiss were 17 and 18. Now we’re 27 and 28—oh fuck, that’s 10 years ago. Shit! Okay, so yeah, then we started, like, ripping off all the classic rock stuff, writing our own songs. The band was called Acid Rain. We had the basic mix of dad rock, played with a lot of enthusiasm and energy.
What sorts of gear did you use early on?
I fucking hate pedals. I only had a Tube Screamer and a Danelectro Dan-Echo. I loved that echo, because it’s one of the few that does a good slapback—and it has a tone control. I don’t understand why delay pedals rarely offer a tone control. When I want a rockabilly slapback, I want it to be really crispy and trebly, because I want it to be tight. But if I’m doing a slower delay, I want to roll off the treble so it’s wishy-washy. I also had a Fulltone Supa-Trem. So yeah, Gretsch guitar, Tube Screamer, delay pedal, tremolo, and a Fender-style amp.
We spent about a year in rehearsals, and for two years we were actively playing clubs. We were really loud and just having fun, compensating for our lack of skill with energy. It was a very nice, innocent time. Then me and Matiss realized we wanted to play more and try to make it a job. At some point, we grew out of dad rock and became fascinated with Americana genres. We made a band called the Big Bluff, which was a rockabilly/country/rock ’n’ roll cover band. We spent a lot of years gigging, trying to learn all these songs properly, but playing them super loud and with a young, rock ’n’ roll attitude. We were super influenced by psychobilly.
Then what?
In 2012 or 2013, me and Matiss, and our bass player, a double-bass guy, moved to London and started writing our own songs. We thought, Okay, Stray Cats became really popular and got their break in London…. We were following that vibe, but mixing really heavy riffs with slap bass through Boss pedals. We all loved the Stray Cats drummer [Slim Jim Phantom], who plays a stand-up kit, so we rebuilt Matiss’s kit. He has this gigantic ’70s, Bonham-style Ludwig drum kit, and we made it so that it could be played standing up. This massive, freakazoid Ludwig kick drum was on a stand, facing upward. It was me on a Gretsch guitar, Matiss on this big Ludwig monstrosity, and this crazy dude on double bass playing through fuzz pedals. We thought we were going to take the world by storm with this strange mix.
Marketing and public relations manager/former Acid Rain and Big Bluff drummer Matiss Tazans (foreground) and other Gamechanger employees hard at work in the loft at company headquarters.
How long did you stay in London?
For three years. I even went to this music school. Matiss and the double-bass guy didn’t last as long. The bass guy left after a year. Matiss stuck around for a while, but we couldn’t find a replacement who was good with the double bass. I stayed to finish school.
Which school was it?
It used to be called Guitar Institute, but now it’s called ICMP—Institute of Contemporary Music Performance. It’s basically a London version of Berklee or Musician’s Institute.
Which program were you enrolled in?
It was called Creative Music or something like that. It had a bit of recording, a bit of technology, a bit of composition, and a bit of guitar. I had this really cool guitar teacher from Italy teaching me sweep-pick shredding on a 7-string prog-metal guitar.
That totally seems like your kind of thing.
[Laughs.] Trying to learn sweep picking on a Gretsch with .012-gauge strings! I was also working a day job, trying to get gigs, and going to concerts. I was not very focused on school. In my third year I had a cool day job, though: I was the night guy in a youth hostel. You’d sit there from 11 at night till 8 in the morning, so you’d get at least five hours of free time where you could just play guitar.
So you were in school for three years. Did you graduate?
Yeah. In the third year I started getting interested. We had this assignment where we had to present a technology-based business plan, and I somehow got obsessed with this theoretical music-software idea.
What was the concept?
I really hope we’ll build it at some point, so I don’t want to give it away! I got a pretty decent grade, though. I had a lot of compliments from teachers.
It sounds like that last year in school turned your mind from being a musician toward getting into the gear business.
Yeah, exactly. The band broke up and both of the guys moved away, so I was there on my own. Also, I broke my wrist and couldn’t play guitar during that third year. But I had the job where I was sitting there all night thinking about stuff. I had to find a new thing to get obsessed about. You know how, if you open this Pandora’s Box, newer and newer ideas start coming in before you’re even finished with the old one? I realized I had a new idea! The idea was … do you still see me—is my video on?
Yeah, I can see you.
This is the Gretsch I got when me and Matiss were 18 and busking in Helsinki, Finland. The idea was, what if I had some kind of thing that emits a magnetic force here [points to Bigsby B6 tailpiece]? When I flip the handle like this [positions vibrato bar over tailpiece], it enters the magnetic field and starts going up and down—and there are controls for depth and speed, too. I knew absolutely nothing about physics and exponential forces, so I spent a lot of time building this stupid idea.
It’s a cool idea!
I spent a year building it, so obviously I loved it. I had the energy and enthusiasm to attach a battery pack and a motor with a belt. But if you stepped back and took a good look, it was stupid. It was this massive contraption—it made no sense as a commercial product. But I had a lot of fun with it, and it was a practical lesson in making something from scratch.
When I finished the tremolo, I already had the idea for the Plus Pedal, but I didn’t have a team. I knew I wasn’t going to be able to build it on my own, so I started talking to some guys I knew from the rockabilly scene here, and it turned out they are electronics engineers. They are the co-founders of Gamechanger Audio.
The Motor Pedal prototype displayed at Winter NAMM 2019 is currently taking a backseat to development of Gamechanger’s ambitious Motor Synth, but based on how cool even the early version sounded, we’re hoping it’s not too much longer till it enters production. Photo by Shawn Hammond
There are four co-founders, right?
Right. Mārtiņš Meļķis and Kristaps Kalva—apart from being cool rockabilly musicians—are extremely talented and skilled engineers. Both were star students at Riga Technical University and got snatched up by the biggest electronics companies here right away. They aren’t the typical guitarist-gets-a-soldering-iron-and-learns-through-Google type of builders—they were both well-educated engineers with prestigious jobs working on very advanced technology-development and manufacturing assignments. I assumed they were full-time musicians, but as soon as I found out they were engineers I approached Kristaps and told him about the Plus Pedal idea. We talked for about an hour, shook hands, and made a deal to start a company and build this thing. Two days later, Mārtiņš came aboard, and about a week after that we converted my flat into a workshop.
Didzis Dubovskis came onboard three, four months later. At first only as a consultant, later—around our first Winter NAMM—as a full-timer. He spent six years at a charter airline called SmartLynx, where he worked as second-in-command sales manager. We were friends in high school, then he went off to study economics. Played bass for a while but then switched to suit and tie. He has always been the most advanced dude in my circle of friends. He was, and still is, a total Metallica, Rammstein, and Black Sabbath freak.
What happened after you assembled the founding team?
We started working on the Plus in October of 2015 and spent a year and a half developing it. Everybody finished their day job at about 6 o’clock, from 6 to 7 everybody got dinner, and at 7 everybody met at my apartment to work till 1 in the morning. Saturdays and Sundays, we worked all day. We naively thought it would take two or three months and that we’d have it ready by Christmas. We ended up having it ready for the next Christmas.
What inspired the idea for the Plus?
When we couldn’t find a bass player in London. I had some shows booked and we decided to do them White Stripes-style—drums and guitar. I tried to find delay pedals and shimmer reverbs to provide some kind of backdrop, but it didn’t sound great. We ended up rearranging all the songs, and I was playing riffs instead of solos. So the idea was living in me for a long time, but in some different part of the brain.
So it was inspired by wanting to fill out the sonic spectrum as a duo. Did you have exact ideas about how it would do that?
I had a full idea, but a very basic one: It’s going to select a loop, it’s going to be black, it’s going to be called Plus Pedal, and it’s going to have a brass piano thing on it. Then we started reading books and it was, like, Okay, we’re going to have to program this. Who knows programming? Nobody. Let’s start reading about that shit. We assessed what skills we were going to need, and then we learned a little bit and launched it.
Gamechanger Audio’s full-time crew. Photo by Dmitrijs Sulžics/F64
We crowdfunded the Plus and it was a big success. We showed up at the 2017 Summer NAMM and were really worried, because we put in so much work and our own money into it. But everybody loved it—all these journalists and big musicians. Two members of Roger Waters’ band e-mailed us on the second day of NAMM.
What about the Plasma—how did that idea come about?
After NAMM we started thinking, Okay, what are we going to launch for Winter NAMM [2018]? We felt this second-album[-like] pressure: Shit, we made this one thing, and it’s selling thousands and is a big success—but now people are expecting something else! As our name implies, we’re not interested in doing a booster pedal, a delay, a tremolo, a reverb, a flanger or phaser, blah blah blah. In terms of engineering, that’s not a big challenge for us. We’re not pedal freaks—I don’t know the differences between all the flangers that have ever been released. There are other companies that do that. The way we want to move forward is, let’s let the experts in pedals do the perfect bucket-brigade circuit or whatever. We don’t have experience in that world—and it has a lot to do with growing up in Latvia: Literally 10 years ago, when we were playing as kids, all we had in the stores here was Boss pedals.
So after NAMM we ended up driving through Buckhorn, Kentucky, on our way to New York. We stayed at this ridiculous redneck Airbnb in the middle of nowhere that used to be an old bluegrass recording studio. There were guys with a bit of straw in their teeth like, “Hey, how’s it going?” There was no mobile-phone reception, and there were snakes and shitloads of mosquitoes everywhere. So we’re sitting there, cooking ribs and drinking beer, and we became fascinated by this thing called the Bug Zapper on the front porch. It was going nuts. The darker it got, the more bugs appeared, and this Bug Zapper was going full-time. For some reason, that became kind of an inside joke. Later on, we realized, Hey, let’s do something with that Bug Zapper-type technology!
Hopefully you didn’t have any R&D electrocution accidents.
No, but we learned to control the pitch of a Taser.
That’s awesome.
All jokes aside, we approached it in a serious, scientific way. We were discussing fuzz circuits and I thought, What if we could control the pitch of the Bug Zapper and mike that up? It evolved differently, though. We don’t use any mics.
It ended up not being related to Bug Zapper technology at all, right?
No, but the first experiments definitely were. We also bought—you know the glass plasma-ball toys?—I think we bought all there were in the whole country, 27 of them, to find out what transformers they’re using and how everything works. It started out in a very primitive way, but we actually redesigned everything. It’s a very efficient system right now.
[Holds pedal up to camera.] Here’s a Plasma pedal. It is at least 10 times more complicated than a standard release by whatever company. It has a transformer in it, which is like a completely stupid thing to put in a guitar pedal. It has a special discharge tube. We want to do more ambitious and crazy ideas. Just kind of break the rules and come up with something different.
We relived the whole process again recently, because we needed to come up with our third product, the Motor Synthesizer. It’s going to be out very soon for Superbooth [May 9–11] in Berlin. It’s going to be really awesome.
What inspired the Motor Synth?
One day Mārtiņš, the head engineer, showed up at work and was like, “I had this crazy dream about drills.” We realized there’s this Nick Cave song—“Stagger Lee” off of Murder Ballads—where, instead of a guitar solo, it’s just a drill solo. So we thought okay, let’s do something like that. The Motor Synth is going to be released in a small desktop format. It’s going to be under $800, it’s going to have eight motors, and you will be able to connect your own MIDI controller.
Would you say there are certain criteria for new Gamechanger products?
First of all, it has to be something innovative—like, it’s never been done before. It has to be challenging from an engineering standpoint, and stimulating from a psychological standpoint. And it has to have practical value. With the Plasma, there’s no objective way to say it’s a better fuzz sound than a different fuzz. I have an old Fender Blender, and it sounds crazy—I love it. The Plasma sounds crazy, too—but it also stimulates your imagination. You get excited. “What the fuck? These actual little sparks are flying, and that’s the guitar signal!” It makes you fall in love with the sound and gives a special vibe to playing it. It’s fascinating to think you’re plucking the string and 5,000 volts [in the rack version of Plasma] are discharging between these electrodes. I like the sound, and I like the psychological aspect that inspires you to think about what’s going on.
So the psychological aspect is a huge part of the equation.
It’s very important. It’s fascinating to think that I’m pressing keys and these strange electromagnetic motors are creating magnetic static that’s being transformed into something else.
Take us through how you went from the drill stuff to the motors.
We liked the idea of using motors as a source of sound, and we realized that we thought about it as a guitar thing just by default—because we are guitarists. But if you take a step back, the potential is much bigger and better if it’s a keyboard. We don’t have a problem with that, because we don’t want to just stick to guitar pedals.
The company’s second offering, the Plasma Pedal, sends the guitar’s signal through a xenon-gas-filled tube with electrodes at each end, then converts the shocked-into-oblivion fuzz signal back to analog for output to your amp.
At Winter NAMM you brought a larger Motor Synth prototype, but you also brought a prototype Motor Pedal. Are you still planning to release that?
The Motor Synth is going to be the main release for now, and later on we’ll see if there’s a market for a guitar pedal. I’m pretty sure we will, because we got a lot of requests for it.
It sounds like you’ve learned a lot since we spoke at NAMM.
We went to the guys at Moog and basically bombarded them with questions. They were super nice and helpful—and super enthusiastic. They loved the motors and how it sounds. They gave us advice about how to launch everything, and what we should change and think about. We got this big master class from their engineers. Also we had a big discussion with this legendary engineer, Tatsuya Takahashi, who created Korg’s Monologue, Minilogue, Prologue, Volca Keys, and Monotron lines. He’s coaching us. It’s pretty cool. Also, here in Latvia we have another guru. One of the biggest modular synth manufacturers right now is a Latvian company named EricaSynths, and they’re literally our neighbors. They have over 150 modules, and they have been an excellent example of how to build a business from Latvia.
What are the pros and cons of being based in Latvia?
In our case, there are very few downsides. It’s the perfect place to start something—but only because we are from here. Your hometown is always the best place to start something. You know people there. You went to school there and know a guy who knows a guy. You know how everything works and how to get stuff. I’m happy that it’s happening here in our hometown, not somewhere else, just because somewhere else is “cooler.” Now we are a legit company. We’re good for this local scene, and we are employing people. That feels great.
Is every product made there in Riga?
It’s all being made in a factory in Latvia. We don’t like solder—we don’t believe in handmade electronics. It doesn’t make any sense. There’s some kind of romantic image of the handmade, boutique pedal guy with his soldering iron and, like, his girlfriend helping him. I think food and beer should be handmade, with love. Electronics should be made with precision, by German robots. All of our soldering is done by a pick-and-place robot at a consumer-electronics factory where they make everything from gadgets to Internet routers and appliances.
Another cool thing about Latvia is that we have a really strong, old-school educational system that puts a lot of emphasis on physics, electronics, and mathematics, that kind of stuff. In the Soviet times, this place was the central manufacturer of electronics devices for the whole Soviet system. We have a lot of old-school professors who really take this stuff seriously. The level of education in these exact sciences is really high here. Building a booster … come on. Are you serious?
While the pedal builders at Sehat Effectors are in the game for their love of the 6-string, they’ve since begun exploring what effects pedals mean to other kinds of instrumentalists.
This time, I’d like to share my perspective as a pedal builder on how our effects pedals—originally crafted with guitarists in mind—are experiencing an exciting evolution in use. Our customer base spans around the globe, and as it turns out, many of them aren’t guitarists. Instead, our pedals are finding their way into the hands of non-guitarist musicians like DJs, synth players, movie sound directors, and even drummers. Yes, a drummer once used one of my fuzz pedals in a drum miking setup—quite an extreme yet bold experiment! This made me wonder: How did such a phenomenon come about?
Most of the pedals I build are fuzz effects and other experimental types, all primarily tested within guitar setups. But then I visited a friend’s studio; he goes by “Balance” onstage. He’s a well-known musician and producer here in Indonesia, and a member of the hip-hop group JHF (Jogja Hip Hop Foundation). Now, here’s the kicker—Balance doesn’t play guitar! Yet, he’s one of my customers, having asked for a fuzz and modulation pedal for his modular synthesizer rig. Initially, I was skeptical when he mentioned his plans. Neither my team nor I are familiar with synthesizers, let alone Eurorack or modular formats. I know guitars and, at best, bass guitar. My colleague has dabbled with effects experimentation, but only within the guitar framework.
So, my visit to his studio was a chance to study and research how guitar effects pedals could be adapted to a fundamentally different instrument ecosystem. The following is an interview I did with Balance to get a deeper understanding of his perspective.
As a modular synthesizer user, aren’t all kinds of sounds already achievable with a synth? Why mix one with guitar effects?
Balance: Some unique sounds, like those from Hologram Effects’ Microcosm or the eccentric pedals from Sehat Effectors, are hard to replicate with just a synth. Also, for sound design, I find it more intuitive to tweak knobs in real-time than rely on a computer—direct knob control feels more human for me.
Are there challenges in integrating guitar pedals with a modular synthesizer setup? After all, their ecosystems are quite different.
Balance: There are indeed significant differences, like jack types, power supplies, and physical format. Modular synthesizers are designed to sit on a table or stand, while guitar pedals are meant for the floor and foot control. However, they share a common thread in the goal of manipulating signals, eventually amplified through a mixing board and amplifier. The workaround is using converters/adapters to bridge the connection.“If you’re a saxophonist who buys a guitar pedal, it’s yours to use however you like.”
Are you the only modular synth user combining them with guitar pedals?
Balance: Actually, I got the idea after seeing other musicians experiment this way. Effects like fuzz or distortion are iconic to guitar but absent in synthesizer sound options. I believe signal manipulation with fuzz or distortion is a universal idea that appeals to musicians creating music, regardless of their instrument.
This brief chat gave me new insight and sparked my curiosity about different frameworks in music-making. While I’m not yet tempted to dive into modular synths myself, I now have a clearer picture of how fuzz and distortion transcend guitar. Imagine a saxophonist at a live show using a pedalboard with a DigiTech Whammy and Boss Metal Zone—absurd, maybe, but why not? If you’re a saxophonist who buys a guitar pedal, it’s yours to use however you like. Because, in the end, all musicians create music based on their inner concerns—whether it’s about romance, friendship, political situations, war, or anger. Eventually, they will explore how best to express those concerns from many angles, and of course, “sound” and “tone” are fundamental aspects of the music itself. Good thing my partner and I named our company Sehat Effectors and not Sehat Guitar Works. Haha!
Reverend Jetstream 390 Solidbody Electric Guitar - Midnight Black
Jetstream 390 Midnight BlackReverend Contender 290 Solidbody Electric Guitar - Midnight Black
Contender 290, Midnight BlackSingle-coils and humbuckers aren’t the only game in town anymore. From hybrid to hexaphonic, Joe Naylor, Pete Roe, and Chris Mills are thinking outside the bobbin to bring guitarists new sonic possibilities.
Electric guitar pickups weren’t necessarily supposed to turn out the way they did. We know the dominant models of single-coils and humbuckers—from P-90s to PAFs—as the natural and correct forms of the technology. But the history of the 6-string pickup tells a different story. They were mostly experiments gone right, executed with whatever materials were cheapest and closest at hand. Wartime embargos had as much influence on the development of the electric guitar pickup as did any ideas of function, tone, or sonic quality—maybe more so.
Still, we think we know what pickups should sound and look like. Lucky for us, there have always been plenty of pickup builders who aren’t so convinced. These are the makers who devised the ceramic-magnet pickup, gold-foils, and active, high-gain pickups. In 2025, nearly 100 years after the first pickup bestowed upon a humble lap-steel guitar the power to blast our ears with soundwaves, there’s no shortage of free-thinking, independent wire-winders coming up with new ways to translate vibrating steel strings into thrilling music.
Joe Naylor, Chris Mills, and Pete Roe are three of them. As the creative mind behind Reverend Guitars, Naylor developed the Railhammer pickup, which combines both rail and pole-piece design. Mills, in Pennsylvania, builds his own ZUZU guitars with wildly shaped, custom-designed pickups. And in the U.K., Roe developed his own line of hexaphonic pickups to achieve the ultimate in string separation and note definition. All three of them told us how they created their novel noisemakers.
Joe Naylor - Railhammer Pickups
Joe Naylor, pictured here, started designing Railhammers out of personal necessity: He needed a pickup that could handle both pristine cleans and crushing distortion back to back.
Like virtually all guitar players, Joe Naylor was on a personal tone quest. Based in Troy, Michigan, Naylor helped launch Reverend Guitars in 1996, and in the late ’90s, he was writing and playing music that involved both clean and distorted movements in one song. He liked his neck pickup for the clean parts, but it was too muddy for high-gain playing. He didn’t want to switch pickups, which would change the sound altogether.
He set out to design a neck pickup that could represent both ends of the spectrum with even fidelity. That led him to a unique design concept: a thin, steel rail under the three thicker, low-end strings, and three traditional pole pieces for the higher strings, both working with a bar magnet underneath. At just about a millimeter thick, rails, Naylor explains, only interact with a narrow section of the thicker strings, eliminating excess low-end information. Pole pieces, at about six millimeters in diameter, pick up a much wider and less focused window of the higher strings, which works to keep them fat and full. “If you go back and look at some of the early rail pickups—Bill Lawrence’s and things like that—the low end is very tight,” says Naylor. “It’s almost like your tone is being EQ’d perfectly, but it’s being done by the pickup itself.”
That idea formed the basis for Railhammer Pickups, which began official operations in 2012. Naylor built the first prototype in his basement, and it sounded great from the start, so he expanded the format to a bridge pickup. That worked out, too. “I decided, ‘Maybe I’m onto something here,’” says Naylor. Despite the additional engineering, Railhammers have remained passive pickups, with fairly conventional magnets—including alnico 5s and ceramics—wires, and structures. Naylor says this combines the clarity of active pickups with the “thick, organic tone” of passive pickups.
“It’s almost like your tone is being EQ’d perfectly, but it’s being done by the pickup itself.” —Joe Naylor
The biggest difficulty Naylor faced was in the physical construction of the pickups. He designed and ordered custom molds for the pickup’s bobbins, which cost a good chunk of money. But once those were in hand, the Railhammers didn’t need much fiddling. Despite their size differences, the rail and pole pieces produce level volume outputs for balanced response across all six strings.
Naylor’s formula has built a significant following among heavy-music players. Smashing Pumpkins’ Billy Corgan is a Railhammer player with several signature models; ditto Reeves Gabrels, the Cure guitarist and David Bowie collaborator. Bob Balch from Fu Manchu and Kyle Shutt from the Sword have signatures, too, and other players include Code Orange’s Reba Meyers, Gogol Bordello’s Boris Pelekh, and Voivod’s Dan “Chewy” Mongrain.
Chris Mills - ZUZU Pickups
When Chris Mills started building his own electric guitars, he decided to build his own components for them, too. He suspected that in the course of the market’s natural thinning of the product herd, plenty of exciting options had been left unrealized. He started working with non-traditional components and winding in non-traditional ways, which turned him on to the idea that things could be done differently. “I learned early on that there are all kinds of sonic worlds out there to be discovered,” says Mills.
Eventually, he zeroed in on the particular sound of a 5-way-switch Stratocaster in positions two and four: Something glassy and clear, but fatter and more dimensional. In Mills’ practice, “dimensional” refers to the varying and sometimes simultaneous sound qualities attained from, say, a finger pad versus a fingernail. “I didn’t want just one thing,” says Mills. “I wanted multiple things happening at once.”
Mills wanted something that split the difference between a humbucker’s fullness and the Strat’s plucky verve, all in clean contexts. But he didn’t want an active pickup; he wanted a passive, drop-in solution to maximize appeal. To achieve the end tone, Mills wired his bobbins in parallel to create “interposed signal processing,” a key piece of his patented design. “I found that when I [signal processed] both of them, I got too much of one particular quality, and I wanted that dimensionality that comes with two qualities simultaneously, so that was essential,” explains Mills.
Mills loved the sound of alnico 5 blade magnets, so he worked with a 3D modeling engineer to design plastic bobbins that could accommodate both the blades and the number of turns of wire he desired. This got granular—a millimeter taller, a millimeter wider—until they came out exactly right. Then came the struggle of fitting them into a humbucker cover. Some key advice from experts helped Mills save on space to make the squeeze happen.
Mills’ ZUZUbuckers don’t have the traditional pole pieces and screws of most humbuckers, so he uses the screw holes on the cover as “portholes” looking in on a luxe abalone design. And his patented “curved-coil” pickups feature a unique winding method to mix up the tonal profile while maintaining presence across all frequencies.
“I learned early on that there are all kinds of sonic worlds out there to be discovered.” —Chris Mills
Mills has also patented a single-coil pickup with a curved coil, which he developed to get a different tonal quality by changing the relative location of the poles to one another and to the bridge. Within that design is another patented design feature: reducing the number of turns at the bass end of the coil. “Pretty much every pickup maker suggests that you lower the bass end [of the pickup] to compensate for the fact that it's louder than the treble end,” says Mills. “That'll work, but doing so alters the quality and clarity of the bass end. My innovation enables you to keep the bass end up high toward the strings.”
Even Mills’ drop-in pickups tend to look fairly distinct, but his more custom designs, like his curved-coil pickup, are downright baroque. Because his designs don’t rely on typical pickup construction, there aren’t the usual visual cues, like screws popping out of a humbucker cover, or pole pieces on a single-coil pickup. (Mills does preserve a whiff of these ideals with “portholes” on his pickup covers that reveal that pickup below.) Currently, he’s excited by the abalone-shell finish inserts he’s loading on top of his ZUZUbuckers, which peek through the aforementioned portholes.
“It all comes down to the challenge that we face in this industry of having something that’s original and distinctive, and also knowing that with every choice you make, you risk alienating those who prefer a more traditional and familiar look,” says Mills.
Pete Roe - Submarine Pickups
Roe’s stick-on Submarine pickups give individual strings their own miniature pickup, each with discrete, siloed signals that can be manipulated on their own. Ever wanted to have a fuzz only on the treble strings, or an echo applied just to the low-register strings? Submarine can achieve that.
Pete Roe says that at the start, his limited amount of knowledge about guitar pickups was a kind of superpower. If he had known how hard it would be to get to where he is now, he likely wouldn’t have started. He also would’ve worked in a totally different way. But hindsight is 20/20.
Roe was working in singer-songwriter territory and looking to add some bass to his sound. He didn’t want to go down the looping path, so he stuck with octave pedals, but even these weren’t satisfactory for him. He started winding his own basic pickups, using drills, spools of wire, and magnets he’d bought off the internet. Like most other builders, he wanted to make passive pickups—he played lots of acoustic guitar, and his experiences trying to find last-minute replacement batteries for most acoustic pickups left him scarred.
Roe started building a multiphonic pickup: a unit with multiple discrete “pickups” within one housing. In traditional pickups, the vibration from the strings is converted into a voltage in the 6-string-wide coils of wire within the pickup. In multiphonic pickups, there are individual coils beneath each string. That means they’re quite tiny—Roe likens each coil to the size of a Tylenol pill. “Because you’re making stuff small, it actually works better because it’s not picking up signals from adjacent strings,” says Roe. “If you’ve got it set up correctly, there’s very, very little crosstalk.”
With his Submarine Pickups, Roe began by creating the flagship Submarine: a quick-stick pickup designed to isolate and enhance the signals of two strings. The SubPro and SubSix expanded the concept to true hexaphonic capability. Each string has a designated coil, which on the SubPro combine into four separate switchable outputs; the SubSix counts six outputs. The pickups use two mini output jacks, with triple-band male connectors to carry three signals each. Explains Roe: “If you had a two-channel output setup, you could have E, A, and D strings going to one side, and G, B, and E to the other. Or you could have E and A going to one, the middle two strings muted, and the B and E going to a different channel.” Each output has a 3-position switch, which toggles between one of two channels, or mute.
“I’m just saying there’s some unexplored territory at the beginning of the signal chain. If you start looking inside your guitar, then it opens up a world of opportunities.” —Pete Roe
This all might seem a little overly complicated, but Roe sees it as a simplification. He says when most people think about their sound, they see its origin in the guitar as fixed, only manipulatable later in the chain via pedals, amp settings, or speaker decisions. “I’m not saying that’s wrong,” says Roe. “I’m just saying there’s some unexplored territory at the beginning of the signal chain. If you start looking inside your guitar, then it opens up a world of opportunities which may or may not be useful to you. Our customers tend to be the ones who are curious and looking for something new that they can’t achieve in a different way.
“If each string has its own channel, you can start to get some really surprising effects by using those six channels as a group,” continues Roe. “You could pan the strings across the stereo field, which as an effect is really powerful. You suddenly have this really wide, panoramic guitar sound. But then when you start applying familiar effects to the strings in isolation, you can end up with some really surprising textural sounds that you just can’t achieve in any other way. You can get some very different sounds if you’re applying these distortions to strings in isolation. You can get that kind of lead guitar sound that sort of cuts through everything, this really pure, monophonic sound. That sounds very different because what you don’t get is this thing called intermodulation distortion, which is the muddiness, essentially, that you get from playing chords that are more complex than roots and fifths with a load of distortion.” And despite the powerful hardware, the pickups don’t require any soldering or labor. Using a “nanosuction” technology similar to what geckos possess, the pickups simply adhere to the guitar’s body. Submarine’s manuals provide clear instruction on how to rig up the pickups.
“An analogy I like to use is: Say you’re remixing a track,” explains Roe. “If you get the stems, you can actually do a much better job, because you can dig inside and see how the thing is put together. Essentially, Submarine is doing that to guitars. It’s allowing guitarists and producers to look inside the instrument and rebuild it from its constituent parts in new and exciting ways.”
Metalocalypse creator Brendon Small has been a lifetime devotee and thrash-metal expert, so we invited him to help us break down what makes Slayer so great.
Slayer guitarists Kerry King and Jeff Hanneman formed the original searing 6-string front line of the most brutal band in the land. Together, they created an aggressive mood of malcontent with high-velocity thrash riffs and screeching solos that’ll slice your speaker cones. The only way to create a band more brutal than Slayer would be to animate them, and that’s exactly what Metalocalypse (and Home Movies) creator Brendon Small did.
From his first listen, Small has been a lifetime devotee and thrash-metal expert, so we invited him to help us break down what makes Slayer so great. Together, we dissect King and Hanneman’s guitar styles and list their angriest, most brutal songs, as well as those that create a mood of general horribleness.