10 things that amateur guitarists can do to play more like a pro.
For some reason, I've been getting out more often lately and experiencing live music. It's been a mixed bag. Some have been national acts in large venues, while some have been at the local bar and club level. Most recently, I was a judge in a local guitar competition. After seeing the more polished national acts, I got a little spoiled hearing well put together sets that paced themselves and built up to a peak in the evening. All the musicians' playing was spot on, and they were great experiences.
Coming down to the local level, I witnessed a lot of similarities in players that were quite different from the national level acts. Of course this is to be expected to some degree, but it was overwhelming how many fundamental aspects of playing seemed to be overlooked. Here's what I witnessed on the local level. It's not a representation of everything that's out there, but it hasn't been pretty. Therefore I'm compelled to present my list of 10 things every guitarist should be able to do. It's not too tall of an order, but it is an important list.
1. Stay in Key
Before you get up onstage, it's a not a bad idea to know the notes on the fretboard! Sure, most people at the bar are already drunk and most likely can't tell the difference if you nailed the solo in "Free Bird" note for note, but hey, it's a point of pride to know you understand what you're doing. Would you hire a plumber that didn't know how to use a snake or plunger?
2. Tune Up
We've got tuner pedals, tuners built into guitars, tuners you can attach to the headstock, portable tuners, iPhones, iPads, pitch pipes, tuning forks, and keyboardists. NO excuses on this one! It shouldn't take but a minute to tune up before a set and a few seconds between songs if the guitar has started to slip from climate changes, or got beaten up on that last killer solo. Hey, even if you can't hear that you're out of tune, any of the previously mentioned devices can. Use 'em, and keep your listeners from getting their ears punished for no good reason.
3. Hold Your Notes
Sure it's fun to play fast, but I like to hear a note held out every once in a while. Make it the first or the last note in the solo—or even in the middle if you're crazy—but give us a little something to hang onto and ponder. If you're still speed-crazy, think of it this way: The fast notes will sound so much faster if you've got something slow to compare it to.
4. Incorporate Vibrato
Maybe I came up in a time when this was more of a personality statement, but it seems to have gone the way of the dodo bird. To me, the first mark of a great player and their tonal character is the mighty vibrato. Call me a geezer, but Hendrix, Paul Kossoff, Van Halen, Yngwie, Gilmour…they all had it. You could tell the player from his vibrato alone, and that's a beautiful thing.
5. Pay Attention to Phrasing
Those notes that you play are all part of a story. Are you a good storyteller? My fellow columnist Paul Gilbert has recently talked about this, so if you haven't yet, swing by his area and check out the killer advice. He knows what he's talking about and backs it up with fantastic phrasing on every solo he's recorded.
6. Dial In Great Tone Even If It's Not Your Rig
Guess what? Sometimes you won't have your main rig with you. Maybe it's a backline rental, maybe you're at a jam night, or maybe you need to use a different rig while yours is in the shop. So many guitarists I've met don't even know how to dial in a good tone, regardless of whether it's their own amp or belongs to somebody else. Take the time to understand what those knobs do. Too much treble? Back it off. More power tube saturation? Crank it up. Do you understand how a master volume works? These are all things that should be the most basic of skills mastered as a guitar player and used to your benefit. Amps are built (for the most part) to be inspiring and offer an extension to your hands, not just to make notes louder.
7. Play a Few More Licks
It doesn't take a lot of effort to expand your licks base. We have more than enough places to learn from these days, and while it's easy to get stuck in the comfort zone, there is no reason you couldn't add a dozen new licks each week. Spend some time breaking out of the box and dazzling your listeners and bandmates by sprinkling some newness on them. Oh yeah, don't just string 'em together either. Refer back to #5 and make them part of a story, otherwise they're just a bunch of phrases tied together with no purpose.
8. Nail Your Timing
Play with the band—they are there for a reason. I'm not sure what's going on—perhaps too many people are segmenting themselves off in their bedrooms or something like that—but I've never heard so many players sound like they're not even in the same room as the rest of the band. It's as if they've stopped listening and are just playing in a vacuum! Ahead of the beat, behind the beat, and everywhere in between. You have to listen to each other and play off of each other. This is music folks, not just a platform to show off the new licks out of context. Open your ears and feel the music. Like The Force, it is there to guide you.
9. Balance Your Volume With the Band
Yes, you can do this from the stage. Even if you don't get a soundcheck, it's imperative that you have your volume balanced with the band. Drop the ego and make sure you can hear everything. If you've got a wireless, you're in better shape because you can drop off the stage and listen from the audience's perspective. Yes, the soundman has a job to do but you can help by not making it impossible on him. I know you love your new Dumble, but make an honest assessment of your volume situation and keep it in check. Trust me, no matter how great that new amp sounds, nobody is going to care if you're just blowing doors down to show it off and drowning out the rest of the band in the process. Oddly enough, I've never heard a guitarist that wasn't loud enough in the stage mix, unless his amp wasn't big enough. How strange.
10. And the Granddaddy of Them All: Don't Saw the lady in Half First!
A long time ago, my first guitar teacher told me that a soloist is a lot like a magician—they both have a bag of tricks. The best magicians know how to pace the show. Start with a card trick here, maybe a little cup and ball trick followed by something like a disappearing rabbit. You get the idea. You never see the magician start the show off by sawing the lady in half. That's saved for the finale (unless he's really good and has a better trick up his sleeve). Do the same as a player. If you blow your wad in the first 10 seconds, you'll wow the crowd once, but put them to sleep for the rest of the night when you can't deliver beyond that. By the way, notice how I waited for #10 to saw the lady in half? It's magic!
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Another day, another pedal! Enter Stompboxtober Day 21 to win a pedal from Eventide Audio!
Riptide Eventide Pedal
Ripping Distortion and Swirling Modulation
Ready to be swept away? Introducing Riptide, the result of extensive research into the iconic Uni-Vibe and legendary overdrives. Whether you're looking to ride the slow, vibey waves of lush modulation or dive headfirst into the pulsing depths of overdrive, Riptide invites you to play with power and attitude that's unapologetically bold.
Riptide features not one, but two distinct voices for each effect, all delivered in glorious stereo. Plus, you can effortlessly transition from Drive into Vibe or Vibe into Drive. Let ‘er rip.
Two Colors of Drive
Riptide features a balanced distortion with superb dynamics and touch sensitivity. Green is a dynamic, mid-range crunch. Red is a smooth and boosted overdrive.
Two Colors of Vibe
Authentic Shin-ei Uni-Vibe emulation captures the richness and modulation of the original, in stereo! Green is the traditional Uni-Vibe. Red is a deeper, phase-y Vibe.
Features:
- Four Effects: 2 Overdrives, 2 Uni-Vibes
- Drive ⇆ Vibe at the press of a button
- No Deep Dives: 3 Drive Knobs, 3 Vibe Knobs
- Five presets at your feet — more available with Eventide Device Manager (EDM) software
- Dual-action Active Footswitch is latching or momentary
- Rear panel Guitar/Line Level switch for matching impedances with guitar, synths, FX loop or DAW interface
- Map any combination of parameters to an Expression Pedal
- Use a single Aux switch for Tap Tempo or a triple Aux switch for easy preset changing
- MIDI capability over TRS (use with a MIDI to TRS cable Type A or converter box) or USB
- Multiple Bypass options: Buffered, Relay, DSP+FX or Kill dry
- Catch-up mode to dial in your sound when toggling between presets/parameters
- Eventide Device Manager PC or Mac application for software updates, system settings and creating/saving presets
Pickups are more than magnets and coils. When you’re thinking about how they sound, consider all of the many elements that go into creating their tone.
Pickups, by definition, are magnetic microphones that lay under guitar strings. These devices are a fundamental piece of our musical instrument industry and, rightfully, get a lot of serious attention from guitarists/musicians. PRS has spent an inordinate amount of time, research, and engineering on these devices. They are complicated equations—a combination of magnetic materials, magnetic manufacturing/engineering methods, magnetic strength, physical dimensions and layout, coil winding for turning magnetic fields into electrical signals, coil-wire gauge and wire coating (type and thickness), wax potting to prevent howling and squealing (wax type and amount), electrostatic and magnetic hum protection in the form of pickup covers and cover material, cabling for attaching the pickup to the electronic controls of the instrument, pot values, and capacitor values and types.
The magic is in the interactive nature of all these factors … and then some. (This list is for passive pickups and does not include many aspects of active pickups.) Sometimes I see pickups boiled down to only a few factors, and I do not think that is a sophisticated enough view of these complicated and potentially beautiful-sounding devices.
As an example, it is thought that most players have an idea of the sound that humbucking pickups with alnico 4 magnets that are wound to 7.8k make. They’re historically associated with PAF humbuckers, but those qualities don’t fully explain what gives those pickups character. For example, if the pickup’s wire is standard-size 42 gauge, at 5,000 turns the pickup would have a resistance of about 7.5k. If you use 42-gauge wire that is undersized (which is a common inconsistency) and 4,800 turns, the pickup would still be around 7.5k. Because of the wire diameter and different number of turns, the pickups would sound different even though it’s the same magnet and same resistance. The wire matters; 7.5k is just the resistance of both coils. Just as wire diameter varies, alnico 4 purchased from four manufacturers sounds four different ways, so you have to compensate for that in other design areas as well.
If you think about the sound of a Strat, there is a “whistle note” (or you can think of it as a “ping note”) in every note you play. Think about playing on the neck pickup on a Strat; you can hear that whistle sound in every note. The pickup without a load is resonating at about 11k and at about 15 dB. Fifteen decibels is a lot. Imagine adding 15 dB of 11k (high treble) to your vocal at a gig! The potentiometers on a Strat, and those are 250k (which is a fairly low value for a volume and tone control), calm down how loud the whistle note is. When these single-coil pickups are built well, this whistle note can be very musical. Just think of Robbie Blunt playing “Big Log” on Robert Plant’s 1983 album The Principle of Moments. For us at PRS, getting the whistle note to be the right frequency and the right volume is very important. It is believed, for good reason, that an old PAF pickup can sound very much like a single-coil Strat pickup. That is because of the frequency and volume of the whistle note coming out of these vintage pickups.
“In the end, it’s really simple. Do you like the sound of the pickup? Will it do the job that you’re looking for the instrument to do?”
In the end, it’s really simple. Do you like the sound of the pickup? Will it do the job that you’re looking for the instrument to do? When David Grissom worked with us on our DGT pickups, he spent almost a year on them, and at the end of the process, he was adjusting the coil wire by 25 turns at a time until it was exactly where he wanted it. And that’s only the amount of turns. We also evaluated the magnetic type, strength, etc. I bring up all these parameters to give you an idea of how complicated it is to get all the specifications to dance well together. I like what’s going on pickup-wise at PRS and believe that our 2025 offering is gonna turn some heads. Normally, I don’t bring up what we do at PRS in these articles, but this time I think it’s worth mentioning, so stay tuned.
Consider all the types of pickups out there: humbuckers, covered humbuckers, P-90s, Strat single-coils, Tele single-coils, Gretsch Filter’Trons, Jazzmaster, P Bass, Jazz Bass, no-hum single-coils, and mini-humbuckers that make single-coil sounds. Within each one of these types, there can be scores of variations. How to choose? Simply try a pickup and see if you like it!
The Keeley ZOMA combines two of iconic amp effects—tremolo and reverb—into one pedal.
Key Features of the ZOMA
● Intuitive Control Layout: Three large knobs give you full control over Reverb Level, Tremolo Rate,and Depth
● Easy Access to Alternate Controls: Adjust Reverb Decay, Reverb Tone, and Tremolo Volume withsimple alt-controls.
● Instant Effect Order Switching: Customize your signal path. Position tremolos after reverb for avintage, black-panel tone or place harmonic tremolo before reverb for a dirty, swampy sound.
● True Bypass or Buffered Trails: Choose the setting that best suits your rig.
Three Reverb and Tremolo Modes:
● SS – Spring Reverb & Sine Tremolo: Classic spring reverb paired with a sine wave tremolo for that timelessblack-panel amp tone.
● PH – Plate Reverb & Harmonic Tremolo: Smooth, bright plate reverb combined with swampy harmonictremolo.
● PV – Plate Reverb & Pitch Vibrato: Achieve a vocal-like vibrato with ethereal plate reverb.
Reverb: Sounds & Controls
● Spring Reverb: Authentic tube amp spring reverb that captures every detail of vintage sound.
● Plate Reverb: Bright and smooth, recreating the lush tones of vibrating metal plates.
● Reverb Decay: Adjust the decay time using the REVERB/ALT SWITCH while turning the Level knob.
● Reverb Tone: Modify the tone of your reverb using the REVERB/ALT SWITCH while turning the Rate knob.
Tremolo: Sounds & Controls
● Sine Wave/Volume Tremolo: Adjusts the volume of the signal up and down with smooth sine wavemodulation.
● Harmonic Tremolo: Replicates classic tube-amp harmonic tremolo, creating a phaser-like effect withphase-split filtering.
● Pitch Vibrato: Delivers pitch bending effects that let you control how far and how fast notes shift.
● Alt-Control Tremolo Boost Volume: Adjust the boost volume by holding the REVERB/ALT footswitch whileturning the Depth knob.
The ZOMA is built with artfully designed circuitry and housed in a proprietary angled aluminum enclosure, ensuring both simplicity and durability. Like all Keeley pedals, it’s proudly designed and manufactured in the USA.
ZOMA Stereo Reverb and Tremolo
The first sound effects built into amplifiers were tremolo and reverb. Keeley’s legendary reverbs are paired with their sultry, vocal-like tremolos to give you an unreal sonic experience.
Your 100 Guitarists hosts are too young to have experienced SRV live. We’ve spent decades with the records, live bootlegs, and videos, but we’ll never know quite how it felt to be in the room with SRV’s guitar sound.
Stevie Ray Vaughan was a force of nature. With his “Number One” Strat, he drove a veritable trove of amps—including vintage Fenders, a rotating Vibratone cab, and a Dumble—to create one of the most compelling tones of all, capable of buttery warmth, percussive pick articulation, and cathartic, screaming excess. As he drew upon an endless well of deeply informed blues guitar vocabulary, his creativity on the instrument seemingly knew no bounds.
Your 100 Guitarists hosts are too young to have experienced SRV live. We’ve spent decades with the records, live bootlegs, and videos, but we’ll never know quite how it felt to be in the room with SRV’s guitar sound. So, we’d like to spend some time imagining: How did it feel when it hit you? How did he command his band, Double Trouble? The audience?
SRV was mythical. His heavy-gauge strings tore up his fingers and made a generation of blues guitarists work a lot harder. And his wall of amps seems finely curated to push as much air in all directions as possible. How far did he take it? Was he fine-tuning his amps to extreme degrees? Or could he get his sound out of anything he plugged into?