
Intermediate
Beginner
- Develop a better sense of subdivisions.
- Understand how to play "over the bar line."
- Learn to target chord tones in a 12-bar blues.
Playing in the pocket is the most important thing in music. Just think about how we talk about great music: It's "grooving" or "swinging" or "rocking." Nobody ever says, "I really enjoyed their use of inverted suspended triads," or "their application of large-interval pentatonic sequences was fascinating." So, whether you're playing live or recording, time is everyone's responsibility, and you must develop your ability to play in the pocket.
So, what is bad time? It's when people rush and speed up the tempo or drag and slow the tempo down in an unmusical way. If your quarter-note pulse is uneven, you can't lock in with what the band is doing because the time keeps moving. If somebody's fills are all wonky and don't land right, that usually means they are not subdividing and are just stuffing notes into the measure haphazardly. These players don't realize what is happening. Don't be one of these players. To develop your own pocket, you will need two things: your guitar and a metronome. A better groove, and a better ability to subdivide the beat, will lead to better phrasing and more control of what you want to play.
The first three examples are designed to eliminate your reliance on the first beat of the measure. Practicing with the metronome on all four beats of the measure is a very common way to practice scales and chord progressions. Remember that in most styles of music, the snare drum is on beats 2 and 4 of the measure. Practice with your metronome as if it's a snare, where the click is on 2 and 4. (A note about tempo markings: Usually the tempo is listed at a quarter-note level, but with the metronome on beats 2 and 4, it's marked as a half-note. So, if the half-note tempo is listed as 120 bpm, the quarter-note tempo would be twice that, or 240 bpm.)
Ex. 1 is a G7 arpeggio played in 3rd position, with half-note tempos of 100, 125, and 150 bpm. The recording of this example has a count off with the clicks on 2 and 4. If these tempos are initially too fast, start with a slower tempo where you can play the example cleanly, putting each note directly in between the clicks of the metronome. You can even start with just a single note at a comfortable tempo, getting used to what it sounds and feels like to put a note directly in between the metronome clicks.
Ex. 1
Ex. 2 is the A minor pentatonic scale (A–C–D–E–G) in 5th position, played first in half-notes and then again in whole-notes. This example is designed to help you switch gears between different rhythms.
Ex. 2
Ex. 3 is the C major scale (C–D–E–F–G–A–B) in 7th position played in half-notes and whole-notes, but at faster tempo. If you practice different types of scales and arpeggios in this way, you'll discover spots where you may rush or drag the notes.
Ex. 3
Ex. 4
The last three phrasing exercises are intended to eliminate your need to play on the first beat of the measure. Played over a 12-bar blues in A, each example uses a different rhythm or phrasing structure where you will need to count a lot of empty space to play these rhythms correctly. Ex. 5 is deceptively simple, where you play only on beats two, three, and four of each measure. It takes more concentration than you would think, so be careful that you don't fall back into playing your usual stuff.
Ex. 5
Ex. 6 will develop your ability to play over the bar line, which is simply not starting or ending your phrases directly on beat 1. There's a lot of space to count, starting each small phrase on the "and" of beat 3, and finishing on the "and" of beat 1 in the next measure.
Ex. 6
Ex. 7 aims to expand your phrasing, creating longer lines by playing a two-bar phrase almost entirely in eighth-notes. The challenge to this exercise is beginning on the "and" of one in the first measure and ending on the "and" of four in the second measure. In each of these examples, practice each rhythm by itself on a single pitch with a metronome, focusing on counting the spaces and playing that specific rhythm. Then, try adding different chord tones or scales when that rhythm becomes internalized.
Ex. 7
After working on these examples, play over a track and focus on one concept at a time to see if you really have it under your fingers and in your ears. Always remember to keep things simple to begin with. There's plenty of time to make things complicated later on. Cheers!
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$149
Marshall 1959 Super Lead
The very definition of classic, vintage Marshall sound in a highly affordable package.
There’s only one relevant question about Marshall’s new 1959 Super Lead overdrive/distortion pedal: Does it sound like an actual vintage Super Lead head? The answer is, simply and surprisingly, yes. The significant difference I heard within the voice of this stomp, which I ran through a Carr Vincent and a StewMac Valve Factory 18 kit amp for contrast, is that it’s a lot quieter than my 1972 Super Lead.
The Super Lead, which bore Marshall’s 1959 model number, debuted in 1965 and was the amp that defined the plexi sound. That sound is here in spades, clubs, diamonds, and hearts. Like the Super Lead, the pedal is easy to use. The original’s 3-band EQ is replaced by a single, rangeful tone control. The normal dial and the volume, which together mimic the character created by jumping the first and second channels of a plexi head, offer smooth, rich, buttery op-amp driven gain and loudness. And the high-treble dial functions much like the presence control on the original amp.
The pedal is sturdy and handsome, too. A heavy-duty metal enclosure evokes the classic black-with-gold-plate plexi look and a vintage-grille-cloth motif. Switches and knobs (the latter with rubber sides for slip-free turning) are ultra solid, and–refreshingly–there’s a 9V battery option in addition to a barrel-pin connection. Whether with single-coils or humbuckers, getting beefy, sustained, historic tones took moments. I especially delighted in approximating my favorite Super Lead head setting by flooring the high treble, normal, and tone dials, and turning back the tone pots on my Flying V, evoking Disraeli Gears-era Clapton tone. That alone, to me, makes the 1959 Super Lead stomp a bargain at $149.Ernie Ball, the world’s leading manufacturer of premium guitar and bass strings, is proud to announce the release of the Pino Palladino Signature Smoothie Flats, the newest innovation in flatwound bass strings.
Developed in collaboration with legendary bassist Pino Palladino, these signature sets are engineered to deliver an ultra-smooth feel and a rich, warm tone that’s as versatile as it is expressive. Available in two gauges—Extra Light (38–98) and Medium (43–108)— Smoothie Flats are crafted with a precision-polished cobalt alloy ribbon for low tension, flexible playability, and deep vintage-inspired sound.
Ernie Ball: Pino Palladino Signature Smoothie Flats Bass Strings
Product Features:
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Pino Palladino Signature Smoothie Flats bass strings are available at Ernie Ball dealers worldwide.
Cool compression profile that yields blooming and nasty fuzz with fangs. Simple. Excellent value!
Not a ton of variation in the fuzz’s simple controls.
One big, bad, and very boss no-frills fuzz.
On the surface, fuzz is an almost barbarian concept—a nasty sound that’s easy to grasp in our imaginations. But contrast David Gilmour’s ultra-creamy Big Muff sounds with James Gurley’s free and visceral fuzz passages from Big Brother and the Holding Company’s Cheap Thrillsand you remember that two different fuzzes, in the hands of two different players, can speak very different languages. The latter artist concerns us here because Gurley did his work with a Jordan Boss Tone, which is the inspiration for the Ananashead Spirit Fuzz.
Ananashead’s Pedro Garcia has a knack for weirder 1960s fuzzes. HisMeteorite silicon Fuzzrite clone, for instance, is a knockout. This take on the two-transistor Boss Tone is equally thrilling, and genuinely idiosyncratic when it runs at full tilt. It exhibits tasty inherent compression, and transient notes ring out as pronounced and concise before blooming into full viciousness—a quality that shines when paired with neck-position humbuckers (and which probably made the original circuit appealing to Spirit’s Randy California, another 1960s Boss Tone devotee). That tone profile gives the Spirit Fuzz meatiness that stands out among ’60s-style two-transistor circuits, and the sense of mass, combined with the pedal’s intrinsic focus, makes it superb for tracking. The Spirit loves humbuckers, which coax real sweetness from the circuit. But it was just as happy to take a ride with a Jaguar bridge pickup and an old Fender Vibrolux with the reverb at 10. Sounds painful, right? On the contrary, it was one of the most haunting fuzz sounds I can remember playing.
PG Contributor Steve Cook dives into the Darkglass Anagram—a deep, powerful multi-effects pedal made exclusively for bass players. With touchscreen control, 24 customizable processing blocks, and onboard mixing, it's a game-changer for both stage and studio. Whether you're chasing overdriven grit or pristine clean tones, the Anagram delivers.
Darkglass Anagram Multi-effects Bass Workstation
Purpose-built for bass, Anagram is a multi-effect designed to bridge your ideas and your tone. With powerful processing, intuitive control, and versatile sonic textures, Anagram lets you sculpt tones from vintage warmth to futuristic textures. It’s not just a pedal, it’s your sound, rewritten.
Learn more at Darkglass.com