By splitting your signal into low- and high-frequency bands, and feeding them to separate effects loops, the XO lends a new, expansive vocabulary to the effects you already have.
Smart, intuitive controls. Exponentially widens the tone potential of just a few effects. High quality construction
Players with limited use for such effects will consider it expensive.
$279
Great Eastern FX
greateasternfx.com
Though some musicians consider it a chore, I relish the creative possibilities associated with mixing a song or record. Working with the Great Eastern FX XO Variable Crossover feels a lot like the process of experimental mixing using EQ and outboard effects. The concept is simple: The XO splits the low and high frequencies from your input into two separate bands, which are routed via corresponding send and return jacks to different effects or series of them.
Depending on how you set the crossover frequency, the return balance, dry blend, and phase, you can fluidly shape, blend, and move between sounds that are subtly different or radically deconstructed. On the surface, it might look and sound like a cumbersome process. In reality, it’s intuitive, fun, and full of surprises
Fear Not the Frequency Shift
The XO’s control set will probably look alien to most guitarists. The largest knob controls the crossover frequency, which determines the point at which the full frequency band is divided and sent to the low and high send and return. The range button just to its right selects two frequency ranges: 50 to 600 Hz, or 300 Hz to 3.4 kHz. The first is recommended for use with bass, the second for guitar, but you can experiment with either setting for any instrument. The return balance knob sets the relative levels of the two effects returns and the dry blend knob performs its namesake task. The phase button can be used to either correct phase issues when the two bands are out of phase or applied creatively to fashion out-of-phase variations on a sound. A very useful send button, meanwhile, switches the high and low sends, enabling instantaneous selection of mirror-image frequency and effects mixes.
Mutating Tone Tangles
My first experiments with the XO were simple: sending the low band to a delay with long repeats and the high band to another delay with fast repeats, lurking just at the brink of oscillation. The ways I could blend these divided and reconstituted tone composites were often unexpected, surprising, and totally inspiring. I could set up signals that found trebly repeats hovering at the edge of feedback, while low and low-mid frequencies (which can overwhelm a self-oscillating signal) provided a fat foundation for the resonant, ringing top end—a totally cool sound that responded in really interesting ways to picking dynamics and different rhythmic patterns. In a modification of that formula, I routed an intensely throbbing Vox Repeat Percussion clone, slow-sweeping phaser, and long-repeat delay to the low band and assigned a clean, heavily compressed, slapback to the high frequencies. In this configuration, simple folk-rock chords and melodic lead lines took on complex, alien alter egos, sometimes sounding like two players—one handling a bubbling bass synth, and a guitarist carrying the tune via the clear detailed high end. When the pulsing low end got tiresome, it was easy to dial in more dry signal via the dry-blend knob or dial in a mix favoring the tighter, chiming high band.
“Simple folk-rock chords and melodic lead lines took on complex, alien alter egos, sometimes sounding like two players.”
The spins you can put on these recipes are endless. Situating an octave-down pedal amid the tremolo and phaser made the two bands even more distinctive and heightened the illusion of a guitarist and synth player working together. You can mix fuzzy, thumping low end with ringing and heavily chorused top-end output. Or you can blend two similar but distinct effects to create oddly chorused and powerful widescreen tonalities.
The cool part of all this potential is that it can be realized with a single amp and just a few pedals. Some of my most radical sounds came via just four or five pedals including the XO, which adds up to a very modest and portable array, all things considered. Players that work with pedalboards that count stomps in the double digits could disappear in labyrinths of sound that are as immersive as those afforded by synthesis. And while XO is, after some practice, easy to control, the new, chaotic molecular reactions provoked by unorthodox stimulation of your pedals all but guarantees unique results. You will definitely find new sounds and new ways to play and compose here.
The Verdict
The XO Variable Crossover is more likely to see service as a studio tool than become a staple of live setups, though plenty of courageous musicians will find it practical in that environment. Although the mechanics and principles behind its workings can seem complex at first, it can be used effectively and dramatically with just a few stompboxes. The sounds and voices it can extract from, say, a phaser and a delay are exponentially greater in number than what you’d get by simply using two such effects in series, even if some of them are subtle. And the ability to manipulate and warp these sounds on the fly with the XO’s elegant, simple control interface could bring out your inner Lee “Scratch” Perry or DJ Shadow—creating new moods, scenes, and tapestries that can turn a simple song or riff into a moving, mutable, and flowing tone story.
Authentic Uni-Vibe-style modulations and slicing overdrive offer tastes of Hendrix, Gilmour, and weirder variations on those dirty, wobbly themes.
Cool and easy-to-use routing and preset options. Rich modulations. Bright tone signature could be an advantage for players with darker-sounding rigs.
Toppy qualities might not be the best fit for some brighter rigs.
$299
Eventide Riptide
eventideaudio.com
I’ve been on a streamlining kick lately. Where stompboxes are concerned, that trend has manifested itself in all kinds of odd exercises, like forcing myself to use no more pedals than will fit in a lunchbox, or on a roof shingle. It’s hard to say what these exercises reveal about my mental state. But I’ve realized one thing: I don’t think I can shrink my pedal rig to much less than a boost, a vibrato, and a delay.
So, the Eventide Riptide is, in some ways, the pedal of my downsizing dreams. It consolidates excellent digital approximations of the optical-circuit-based Shin-Ei Uni-Vibe and variations on that theme, with two digital overdrives. The two effects can be used independently or together, and you can flip the routing of both. The Riptide also allows the player to dig deep into the possibilities of these sounds, offering stereo output, five onboard presets, and expression pedal functionality that enables you to change any parameter, in any direction, with a single expression pedal sweep. There are certainly cool possibilities here that a dedicated overdrive and Uni-Vibe or phaser effect cannot easily cover.
Born of the Mothership
Like the TriceraChorus stomp that Eventide released in 2021, the Riptide has origins in algorithms from the capable and expansive H90—in this case the Weedwacker Tube Screamer-style overdrive and the Even-Vibe Uni-Vibe model, which, together, make up the H90’s Hendrix-inspired Indigo Fog preset. The Riptide features two variations on those algorithms in the form of a less midrange-y red overdrive (selected via the small button above the drive footswitch) and a red Uni-Vibe setting, which is a more phase-forward take on the green Uni-Vibe sound.
On the Uni-Vibe side of the effect, the controls essentially correspond to that of a real Uni-Vibe, with the partial exception of the vibe knob, which at some counterclockwise settings effectively doubles as an effects-level control. At its furthest clockwise position, the vibe knob removes the unaffected signal, taking the place of the vibrato setting on a Uni-Vibe rocker switch and producing pure pitch-vibrato. At noon, the control approximates the sounds of a Uni-Vibe in its more famous chorus mode (which actually functions more like a phaser, but that is a story for another time). This configuration of the vibe control means you can create blends of the vibrato and chorus effect or, on the counterclockwise side of noon, use high intensity modulations at low mix levels. This extends the utility and musical flexibility of the vibe effect significantly. The three knobs assigned to the drive side of the pedal—drive, tone, and level—are the same as the Tube Screamer and other drive pedals.
Watch for Wobbly Drivers
No Uni-Vibe worth its salt is subtle, but the Riptide is extroverted in its own way. It’s unmistakably a Uni-Vibe sound, and a nice one at that, with plenty of chewy, vocal elasticity in the modulations. But compared to real Uni-Vibes I’ve met (memories of which are less than fresh) and the modern optical vibe effect I used for reference, the Even-Vibe section has a slight high-mid and treble emphasis that, to my ear, makes some intense modulations a little less rubbery and vowel-y. There are advantages to this kind of tone profile. Humbuckers sound a lot less muddy with heavy modulations, for one thing, and if you use Fender-style single-coils it’s unlikely you’ll go missing in a mix.
“No Uni-Vibe worth its salt is subtle, but the Riptide is extroverted in its own way.”
The toppier profile also has advantages in many of the blended chorus and vibrato settings, and when the modulations are backgrounded in the mix. In the former, the extra high-end seems to accent some pitch wobble effects, lending complexity and cool whistling overtones to combined chorus/vibrato voices. In the latter application, it contributes a little extra cut to low effect mixes that lends a ghostly presence. The phasier “red” voice, by the way, does strike a cool balance between Uni-Vibe and Phase 90-style tones. But it also offers sounds that exist outside the Uni-Vibe canon that will give more experimentally minded players lots to work with.
The Verdict
There are few modulation textures as liquid or capable of shifting the mood of a song as a Uni-Vibe. The Riptide has the same power to compel and push a song or a player’s approach in soulful, manic, and explosive ways. It has its own tone signature, and for many players that high-mid-forward emphasis will be preferable—particularly, I would guess, for Hendrix and Gilmour fans trying to coax Fuzz Face and Marshall qualities from, say, a Les Paul and a Fender Deluxe. You could argue that $299 is steep for such a specialized effect. But you’ll pay at least that much for an overdrive and a decent Uni-Vibe clone with many fewer routing and customization capabilities. If you’ve never messed with a Uni-Vibe clone before, a world of weird and wobbly awaits. But purists, too, will find plenty of thrills in this smart, compact combination of effects.
Eventide H90 App & Riptide Pedal Demo | NAMM 2024
Pedal enthusiasts’ preferences when it comes to stompbox controls range from simple and easy to use to complex and highly customizable, and manufacturers just can’t please ’em all.
Stompboxes have been a part of musicians’ musical journeys for over 50 years. They’ve been packaged up in all different shapes, sizes, and colors. They’ve also featured a large array of different effects types, and allowed us to manipulate them with various control parameters. It’s these control parameters that are the focus of this article. Recently, I’ve been thinking, “How many knobs are too many, and how few knobs are too few?”
That question is one that sits in my mind alongside player remarks such as, “If it’s got more than three knobs, I won’t play it,” and, “I won’t buy a delay without tap tempo.” It’s these conflicting needs that can often lend to my own confliction when designing a pedal. I can often find myself in debate with colleagues about this exact thing. If we make something with a single knob, it’s streamlined and easy to use, and the perfect fit for some players’ needs. However, it’s also bereft of features and turns other players off due to lack of controls. If we make something with 10 knobs and multiple expression-capable controls, it’s feature-laden and offers great value while exciting the knob tweaker. However, it can feel alienating, confusing, and overwhelming for a lot of players. “I don’t want to need to bring up the manual every time I want to use it,” is another thing I hear a lot from players. That’s often followed by, “I just wanna plug it in and go!”
These sentiments are far from obscure or unreasonable, and they’re surely not in short supply. There’s no “correct” approach, whether it’s from the perspective of the companies that are manufacturing products, or the consumers that are purchasing products. There are vast and contrasting needs, and they seem to be ever-expanding. These contrasting needs have directly created what has become our diversity. That’s a great thing and there’s something out there for everyone.
The 1-knob versus 10-knob example helps to illustrate this topic while pointing out the diversity of options available to players. Perhaps this example is too extreme, though. Surely there must be a middle ground? There is! Oh, good. I was getting worried there for a second. I feel like if most people were asked to draw up a quick sketch of a guitar pedal, they would conjure up a rectangle with a footswitch and three to six knobs. I’m inclined to wonder if this is an unconscious act based on what they think the average pedal does have, or a conscious act towards what they think the average pedal should have. If we go down this thought experiment path, and use either reason, we get to the same conclusion on knob amount.“There are vast and contrasting needs, and they seem to be ever-expanding. These contrasting needs have directly created what has become our diversity.”
Indulge me for a minute. Let’s go with three to six as the ideal number of control parameters for a pedal. I’m inclined to believe that this range offers the most control flexibility for the user while avoiding confusion or the feeling of being overwhelmed. This, along with proper control labels and intuitive layout, can lead to a great experience for the majority of players. It can also be appealing to the largest demographic of potential customers: Give the user the right amount of control parameters so they’re not left wanting more nor feeling like a control is wasteful.
I can’t help but think back to a conversation that I had with a friend who beta tests pedals for a lot of companies in the industry. We were on the topic of a tone control knob for a particular pedal that I was designing. I had mentioned that I wasn’t sure about a particular aspect of the tone network, and was thinking about implementing an internal toggle to let the player choose. My friend replied, “Pick whichever is best for that pedal and go with that. I love the feeling of when I can tell that a company dialed something in perfectly for the pedal.”
There will never be a correct answer when it comes to the ideal amount of features on a pedal. That’s fine; players will naturally find themselves in the camp that is correct for them. You can see this every time you look at someone’s board. Some boards have six to 10 pedals and no pedal contains more than six knobs. Other boards have 12 to 20 pedals and most of the pedals have six-plus knobs.
Here’s something fun for the pedal lovers out there: Go up to a friend of yours that is familiar with pedals but is not super knowledgeable about them. Say to them, “Draw for me what you think of when you hear the words ‘guitar pedal.’” I’m interested to see how many knobs their drawing has.