The question on everyone’s mind after seeing the Stereo Memory Man with Hazarai for the first time is, “What in the hell is Hazarai?” I was fortunate enough to
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So Hazarai can loosely be defined as everything but the kitchen sink, but how does that apply to a delay, and reasonably sized one at that? For the answer, a little history might be in order. Formed in 1968 by renowned individualist Mike Matthews, Electro-Harmonix’ first product was the LPB-1, a preamp that was capable of hitting the front end of the then-clean tube amps harder than a drunk jaywalking at three in the morning, delivering sweet overdrive and distortion in the process. The line evolved, adding the Big Muff in 1970, which ended up in the capable hands of guitarists like Jimi Hendrix and Carlos Santana and went on to become the object of countless fuzz crushes, perfectly displayed in a droolinducing scene in Fuzz: the Sound that Changed the World featuring J. Mascis planted firmly in front of a china cabinet chock full of vintage Big Muffs. Delving into time-based effects in the mid-seventies with the Electric Mistress flanger, EH was well on its way to mastering the tone-per-dollar equation by the time they released the Memory Man in 1976. Previously, electronic delays were the exclusive domain of recording studios, with tape delays being relegated to mere mortal use. When EH followed with the under-$100 Instant Replay sampler in 1980, more than minds were blown – Electro-Harmonix had firmly established their ability to consistently provide William Randolph Hearst tones at Cletus Delroy Spuckler prices.
1980 also saw the release of the 2 Second Digital Delay, the first affordable digital delay available, followed by the 16 Second Digital Delay in ’82, the first commercially available looper, demonstrating Electro- Harmonix’ early predilection for providing more in their delays, which is completely in line with the concept of Hazarai.
Making its buzz-filled debut at ’07 Summer NAMM, the Stereo Memory Man with Hazarai’s moniker seems apt; it’s the latest member of the EH pedal club, offering cutting edge features and idiosyncratic Electro-Harmonix musicality for dues that everyone can afford. To make sense of its deep feature set, we called upon John Pisani, one of the pedal’s designers, who was kind enough to chat with us about the inner workings of the latest in a long line of memorable EH effects.
Let’s talk about the name Hazarai for a minute – why did you decide to use it with this pedal?
Well, we added the word Hazarai because we wanted to create a delay pedal that was over the top with features – as many as we could in a relatively small package and not go overboard with controls.
Can you tell us how the design process started on the Stereo Memory Man with Hazarai?
The Stereo Memory Man with Hazarai came about when Mike decided that we should have a couple of digital delay products that weren’t based on anything from the past. Out of that idea came the Stereo Memory Man with Hazarai and the #1 Echo. The #1 Echo is a smaller, much simpler digital delay.
I was able to check that out at Summer NAMM – it was released at the same time as the Stereo Memory Man with Hazarai, right?
Yeah, they were both sort of made in tandem. So for the Hazarai we used our Chief Design Engineer David Cockerell who has designed numerous Electro-Harmonix pedals, both in the seventies and this decade, like the Micro Synthesizer, Bass Micro Synthesizer, the Small Stone, the original 16 Second Delay, the 16 Second Delay reissue and the 2880.
So he’s no slouch.
Yeah, exactly. He designed the Instant Replay, which was one of the first inexpensive samplers. Not only that, he went on to design most of the Akai samplers, in addition to dozens of other EH pedals. More recently he has designed the the HOG, the software for the POG, the Micro POG, the Stereo Electric Mistress – our new digital flanger and the Hazarai. Mike and I went over the concept for the two delays and we told David what we were looking for in the Hazarai, and he came up with a circuit and functional front panel – knobs, indicators, things like that. We tweaked a few things and he went about writing the software. The thing about the Hazarai is that it’s a digital pedal, so nearly all the processing – all of the fun stuff – is written in software.
We came up with some of the algorithms together, including the Reverse Echo and the Looper. We really wanted a full-featured looper, even though the Hazarai is primarily a delay/echo pedal. With all of the competition out there we decided it needed to include overdubbing capability. You can also overdub onto the loop with the echo, so you can go to any echo mode – or Reverse Echo or a Multitap Echo – and record the loop with your echo. It’s really unique.
Digital makes sense for time-based effects, but do you see non time-based effects entering this realm in the future?
To a certain degree I do. Consider what we have out already – the POG and the HOG are both non-time-based effects that are completely digital. They are both basically pitch shifters, so they’re unique compared to what’s out there. Even though EH will probably have a finger in every sort of technology – tubes, transistors and digital – I definitely see us heading in a direction where we’ll be writing more software for our DSPs, and the software won’t necessarily be delays, flangers or choruses, but other interesting effects that are mathematically intensive and therefore hard to produce in the analog world.
Do you think distortion effects and overdrives will remain analog or do you ever see that going digital, too?
I do see it going digital, but not 100 percent. We’ll still be making analog distortions like the Big Muff, the Muff Overdrive, the Metal Muff and the English Muff’n. Tube and transistor distortions need to use analog circuitry for that particular sound. We don’t really have much interest in modeling something like the Big Muff or coming up with a digital version of it, but we would be interested in coming up with a different type of distortion that can only be done digitally.
I was assuming that since we are running out of some very specific chips that you would eventually have to go digital. You’re saying as long as there are IC chips, you can find something to work?
Yeah, I would say that’s essentially true. The chips that we do run out of, like the Panasonic MN3005 in the Deluxe Memory Man, do one very specific job – delay a signal by however long you need it to be. But the transistors in the Big Muff, for example, could be used for anything. I can’t see a point in the future when they’ll stop making those.
The circuitry to make a fuzz tone is relatively simple, but the corresponding signal that comes out of the output is very complex, which seems much more difficult to replicate digitally.
As simple as the circuits are for fuzz tones, the amazing thing is how much component tolerances, the slight changes in components – whether it’s a resistor or capacitor – really change the sound. That’s why some people think distortion pedals from the seventies sound better. It’s the subtle differences in component tolerances and the way the components have been made. It really makes a huge difference in things like distortion, but digital pedals can absorb component tolerances a lot better than analog pedals.
Can you explain that?
For the majority of digital pedals out there, all of the processing work is happening in the DSP chip and processor, and the sound is being manipulated and affected by the software running on the processor. That software never changes. Every digital pedal needs analog circuitry supporting it – A/D and D/A converters at the very least. Those types of circuits are very common and they don’t change much from chip to chip. Different A/D and D/A converters with similar specs get a similar sound.
So once you’ve got a design together and you’re happy with the way everything is working, at that point it’s easier to build consistently. You sent us a Hazarai to check out a month or so ago – if you sent us another one tomorrow, it would sound the same.
Exactly, it takes inconsistency out of the equation. With all-analog circuitry there might be some variance due to chip tolerances and various things.
How do you guys handle that variance in your analog pedals?
We use resistors and capacitors with low tolerances. If you were to measure a bag of resistors they would all be within plus or minus one percent.
"With the Hazarai we tried to throw in everything you would want from a digital delay pedal, from tapping in the delay time to having the ability to create loops on the fly"
So you use really close tolerances – not plus or minus five percent?
Sometimes we do use the plus or minus fives – that’s only one way we try to do it. Another way is circuit tricks that help make those tolerances less noticeable. A very popular one is to use negative feedback around the transistor. That helps to subtract out any variance from transistor to transistor.
So by using tighter tolerances and specific design choices you can keep the variances to a minimum.
Even with all that, in something like a Big Muff, there are some variances from unit to unit. One thing we don’t have control over are the pots themselves. The pots tend to have huge tolerances, like plus or minus ten percent. It’s very difficult to get a tighter tolerance on a pot, so if the pot itself is in the middle of a tone circuit, then it’s going to cause differences from unit to unit.
Is it just the quality of pots that are available now?
It’s always been the case. I’ve never done this, but if you were to take five Big Muffs from the same production line from 1973 and listen to all five, you would probably hear something different out of every one.
So with analog circuitry, it seems like more of a holistic approach – you have to be concerned with every component.
Yeah, every component in the design has a purpose, but nearly every component in an analog pedal actually touches the signal; that’s not typically the case with a digital pedal. With digital designs you have components that never even see the signal – all they see is the digitized version of it.
During the process of designing the Hazarai, were there any specific challenges that you weren’t expecting? It sounds like everything went really smoothly.
[Laughs] Yeah, I know, I guess it’s kind of boring. Part of the reason everything went so smoothly is that [David] Cockerell is a very experienced designer, so he knows what he’s doing. As far as the circuitry goes, the digital pedals tend to be very similar from design to design; they have an A/D, a D/A, a processor, some analog circuits at the front end, the output and a power supply. So, if you’ve designed one, in a sense you’ve designed a million. By the time he went about designing the Hazarai, he pretty much knew what was going on and what would and wouldn’t work.
What was your role on the team while you were working on this?
My main role was project management, making sure deadlines were met, even though we didn’t have any hard and fast deadlines. In addition, I did much of the testing of the Hazarai. David would send me a software update, I would listen to it and make comments – this is good, this isn’t, or we want it to work differently. The best example I can give you is the Reverse Echo, which hadn’t been designed or written in the software until later in the design process. My part in that was coming up with an idea for how the algorithm should work – like we want to have a note detector that can tell when the player plucks a note and then at that point the Hazarai is going to reverse the delay. So I wrote down some ideas for David on how the echo should work and he made that happen. It took a few tries – we went back and forth five or six times before we eventually got it.
Was that time frame typical of a new pedal?
I would say the Hazarai actually took a shorter amount of time than the typical digital pedal, and I want to clarify digital. The reason is that because much of the circuitry used in the Hazarai was in the 2880 and in the HOG pedals, so we were able to take what we needed from those two pedals to go into the Hazarai.
Does that speak to David’s involvement with all of those pedals?
He designed all of those pedals, and since he already had a design in place from the 2880 and the HOG, which use the same basic chips as the Hazarai, he was able to use all that circuitry and pare it down – we didn’t need everything that was in the 2880. A lot of the circuitry of the Hazarai was already tested, already established, already known, so it was a relatively quick design process because we had already established the most important chips in the circuit.
Was the end product price a consideration at this point?
At the beginning stages, it wasn’t. For the #1 Echo, price was a consideration – we wanted to make that competitive, but with the Hazarai we decided to pull out all the stops.
That must be nice from a design standpoint.
Well, we knew we couldn’t go overboard, but we also knew we had a little bit of leeway. With the Hazarai we tried to throw in everything you would want from a digital delay pedal, from tapping in the delay time to having the ability to create loops on the fly. We wanted to make a really good sounding digital delay with modulations and filtering – we threw it all in. We even got some reverb in there, which was a surprise. It wasn’t on the original specs but I’m glad it’s there.
What do you use to program this? I envisioned oscilloscopes everywhere, but the way you’re describing it, it sounds more like sitting in front of a computer display.
We are planted in front of desktop computers. We have our scopes and our waveform generators, which we use to test the circuits and the software, but instead of soldering and trying different component values, most of the work is done with software, where a few lines of code are written and we try it out.
Can you tell us more about the Looper function?
With the Looper, we looked back at some older pedals, and we always liked the infinite function, which takes whatever is in the delay’s memory at that time and loops it forever but it doesn’t record any new audio. We kicked around the idea of having that in there, but ultimately we decided that as nice as that is, it would be more useful if the musician could record the echoes and delays as they’re hearing them, creating a loop if they wanted. With the Hazarai, you can record a loop while you’re playing any of the echo effects, with one exception. The Looper records the output of the Blend knob, which is essentially the last stage, so it’ll record the loop as you hear it, which is an important feature that we wanted.
What is the echo function exception for recording loops?
The one exception is the mode that’s called One Second plus Reverse. The looper works by holding down the tap footswitch to record the loop, but the tap is also a multi-function switch – you can set the tap tempo if you press and release the switch at least two times. Since the Hazarai has the ability to play back whatever you just played in reverse, when you’re in the One Second plus Reverse mode, the tap switch plays back your previous six seconds in reverse. I want to clarify that you can still tap, because in a YouTube video that somebody made…
Is that the one with the echo guy with the disco light on the desk?
Yeah, in that video, there’s one error: they say that you can tap in any mode except the One Second plus Reverse mode, but that is not true, you just can’t record a loop in that mode.
Let’s talk about getting signal in and out.
The Hazarai features stereo ins and outs. You could have a left and right input and a left and right output, and they will stay separated. You could also do mono in and stereo out: plug in your mono guitar and then you go out to two amps or two channels of a mixer. In that case, the Hazarai will ping pong between the two outputs. So while you’re in your echo modes, let’s say you have the Multitap Echo with six repeats. The first repeat will go out to the left side, second repeat will go out to the right side, and so on. You can get this really great back and forth effect. And of course, there is mono in and mono out.
So if you’re coming from a stereo chorus pedal, you could bring that stereo signal in.
Yeah, exactly, keep that stereo chorus in stereo.
What are you working on now?
What’s next for us is we have a lot of things on the table right now, but I would say the biggest thing for us right now is that we’re getting into making bass guitar effects – we have five or six bass guitar effects in the works. The first one that is coming out we took to NAMM. It’s called the Steel Leather, again designed by David Cockerall. It’s a bass expander, a pedal that accentuates the attack or the picking of notes when you play bass. It’s really cool.
Click here for videos of the Electro-Harmonix Memory Man with Hazarai
Electro-Harmonix
ehx.com
The pop-rock star tapped a trio of shredders to bring her latest tour to life, and a mix of old-school and new-age amp tech covers their arena-ready spectrum of sounds.
Olivia Rodrigo’s Guts was last year’s pop-rock album of the year, with singles like “All-American Bitch,” “Get Him Back!,” and “Bad Idea Right?” igniting a revival of early-’00s pop-punk, but with quite a bit more nuance and grit.
Rodrigo’s tour behind the critically acclaimed record has been rolling around the world since February. To bring it on the road, the star has hired guitarists Emily Rosenfield and Daisy Spencer, along with bassist Moa Munoz. PG’s Chris Kies caught up with the three musicians before Rodrigo’s show at San Francisco’s Chase Center in early August to see what gear powers the pop-rock machine.
Special thanks for helping out to guitar techs Luis Munoz and Maurizio Pino.
Brought to you by D’Addario.Aye Aye, Captain
Among a stable of sharp, fun axes, Rosenfield, who also plays with Rina Sawayama and has played guitar for Broadway productions of Rent and Hamilton, favors this eye-catching Gibson Kirk Douglas Signature SG. Strung with Ernie Ball Paradigm strings, the triple-humbucker configuration carries a fair bit of Jack White mojo—a great fit given White’s oddball influence on Rodrigo’s barbed take on pop-rock.
Black Cat
Spencer’s number-one is this Shabat Guitars Leopard, built by Los Angeles-based luthier Avi Shabat. The Jazzmaster-style guitar, which also takes Ernie Ball Paradigms, covers some shoegaze tonal territory that crops up through the carefully programmed set.
Rick Rock
As a teen in Sweden, bassist Moa Munoz grew up on a steady diet of rock and metal, and Rickenbacker basses seemed like the right tool for those jobs. She delivered mail to save up for this 1981 Rickenbacker 4001, and it’s still her top choice.
Kemper Tantrum
Munoz runs an onstage amp rig—powered by a Mesa Boogie Subway D-800 head and matching cab—but supplements that with a Line 6 Helix Rack and Control system. Spencer and Rosenfield run through Kemper Profiler systems, with Kemper Profiler Remote units at their feet to dance through their sound changes. They cover everything from acoustic ballads to sparkly cleans to alien octave jumps to full-on grunge sludge, so tune in to hear snippets of the sonic spectrum.
Shop Olivia Rodrigo Band's Rig
Kemper Profiler
Kemper Profiler Remote
Shure AD4Q
Radial JX42 V2
Line 6 Helix Rack
Line 6 Helix Control
Mesa Boogie Subway D-800
Gibson Hummingbird
Gibson Les Paul Standard
Gibson Kirk Douglas Signature SG
Fender Stratocaster
Fender Acoustasonic Player Jazzmaster
Ernie Ball Music Man Valentine
Fender American Professional II Precision Bass
Guild Starfire I Bass
Ernie Ball Paradigm Strings
Ernie Ball Hybrid Slinky .045-.105
An unusual, intuitive amalgam of sustain pedal, looper, delay, and modulator that can be a mellow harmonizer, a chaos machine, and many things in between.
Easy-to-conjure unique-sounding, complex waves of sound, or subtle, swelling background harmonies. Intuitive operation, including secondary functions.
Many possible voices begs for presets.
$229
MXR Layers
jimdulop.com
It’s unclear whether the unfortunate term “shoegaze” was coined to describe a certain English indie subculture’s proclivity for staring at pedals, or their sometimes embarrassed-at-performing demeanor. The MXR Layers will, no doubt, find favor among players that might make up this sect, as well as other ambience-oriented stylists. But it will probably leave players of all stripes staring floorward, too, at least while they learn the ropes with this addictive mashup of delay, modulation, harmonizer, and sustain effects.
Unlike the simplest sustain pedals, the Layers enables the player to significantly mutate sustained notes and textures. You can add blends of delay and chorusing that aren’t perceptibly either effect, which creates uncommon-sounding stacks and waves of guitar sound. The Layers pedal takes practice to use with precision, but even partial command of its time-warping capabilities makes it rewarding to use, and it’s relatively easy to dial in chaotic—or fluid and ordered—sustain and harmonizing effects to suit your whims.
Blink Twice If You Understand
Dive straight into Layers without a peek at the quick-start guide and you might fast end up swimming in washes of repeats and harmonic tangles. At first, it might not even be apparent what a layer is supposed to be, particularly because the delay and modulation effects can be so prominent. Essentially a layer is a snapshot of the sound you’re playing as you trigger the effect—either by pressing the soft-relay footswitch or by dynamic picking, depending on where you set the threshold control. (This type of functionality will be familiar to players that use envelope filters.) From there, you can control the length of the layer with the decay control, the wet/dry mix, and the rate at which the layer becomes audible, with the attack knob. By getting a feel for these functions, you can use Layers to predictably create droning and harmonizing accompaniment to what you play. But several additional features enable dramatic alteration of the shape and color of your layers. The “single” button allows switching between a default mode, in which as many as three layers can play concurrently, and another that allows only a single layer at a given time.
A set of secondary functions for each knob are activated by holding down either the single or sub-octave button, which primarily transposes layers down an octave. Options here include the ability to adjust the modulation time, modulation blend, delay time, diffusion (between more or less cavernous ambience), and the amount of dry signal sent to the delay effect, which makes the echoes dirtier and more prominent. The footswitch does triple duty. A single click activates a layer, clicking and holding sustains a layer for as long as you hold the switch, and clicking twice clears layers and puts the pedal in bypass. Functions like dry/wet signal splits, stereo operation, and control via external pedals are also available.Third-Eye Super Vision
The features listed here make the Layers seem more imposing than it is. As I said at the top, you may stare at the pedal a lot to see when the attack threshold is crossed or see which layers have been activated in the multi-layer mode. But the longer you work with Layers, the more you can do by feel. Getting a feel for what rate of swell and decay are right for a given guitar part can change from tune to tune, which makes the absence of presets a slight inconvenience. But it’s not terribly hard to make these adjustments in between tunes or even on the fly, when you’re comfortable. If you elect to go with a single set up and stick with it, you can still add much dynamic control depending on where you set the threshold. Configuring the pedal with a low- to medium-sensitive threshold, three available layers, conservative mix levels, and more generous delay times means you can move between gentle passages where you ride over misty, slow-fading overtone backgrounds or forceful, blown-out ones—all by varying pick intensity. It’s a much more interesting way to build quiet-to-loud dynamics than just switching on, say, an extra drive pedal and reverbs simultaneously. And that flexibility can help you respond to a live performance with extra sensitivity to the mood of a piece. (By the way, it bears mentioning that Layers is often more effective at the start of an effects chain, where it will respond most directly to your input.)
Layers can be subtle. I enjoyed using low mix levels, long decay settings, a permissive threshold, and slow-ramping rise times to create hazy harmonizing trails. I also loved the avalanches of deeply modulating, colliding, and completely unsubtle soundwaves you can slather over a still-coherent melody. Loopers will love building stacks of rising, falling, swelling, and swirling passages of all of these textures that roll like storm clouds. In fact, a two-pedal setup of Layers and a looper will make a simple guitar and amplifier weirder and more otherworldly by orders of magnitude.
The Verdict
The Layers inhabits a sweet middle ground between a simple single-function sustain pedal and overflowing loopers or multi-delays. And though you can utilize very prominent harmonizing voices, it’s generally grainer, less loaded, and more unique than a shimmer reverb. It’s these very uncommon voices and sounds, as well as a capacity for intuitive operation, that make Layers so alluring.
A twist on the hard-to-find Ibanez MT10 that captures the low-gain responsiveness of the original and adds a dollop of more aggressive sounds too.
Excellent alternative to pricey, hard-to-find, vintage Mostortions. Flexible EQ. Great headroom. Silky low-gain sounds.
None.
$199
Wampler Mofetta
wamplerpedals.com
Wampler’s new Mofetta is a riff on Ibanez’s MT10 Mostortion, a long-ago discontinued pedal that’s now an in-demand cult classic. If you look at online listings for the MT10, you’ll see that asking prices have climbed up to $1k in extreme cases.
It would have been easy for Wampler to simply make a Mostortion clone and call it a day, but they added some unique twists to the Mofetta pedal. While the original Mostortion had a MOSFET-based op amp, it actually used clipping diodes to create its overdrive. The Mofetta is a fairly accurate replica and includes that circuitry, but also has a toggle switch for texture, which lets you choose between the original-style diode-based clipping in the down position and multi-cascaded MOSFET gain stages in the up position.
Luscious Low Gain and Meaty Mid-Gain
The Mofetta’s control panel is very straightforward and conventional with knobs for bass, mids, treble, level, and gain. The original Mostortion was revered for its low-gain tone and is now popular among Nashville session guitarists. Wampler’s tribute captures that edge-of-breakup vibe perfectly. I enjoyed using the pedal with the gain on the lower side, around 9 o’clock, where I heard and felt slight compression that gave single notes a smooth and silky feel. I particularly enjoyed the tone-thickening the Mofetta lent to my Ernie Ball Music Man Axis Sport’s split-coil sound as I played pop melodies and rootsy, triadic rhythm guitar figures. The Mofetta has expansive headroom, and as a result there’s a lot of space in which you can find really bold, cutting tones without muddying the waters too much. Even turning the gain all the way off yields a pleasing volume bump that would work well in a clean boost setting.
There’s a lot of space in which you can find really bold, cutting tones without muddying the waters too much.
Switching the texture switch up engages the MOSFET section, introducing cascading gain stages that elevate the heat and add flavor the original Mostortion didn’t really offer. Classic rock and early metal are readily available via the MOSFET setting. If you need to stretch out to modern metal sounds, the Mofetta probably isn’t the pedal for you. Again, the original Mostortion was, first and foremost, a low-to-mid-gain affair, so unless you’re using it as a boost with a high-gain amp, the Mofetta is not really a vehicle for extreme sounds.
One of the Mofetta’s real treats is its responsiveness. Even at higher gain settings the Mofetta is very touch sensitive. You can tap into a wide range of dynamic shading just by varying the strength of your pick attack. I enjoyed playing fast, ascending scalar passages, picking with a medium attack then really slamming it hard when I hit a high climactic note, to get the guitar to really scream.
The Verdict
Wampler is a reliably great builder who creates pedals with a purpose. I own two of his pedals, the Dual Fusion and the Pinnacle, and both are really exceptional units. The Mofetta captures the essence of the Mostortion and makes it available at an accessible price. But even if you’ve never heard or played an original Mostortion, you’ll appreciate the truly versatile EQ, touch sensitivity, and the bonus texture switch, which expands the Mofetta’s range into more aggressive spaces. The wealth of dirt boxes on the market today can make a player jaded. But Wampler pushed into a relatively unique, satisfying, and interesting place with the Mofetta.
Although inspired by the classic Fuzz Face, this stomp brings more to the hair-growth game with wide-ranging bias and low-cut controls.
One-ups the Fuzz Face in tonal versatility and pure, sustained filth, with the ability to preserve most of the natural sonic thumbprint of your guitar or take your tone to lower, delightfully nasty places.
Pushing the bias hard can create compromising note decay. Difficult to control at extreme settings.
$144
Catalinbread StarCrash
catalinbread.com
Filthy, saturated fuzz is a glorious thing, whether it’s the writ-large solos of Big Brother and the Holding Company’s live “Ball and Chain,” the soaring feedback and pure crush of Jimi Hendrix’s “Foxy Lady,” or the sandblasted rhythm textures of Queens of the Stone Age’s “Paper Machete.” It’s also a Wayback Machine. Step on a fuzz pedal and your tone is transported to the ’60s or early ’70s, which, when it comes to classic guitar sounds, is not a bad place to be.
Catalinbread’s StarCrash is from their new ’70s collection, so the company is laying its Six Million Dollar Man trading cards on the table—upping the ante on traditional fuzz with more controls and, according to the company’s website, a little more volume than the average fuzz pedal, while still staying in the traditional Fuzz Face lane.
The Howler’s Viscera
Arbiter Electronics made the first Fuzz Face in 1966. The StarCrash is inspired by that 2-transistor pedal, but benefits from evolution, as did almost all fuzz pedals in the ’70s, when the standard shifted from germanium to silicon circuitry to improve the consistency of the effect’s performance. The downside is that germanium is gnarlier to some ears, and silicon transistors don’t respond as well to adjustments made via a guitar’s volume control.
While Fuzz Faces have only two knobs, volume and fuzz, the silicon StarCrash has three: volume, bias, and low-cut. Catalinbread’s website explains: “We got rid of that goofy fuzz knob. We know that 95 percent of all players run it dimed, and the remaining 5 percent use their guitar’s volume knob to rein it in.”
I suspect there are plenty of players who, like me, do adjust the fuzz control on their pedals, but the most important thing is that the core fuzz sound here is excellent—bristly and snarling, with a far girthier tone than my reissue Fuzz Face. It’s also, with the bias and low-cut controls, far more flexible. The low-cut control allows you to range from a traditional, comparatively thinner Fuzz Face sound (past noon and further) to the StarCrash’s authentic, beefier voice (noon and lower). Essentially, it cuts bass frequencies from 40 Hz to 500 Hz, resulting in an aural menu that runs from lush and lowdown to buzzy and slicing. And the bias control is a direct route to the spitty, fragmented, so-called Velcro-sound that’s become a staple of the stoner-rock/Jack White school of tone. The company calls this dial a “dying battery simulator,” and it starves the second transistor to achieve that effect.
Sweet Song of the Tribbles
Playing with the StarCrash is a lot of fun. I ran it through a pair of Carr amps in stereo, adding some delay and reverb to mood, and used a variety of single-coil- and humbucker-outfitted guitars. While both pickup types interacted well with the pedal, the humbuckers were most pleasing to my ears with the bias cranked to about 2 o’clock or higher, since the ’buckers higher output allowed me to let notes sustain longer before sputtering out. Keeping the low-cut filter at 9 o’clock or lower also helped sustain and depth in the Velcro-fuzz zone, while letting more of the instruments’ natural voices come through, of course.
With the low-cut filter turned up full and the bias at 10 o’clock, I got the StarCrash to be the perfect doppelganger of my Hendrix reissue Fuzz Face. But that’s such a small part of the pedal’s overall tone profile. It was more fun to roll off just a bit of bass and set the bias knob to about 2 or 3 o’clock. Around these settings, the sound is huge and grinding, and yet barre chords hold their character while playing rhythm, and single-note runs, especially on the low strings, are a filthy delight, with just the right schmear of buttery sustain plus a hint of decay lurking behind every note. It’s such a ripe tone—the sonic equivalent of a delicious, stinky cheese—that I could hang with it all day.
Regarding Catalinbread’s claims about the volume control? Yes, it gets very loud without losing the essence of the notes or chords you’re playing, or the character of the fuzz, which is a distinct advantage when you’re in a band and need to stand out. And it’s a tad louder than my Fuzz Face but doesn’t really bark up to the level of most Tone Bender or Buzzaround clones I’ve heard. In my experience, these germanium-chipped critters of similar vintage can practically slam you through the wall when their volume levels are cranked.
The Verdict
Catalinbread’s StarCrash—with its sturdy enclosure, smooth on/off switch and easy-to-manipulate dials—can compete with any Fuzz Face variant in both price and performance, scoring high points on the latter count. The bias and low-cut dials provide access to a wider-than-usual variety of fuzz tones, and are especially delightful for long, playful solos dappled with gristle, flutter, and sustain. Kudos to Catalinbread for making this pedal not just a reflection of the past, but an improvement on it.