Whether you use a simple one-shot looper or a complex multitrack model, these tips can enliven your loop-based performances.
Looping means many things to many players. For some, a looper is simply a handy composition tool, great for devising parts that work well together. Others use looper pedals for textural variation in an otherwise non-looped performance. And some ambitious players create entire concerts from loops.
Today’s looping devices reflect this range of applications. On the simple side, there are compact one-shot, single-track loopers such as TC Electronic’s Ditto and Hotone’s Wally. Single-track looping also appears on digital multi-effectors such as Line 6’s DL4 and TC Electronic’s Flashback 4. On the opposite end of the spectrum are elaborate multitrack loopers such as Boomerang III, Electro-Harmonix’s 45000, and Boss’s RC-300. Checking in between those extremes are such gizmos as Pigtronix’s Infinity Looper and Vox’s Lil’ Looper, both of which offer two tracks of looping for not much more than you’d spend on a single-track model.
There’s much variation from model to model. Some loopers remember your recordings from previous sessions, while others forget everything the instant you unplug. Some include built-in modeling or effects. Others, like Line 6’s JM4 with its prerecorded rhythm-section tracks, emphasize jamming and practicing. It definitely pays to consider your needs in advance and research each looper’s features.
when we breathe out.
(I use “one-shot” to refer to loopers that store only a single loop, though you can overdub onto that loop as much as you like. Other models let you record and play back many loops, but I don’t call them “multitrack” unless they let you combine multiple loops, or toggle between them to create multi-section compositions.)
While I hope you find useful info here, not everything will be relevant to your gear, needs, and tastes. So first, a word about how this lesson is organized:
• Looping Basics covers tips and techniques valid for all looping devices, even the simplest single-shot/single-track models.
• Multitrack Techniques focuses on arranging and performing with advanced loopers, with an emphasis on breaking out of predictable looping.
• Digital Possibilities explores the mischief you can make when looping within a digital system, be it laptop-based or a standalone hardware rig.
Our focus is spontaneous, realtime looping. This lesson doesn’t cover such topics as integrating prerecorded loops into your performances, syncing your looper with other musicians’ time-based devices, or using your looper as a practicing tool.
With hundreds of prerecorded backing tracks, Line 6’s JM4 emphasizes practicing and jamming. It’s a single-track model, yet it’s packed with features, including XLR input, amp modeling, effects, tone controls, and a tuner.
Part 1: Looping Basics
Get on the good foot. Do you have trouble consistently creating tight, rhythmically accurate loops? It could be simple performance anxiety. Many of us tend to speed up—and tense up—as we approach a loop point. If we accelerate at the end of a phrase, the loop feels wobbly. If we strike the note immediately following the loop point a bit early, we get a glitch when the premature attack collides with the loop’s start point.If these are problems for you, make a point to relax your body and breathe fully before you click record. Some photographers recommend snapping the shutter on the exhale for increased camera stability, and the technique often works when setting loop points. Our bodies just seem to flail a bit less when we breathe out.
For all our digital dexterity, we guitarists can be terribly clumsy. This may sound silly, but can you consistently tap your foot in time while playing, even when your part doesn’t fall on the downbeat? Can you do the same with your non-dominant foot? Practicing this may help.
Boss’ RC-300 is a 3-track looper with dedicated transport controls for each loop and an integrated expression pedal. Also onboard: built-in effects, XLR mic input, and track faders.
If your looper lives on a pedalboard, make sure it occupies an ergonomic position. The less distance your foot must travel, the tighter your loops are likely to be. The same goes for altitude: The closer the switch is to the ground, the better your odds of nailing a perfect loop. Is your looper on the raised rear section of a multi-tier board? Try moving it to the front row, nearest your foot.
Also, be aware that the “touch” varies from looper to looper. Some use hard-clicking mechanical switches, while others employ soft-touch relays. Some have small switches, others larger pads. Less obvious is the fact that loopers use varying crossfade techniques to smooth loop points, and one pedal’s algorithm may simply feel more natural than another’s. Yeah, only poor craftspeople blame their tools, but it helps to have the tools that best suit you. If all else fails, try another device.
Spatial smarts. The orchestration techniques required when arranging and mixing songs apply here. For parts to have impact, you must clear away other parts that compete sonically. Try leaving rhythmic “holes” in your loops, places where other parts can peek through. (Think “call and response.”) Before adding a new layer, pause to determine the spots in the phrase that haven’t been filled yet. Avoid the automatic tendency to strike a strong downbeat precisely at the loop point. If you’re accustomed to playing solo or in a small band, it may feel strange to leave so many gaps. But once your looper starts rolling, you’re not really a soloist anymore.
The same applies to your note choices: It’s often good when layers occupy distinct registers. If, for example, you’ve just laid down a darkly thudding sixth-string bass line and are moving on to chords, it may be more effective to voice them delicately on the upper strings than to pound out fat barre chords whose low notes may obscure the bass line. If you concoct a cool part that doesn’t fit the emerging texture, consider transposing it up or down an octave. Also try leaving space within chords. For example, instead of strumming across all six strings, just pluck selected ones.
Ex. 1 features a loop whose rhythmic gaps and contrasting registers help each layer speak clearly.
High-contrast tones. We tend to like our guitar tones as fat and rich as possible, but that’s not always the best approach for looping. It’s usually more important to distinguish each tone, which can mean using tones you might normally avoid. It’s not so much a case of thinking small as thinking focused. Even if you seldom use your tone controls, try rolling off all the treble for that bass line. It may seem dark and dull at first, but it provides sonic space for parts residing in other registers. Likewise, the shrieking sound of a single-coil bridge pickup through a wah might be unbearable on its own, but a perfect choice for, say, a syncopated accent on a fourth overdub. In Ex. 2, a disparate set of tones creates a rich composite texture.
Your other pedals can help individual parts stand out. (This is one of many reasons that loopers usually reside at or near the end of your tone chain.) You may find yourself using stompbox controls in new ways. Extreme tone settings you’d normally avoid might fit as perfectly as the last jigsaw puzzle piece. Careful, though, about slathering on too much distortion, which can muddy the waters. So too can delay effects that trail on after you stop playing, or heavy-feedback phaser and flanger whose sweep points don’t align between loop phrases. Tap-tempo effects can smooth the process.
Double trouble. Unless you play with panning (discussed below in the digital section), literally doubling a part can be a bad idea. Because both parts get bounced to a single digital track, strict doubling is less likely to increase mass and impact than to produce an unattractively thick and blurry texture. On the other hand, doubling at the octave or harmonizing at other intervals can be very effective. Ex. 3 features a brutal bit-crushed riff. Instead of doubling it exactly with another distorted sound, I mirror it an octave above.
Be odd. The advanced section below focuses on making loops less predictable via multiple tracks. But here’s a rhythmic variation trick you can perform even on the simplest looper: Create a loop with an odd number of bars, and then play against it in phrases with an even bar count. In Ex. 4, I loop a three-bar pattern with a rhythmic variation in the third bar, and then play against it in four-bar phrases. The alternate rhythm falls on bar three of the first four-bar phrase, bar two of the second phrase, and bar one of the third. Voila! Even though it’s a static loop, it feels like it’s shifting.
Boomerang III (seen here on my digital pedalboard) boasts four independent tracks. The optional Side Car (sold separately) lets you access most of the device’s functions without reprogramming buttons on the main unit. It’s a powerful and ergonomic looper, but its memory is strictly volatile—once you power down, your recordings are gone.
Get off the one. Sometimes it’s effective to build from a loop that doesn’t start with a strong downbeat accent. That’s especially true if you can fake out listeners about the true location of the downbeat. In Ex. 5, for example, I commence with an offbeat reggae-style skank, which we tend to hear as a downbeat until the groove materializes to set us straight.
Alter the attack. You can add variety and help looped layers gel by varying your note attack. For example, try fading in a chord with your guitar’s volume knob or a volume pedal, or using an EBow for sustained, string-like textures, as in Ex. 6.
Explore the space. Another way to differentiate parts is to mix dry, present sounds with distant, ambient ones. Think in terms of a three-dimensional soundstage, with some parts seemingly close to the listener’s ear and other further away, as in Ex. 7.
Stop the damn looper. Sometimes the most effective looping technique is to turn everything off and play in real time for a bit, which can provide desperately needed dynamics. For example, construct a huge loop, and then pause suddenly for a quiet, clean-toned improv that gradually builds before climaxing with the return of the big loop, as in Ex. 8.
Or think shorter: Simply click off the loop on the last beat or two of a section, aerating the texture before the loop kicks back in (Ex. 9). Extra credit if you fill the gap with an unexpected new sound.
Another fun trick: If your loop starts with a powerful attack, try turning off the loops, playing solo, and then quickly flicking the loop on and off for a surprising “stab” chord, as in Ex. 10. It’s especially startling when you drop an accent somewhere other than on the downbeat.
Electro-Harmonix’s 45000 is a full-featured 4-track looper with faders for each track and the ability to store all your work. Its tabletop format makes it a favorite among vocalists and DJs, but when you add the optional foot controller (sold separately), it becomes a brilliant tool for guitarists as well.
Part 2: Multitrack Techniques
The predictability problem. The problem with loops is … they’re loops! Once they’ve cycled around a few times, listeners know what to expect. And that’s not the only predictability problem in looped music. Looped performances tend to fall into a uniform structure:1. Play awesome part.
2. Stack another awesome part. (Repeat as desired.)
3. Marvel at your glorious sound tapestry.
4. End.
Nothing wrong with that—it’s a dramatic and compelling form. But an entire set like that, with every piece steadily ramping up to maximum density before a slow fade or a hard stop? Every song shaped like an isosceles triangle tipped onto its longest side? That’s the opposite of dramatic and compelling.
The good news is, once you move up to a looper with two, three, or four tracks, you have far more ways to defy listener expectations. That’s our focus here.
Dub-wise. If your looper lets you play multiple tracks simultaneously, you can add variation by combining interlocking parts in varying configurations. On my 4-track Boomerang III, for example, I can use one channel as the master, and combine it with one other channel. In other words, I can have Loop A play along with Loop B or Loop C, but not all three together, and not B plus C. Still, that’s seven possible permutations: A alone, B alone, C alone, D alone, A + B, A + C, and A + D. A four-layer loop on a single-track sampler may sound great, but it’s static. On a multitrack, you can practically create an arrangement just by combining those four parts in shifting configurations, dub-style, as in Ex. 11.
Undo me, baby. Multitrack loopers are likelier than single-track ones to have an undo function. With undo, you can create “two loops in one” by working the undo/redo switch. You might, for example, build up a layered loop, and then switch to the stripped-down version behind a solo, as in Ex. 12.
Copy and paste. A fancier variation on the undo/redo trick above: While building a layered texture, pause early in the process to copy the loop-in-progress to a second track, and then finish creating the texture on the original track. Then you can toggle between a complex version of the section and a simpler one.
Rip your riff in two. Sometimes it works to split a part across two tracks—say, the first two bars of an eight-bar phrase on one track, and the other six bars on another. If the first two bars work on their own as a vamp, you can hang out on them for a solo section or breakdown before returning to the full eight-bar phrase, as in Ex. 13.
Big bang B sections. The biggest hurdle when playing song-like structures with loops is transitioning to a new section. Say you’ve built up a fabulous four-layer A section, and now you’re ready to build the big chorus: How do you avoid a massive energy drop when you must start with a single part? Easy—start the B section with a loud, aggressive new tone with so much impact that listeners don’t realize you’re downsizing from four layers to one (Ex. 14).
Erase while you riff. This technique requires coordination, but when it works, it’s great: If you run out of tracks mid-arrangement, but you no longer need one of your parts, try erasing it while playing over another section, freeing it for a new part.
Faded glory. If your looper has a fade function, you can create beautifully trippy endings and transitions by ducking down your loops while playing over them in real time. Having one part fade while another holds steady adds cool variation and complexity, as in Ex. 15.
There are several cool software looping programs, but Sooperlooper has the advantage of being free (though donations to support continued development are appreciated).
Part 3: Digital Possibilities
What? Isn’t all looping digital? Nowadays, pretty much, though the technique was born in the 1950s with the tape loop experiments of the so-called musique concrète composers, whose techniques were later adopted by such rock avant-gardists as the Beatles, Zappa, and Brian Eno.But I refer here to using looping within digital guitar setups, be they laptop rigs or hardware digital amp/effectors. Working in that realm opens up even more possibilities—including replacing your hardware looper with a looping plug-in such as Expert Sleepers’ Augustus Loop, the freeware SooperLooper, or Loopback, which is included in Apple’s MainStage software.
Quick-change tones. When you create tones in software, it’s usually easy to switch between preset patches, making it easier to generate high-contrast, quick-change tones. You can switch virtual amps and effects with a single click, as opposed to attempting balletic pedalboard moves. In MainStage (my performing software of choice, though I rely on a hardware looper), you can create unlimited sound snapshots and step between them using a MIDI controller pedal.
That syncing feeling. In digital rigs, it’s easy to set a global tempo for all delay and modulation effects, as opposed to adjusting multiple stompboxes from song to song. Just assign a MIDI footswitch (such as Logidy’s UMI3) as a tap-tempo control. That way, everything can wobble and echo in time, even when you change patches.
Panorama-O-Rama. If you’re recording or performing through a stereo rig and have a stereo sampler, panning can lend spaciousness to dense textures. I often assign a MIDI controller pedal to a pan pot so I can position parts within the “mix.”
Exclusively software effects. Not long ago, there were many cool effects available only in the software realm, such as impulse-response reverbs, granular delays, bit crushers, and beat slicers. Nowadays you sometimes find such effects in stompbox form, but still, migrating to digital opens the door to many mind-blowing software processors. Ex. 16 features a few cool oddballs that, as far as I know, are only accessible in software.
Sampled underfoot. Oh jeez, the trouble you can get into if you add a MIDI pickup such as Fishman’s TriplePlay. That provides access to hundreds, if not thousands, of virtual instruments and sample libraries—including drums.
Drums for days. Triggering drums via MIDI guitar can be tricky. Timing inaccuracies you’d never noticed while playing guitar can become glaringly obvious. Attempting this technique can do wonders for your sense of rhythm, though you may find yourself making fewer drummer jokes after walking a mile or two in those big clown shoes.
Some tips:
• Set your software’s latency as low as possible (the fastest setting before you encounter audio glitches). The exact setting depends on your computer’s processor speed. On a recent model Mac Pro, for example, I can run sessions at a swift 64 samples. At that speed, you can’t really hear a delay between string and sound, though you can often feel it, especially at faster tempos. Getting solid drum grooves requires practice.
• Most MIDI drum kits follow a standard note assignment, with kick assigned to MIDI note C1, snare to C2, hat to F#1/A#1, and so on. However, the lowest note on a standard-tuned guitar is E1, so you must transpose. Most samplers and virtual drum kits let you reassign drum voices to different note triggers, but instead of moving sounds individually, I recommend transposing everything up two octaves so the kick falls on C3 (equivalent to your second string, first fret), snare on D3, etc. DAWs perform this feat in varying ways. In Logic and MainStage, for example, you change the input channel’s MIDI transpose parameter from zero to -24, representing two octaves. That way, when you finger the note C3, the sampler plays the kick assigned to C1, and so on. Now you can play most software drum kits using the same positions and fingerings. Bonus benefit: MIDI pickups tend to track faster on high strings because skinny wires settle into a definitive pitch more quickly than fat strings.
• YouTube videos prove that some keyboardists and guitarists have developed amazing “fake drum” skills. But beware of the “uncanny valley”—a term used in robotics to describe the revulsion we instinctively feel when artificial human features are almost, but not quite, accurate. Most of us would rather interact with a robot that has stylized features than a super-realistic one that’s still clearly a robot. When mimicking a drum kit, sometimes it’s better to simplify—or even just imply—drum parts, rather than attempting to mimic every nuance of a human performance. Not-quite humans are creepy. So are some not-quite-human MIDI drum performances.
The pseudo-drums in Ex. 17 and Ex. 18 aren’t prefab loops—they’re all performed note-for-note in real time and then looped, using the two-octave transposition trick.
Back it up. While some loopers let you create backward loops, the forward/backward status is usually global for all tracks. For example, in order to add a reverse solo to a running loop, you must reverse all the loops, play the solo forward, and then reverse the direction again for all parts. It may be more efficient to use a reverse-delay plug-in, such as Tru-Tape Delay in Apple’s Logic and MainStage, or Psychedelay in Native Instruments’ Guitar Rig. A backward Tru-Tape Delay solo appears 45 seconds into Ex. 19
Steal from EDM. Try integrating electronic dance music techniques, like using synth swells, risers, and stingers to add motion and momentum to otherwise static loops. For example, inserting a synth crescendo a bar or two before switching tracks can make transitions more exciting, as in Ex. 20 at the 01:20 mark.
Loopaholics, unite! I hope you find some of these ideas useful. And if you’ve developed cool looping techniques of your own, please share them with your fellow loopaholics in the comments section. Happy looping … looping … looping …
Three Lilliputian Loopers Reviewed
The rise of the compact, entry-level looper is one of the most exciting pedal trends in recent memory. Increasingly plentiful in the last two years, these devices not only make looping more accessible from a budgetary standpoint, but they’ve demystified a tool and process that has probably looked a bit geeky to a lot of casual and traditional players.
The entry-level loopers showcased here are a little like economy cars. They’re simple, they’re cheap, and in many fundamental ways they’re very similar. Still, each has its merits that will appeal to different kinds of players. These aren’t the only compact loopers out there. Electro-Harmonix recently released the 360 Nano looper, and we’ve reviewed both of TC Electronic’s excellent Ditto loopers. Here’s what’s most appealing about all these units: They don’t require a 30-page manual. And despite their simplicity, they can deliver a wealth of real musical surprises.
Hotone Wally
Throw any of Hotone’s tiny stompboxes in a roundup and it will probably take the prize for cutest pedal in the mix. That’s certainly the case with the Wally looper. You could easily mistake this little yellow dude for a Matchbox car and toss it into your kid’s toy bin if you weren’t careful. But you’d be quick to miss the simple functionality of the microscopic looper if you did. The Wally is a breeze to use, relying on conventional one-step-to-record, one-step-to-play, one-step-to-overdub, two-step-to-stop functionality. The only operating challenge intrinsic to the Hotone comes from the top-mount placement of the loop level control, which makes adjustments with your sneaker more difficult.
Switching is immediate and easy to time just right, and you can overdub limitlessly right up to the memory capacity (which tops out at about 15 minutes worth of captured sound). The record level function lets you track layers of varying volume when stacking loops, and if you’re clever, this layering flexibility lets you really control the complexity of a loop composition. But the most interesting function on the Wally is the tempo control, which will slow and lower the pitch of your loop or speed it up and raise the pitch. While its practical applications may be limited, the tempo control lends a cool dose of freaky potential to a looper that’s super-practical in terms of size and function, and uncommonly potent if you’re an experimentalist on a budget. —Charles Saufley
Ratings
Pros:
Super small. Super simple. Built like a little rock.
Cons:
Might be so small you lose it in your gig bag. Hard to adjust looper level on the fly.
Street:
$89
Hotone Wally
hotoneaudio.com
Ease of Use:
Build/Design:
Value:
DigiTech JamMan Express XT
The name JamMan is synonymous with looping, so DigiTech’s contribution to this compact category—the JamMan Express XT—is no real surprise. The original JamMan was a hit, in part, for the quality with which it recorded and played back loops. The Express XT makes no concessions on this front. It converts audio at 24 bit and samples at 44.1 kHz, which means that unless you have the ears of some hyper-auditory alien race, you won’t be griping about fidelity. You won’t complain about operating the Express XT either. Recording, overdubbing, stopping a loop, and clearing a loop are all controlled via the same one-tap, two-tap, and hold actions that have become a standard for simple loopers.
The Express XT is clearly designed with stage use in mind. The loop level knob is big enough to adjust with your foot and offset for easy access. The individual colored LEDs that indicate record, overdub, and play modes are bright and logically arrayed. Other features geared to more experienced loop aficionados include the JamSync function, which lets you sync loops of different lengths from two Express XTs or other JamMan loopers. The stereo I/Os help make the Express XT capable of huge soundscapes—especially when you add a second instrument and amplifier. —Charles Saufley
Ratings
Pros:
Stage- and performance-friendly controls and I/O features. High fidelity. Can run on 9V battery.
Cons:
Short battery life.
Street:
$99
DigiTech JamMan Express XT
digitech.com
Boss RC-1 Loop Station
Like DigiTech, Boss is a venerable player in the looping universe. The original LoopStation is among the standard bearers in the category, and it has spawned smaller and simpler cousins of late. The newest and simplest and most affordable is the RC-1. Like most Boss pedals, it feels stout, sturdy, and destined to live on your pedalboard until it’s a filthy beer-and-dust-encrusted vintage specimen. The RC-1 uses Boss’ classic switching mechanism, which can feel just a hair less precise and immediate than other looper switches, though it almost never translates to an ill-timed loop maneuver. A lot of players love the touch of the Boss switch for looping, and it pays to try one out to see how it suits your own sense of touch.
Elsewhere the Boss is brimming with performance-oriented features. The loop level knob is offset so you can make quick adjustments with your foot. And the unique LED light wheel is a clever tool that’s illuminating in two ways: Not only does it indicate mode, but it also offers a visual representation of loop length and start point. The latter function can be a valuable asset when stacking loops amid the cacophony of a band. —Charles Saufley
Ratings
Pros:
Sturdy enclosure. Practical and clever status/loop time light wheel.
Cons:
Some players might find the switching a bit vague.
Street:
$129
Boss RC-1 Loop Station
bossus.com
Day 4 of Stompboxtober brings a chance to win a pedal from TWA: The Chemical-Z! Don’t miss out—enter now and return tomorrow for more!
TWA CHEMICAL-Z
Roy Z signature overdrive pedal designed by TubeScreamer creator Susumu Tamura. Inspired by Maxon OD808, OD808X, and APEX808 circuits, Chemical-Z features the "Magic" IC used in APEX808 for less compression & more even frequency response than a standard 808. Increased output level. Two footswitch-selectable clipping modes - normal & hot.
Intermediate
Intermediate
• Learn classic turnarounds.
• Add depth and interest to common progressions.
• Stretch out harmonically with hip substitutions.
Get back to center in musical and ear-catching ways.
A turnaround chord progression has one mission: It allows the music to continue seamlessly back to the beginning of the form while reinforcing the key center in a musically interesting way. Consider the last four measures of a 12-bar blues in F, where the bare-bones harmony would be C7-Bb7-F7-F7 (one chord per measure). With no turn around in the last two measures, you would go back to the top of the form, landing on another F7. That’s a lot of F7, both at the end of the form, and then again in the first four bars of the blues. Without a turnaround, you run the risk of obscuring the form of the song. It would be like writing a novel without using paragraphs or punctuation.
The most common turnaround is the I-VI-ii-V chord progression, which can be applied to the end of the blues and is frequently used when playing jazz standards. Our first four turnarounds are based on this chord progression. Furthermore, by using substitutions and chord quality changes, you get more mileage out of the I-VI-ii-V without changing the basic functionality of the turnaround itself. The second group of four turnarounds features unique progressions that have been borrowed from songs or were created from a theoretical idea.
In each example, I added extensions and alterations to each chord and stayed away from the pure R-3-5-7 voicings. This will give each chord sequence more color and interesting voice leading. Each turnaround has a companion solo line that reflects the sound of the changes. Shell voicings (root, 3rd, 7th) are played underneath so that the line carries the sound of the written chord changes, making it easier to hear the sound of the extensions and alterations. All examples are in the key of C. Let’s hit it.
The first turnaround is the tried and true I-VI-ii-V progression, played as Cmaj7-A7-Dm7-G7. Ex. 1 begins with C6/9, to A7(#5), to Dm9, to G7(#5), and resolves to Cmaj7(#11). By using these extensions and alterations, I get a smoother, mostly chromatic melodic line at the top of the chord progression.
Ex. 2 shows one possible line that you can create. As for scale choices, I used C major pentatonic over C6/9, A whole tone for A7(#5), D Dorian for Dm9, G whole tone for G7(#5), and C Lydian for Cmaj7(#11) to get a more modern sound.
The next turnaround is the iii-VI-ii-V progression, played as Em7-A7-Dm7-G7 where the Em7 is substituted for Cmaj7. The more elaborate version in Ex. 3 shows Em9 to A7(#9)/C#, to Dm6/9, to G9/B, resolving to Cmaj7(add6). A common way to substitute chords is to use the diatonic chord that is a 3rd above the written chord. So, to sub out the I chord (Cmaj7) you would use the iii chord (Em7). By spelling Cmaj7 = C-E-G-B and Em7 = E-G-B-D, you can see that these two chords have three notes in common, and will sound similar over the fundamental bass note, C. The dominant 7ths are in first inversion, but serve the same function while having a more interesting bass line.
The line in Ex. 4 uses E Dorian over Em9, A half-whole diminished over A7(#9)/C#, D Dorian over Dm6/9, G Mixolydian over G9/B, and C major pentatonic over Cmaj7(add6). The chord qualities we deal with most are major 7, dominant 7, and minor 7. A quality change is just that… changing the quality of the written chord to another one. You could take a major 7 and change it to a dominant 7, or even a minor 7. Hence the III-VI-II-V turnaround, where the III and the VI have both been changed to a dominant 7, and the basic changes would be E7-A7-D7-G7.
See Ex. 5, where E7(b9) moves to A7(#11), to D7(#9) to G7(#5) to Cmaj9. My scale choices for the line in Ex. 6 are E half-whole diminished over E7(#9), A Lydian Dominant for A7(#11), D half-whole diminished for D7(#9), G whole tone for G7(#5), and C Ionian for Cmaj9.
Ex. 7 is last example in the I-VI-ii-V category. Here, the VI and V are replaced with their tritone substitutes. Specifically, A7 is replaced with Eb7, and G7 is replaced with Db7, and the basic progression becomes Cmaj7-Eb7-Dm7-Db7. Instead of altering the tritone subs, I used a suspended 4th sound that helped to achieve a diatonic, step-wise melody in the top voice of the chord progression.
The usual scales can be found an Ex. 8, where are use a C major pentatonic over C6/9, Eb Mixolydian over Eb7sus4, D Dorian over Dm11, Db Mixolydian over Db7sus4, and once again, C Lydian over Cmaj7(#11). You might notice that the shapes created by the two Mixolydian modes look eerily similar to minor pentatonic shapes. That is by design, since a Bb minor pentatonic contains the notes of an Eb7sus4 chord. Similarly, you would use an Ab minor pentatonic for Db7sus4.
The next four turnarounds are not based on the I-VI-ii-V chord progression, but have been adapted from other songs or theoretical ideas. Ex. 9 is called the “Backdoor” turnaround, and uses a iv-bVII-I chord progression, played as Fm7-Bb7-Cmaj7. In order to keep the two-bar phrase intact, a full measure of C precedes the actual turnaround. I was able to compose a descending whole-step melodic line in the top voice by using Cmaj13 and Cadd9/E in the first bar, Fm6 and Ab/Bb in the second bar, and then resolving to G/C. The slash chords have a more open sound, and are being used as substitutes for the original changes. They have the same function, and they share notes with their full 7th chord counterparts.
Creating the line in Ex. 10 is no more complicated than the other examples since the function of the chords determines which mode or scale to use. The first measure employs the C Ionian mode over the two Cmaj chord sounds. F Dorian is used over Fm6 in bar two. Since Ab/Bb is a substitute for Bb7, I used Bb Mixolydian. In the last measure, C Ionian is used over the top of G/C.
The progression in Ex. 11 is the called the “Lady Bird” turnaround because it is lifted verbatim from the Tadd Dameron song of the same name. It is a I-bIII-bVI-bII chord progression usually played as Cmaj7-Eb7-Abmaj7-Db7. Depending on the recording or the book that you check out, there are slight variations in the last chord but Db7 seems to be the most used. Dressing up this progression, I started with a different G/C voicing, to Eb9(#11), to Eb/Ab (subbing for Abmaj7), to Db9(#11), resolving to C(add#11). In this example, the slash chords are functioning as major seventh chords.
As a result, my scale choices for the line in Ex. 12 are C Ionian over G/C, Eb Lydian Dominant over Eb9(#11), Ab Ionian over Eb/Ab, Db Lydian Dominant over Db9(#11), and C Lydian over C(add#11).
The progression in Ex. 13 is called an “equal interval” turnaround, where the interval between the chords is the same in each measure. Here, the interval is a descending major 3rd that creates a I-bVI-IV-bII sequence, played as Cmaj7-Abmaj7-Fmaj7-Dbmaj7, and will resolve a half-step down to Cmaj7 at the top of the form. Since the interval structure and chord type is the same in both measures, it’s easy to plane sets of voicings up or down the neck. I chose to plane up the neck by using G/C to Abmaj13, then C/F to Dbmaj13, resolving on Cmaj7/E.
The line in Ex. 14 was composed by using the notes of the triad for the slash chord and the Lydian mode for the maj13 chords. For G/C, the notes of the G triad (G-B-D) were used to get an angular line that moves to Ab Lydian over Abmaj13. In the next measure, C/F is represented by the notes of the C triad (C-E-G) along with the root note, F. Db Lydian was used over Dbmaj13, finally resolving to C Ionian over Cmaj7/E. Since this chord progression is not considered “functional” and all the chord sounds are essentially the same, you could use Lydian over each chord as a way to tie the sound of the line together. So, use C Lydian, Ab Lydian, F Lydian, Db Lydian, resolving back to C Lydian.
The last example is the “Radiohead” turnaround since it is based off the chord progression from their song “Creep.” This would be a I-III-IV-iv progression, and played Cmaj7-E7-Fmaj7-Fm7. Dressing this one up, I use a couple of voicings that had an hourglass shape, where close intervals were in the middle of the stack.
In Ex. 15 C6/9 moves to E7(#5), then to Fmaj13, to Fm6 and resolving to G/C. Another potential name for the Fmaj13 would be Fmaj7(add6) since the note D is within the first octave. This chord would function the same way, regardless of which name you used.
Soloing over this progression in Ex. 16, I used the C major pentatonic over C6/9, E whole tone over E7(#5), F Lydian over Fmaj13, and F Dorian over Fm6. Again, for G/C, the notes of the G triad were used with the note E, the 3rd of a Cmaj7 chord.
The main thing to remember about the I-VI-ii-V turnaround is that it is very adaptable. If you learn how to use extensions and alterations, chord substitutions, and quality changes, you can create some fairly unique chord progressions. It may seem like there are many different turnarounds, but they’re really just an adaptation of the basic I-VI-ii-V progression.
Regarding other types of turnarounds, see if you can steal a short chord progression from a pop tune and make it work. Or, experiment with other types of intervals that would move the chord changes further apart, or even closer together. Could you create a turnaround that uses all minor seventh chords? There are plenty of crazy ideas out there to work with, and if it sounds good to you, use it!
Many listeners and musicians can tell if a bass player is really a guitarist in disguise. Here’s how you can brush up on your bass chops.
Was bass your first instrument, or did you start out on guitar? Some of the world’s best bass players started off as guitar players, sometimes by chance. When Stuart Sutcliffe—originally a guitarist himself—left the Beatles in 1961, bass duties fell to rhythm guitarist Paul McCartney, who fully adopted the role and soon became one of the undeniable bass greats.
Since there are so many more guitarists than bassists—think of it as a supply and demand issue—odds are that if you’re a guitarist, you’ve at least dabbled in bass or have picked up the instrument to fill in or facilitate a home recording.
But there’s a difference between a guitarist who plays bass and one who becomes a bass player. Part of what’s different is how you approach the music, but part of it is attitude.
Many listeners and musicians can tell if a bass player is really a guitarist in disguise. They simply play differently than someone who spends most of their musical time embodying the low end. But if you’re really trying to put down some bass, you don’t want to sound like a bass tourist. Real bassists think differently about the rhythm, the groove, and the harmony happening in each moment.
And who knows … if you, as a guitarist, thoroughly adopt the bassist mindset, you might just find your true calling on the mightiest of instruments. Now, I’m not exactly recruiting, but if you have the interest, the aptitude, and—perhaps most of all—the necessity, here are some ways you can be less like a guitarist who plays bass, and more like a bona fide bass player.
Start by playing fewer notes. Yes, everybody can see that you’ve practiced your scales. But at least until you get locked in rhythmically, use your ears more than your fingers and get a sense of how your bass parts mesh with the other musical elements. You are the glue that holds everything together. Recognize that you’re at the intersection of rhythm and harmony, and you’ll realize foundation beats flash every time.“If Larry Graham, one of the baddest bassists there has ever been, could stick to the same note throughout Sly & the Family Stone’s ‘Everyday People,’ then you too can deliver a repetitive figure when it’s called for.”
Focus on that kick drum. Make sure you’re locked in with the drummer. That doesn’t mean you have to play a note with every kick, but there should be some synchronicity. You and the drummer should be working together to create the rhythmic drive. Laying down a solid bass line is no time for expressive rubato phrasing. Lock it up—and have fun with it.
Don’t sleep on the snare. What does it feel like to leave a perfect hole for the snare drum’s hits on two and four? What if you just leave space for half of them? Try locking the ends of your notes to the snare’s backbeat. This is just one of the ways to create a rhythmic feel together with the drummer, so you produce a pocket that everyone else can groove to.
Relish your newfound harmonic power. Move that major chord root down a third, and now you have a minor 7 chord. Play the fifth under a IV chord and you have a IV/V (“four over five,” which fancy folks sometimes call an 11 chord). The point is to realize that the bottom note defines the harmony. Sting put it like this: “It’s not a C chord until I play a C. You can change harmony very subtly but very effectively as a bass player. That’s one of the great privileges of our role and why I love playing bass. I enjoy the sound of it, I enjoy its harmonic power, and it’s a sort of subtle heroism.”
Embrace the ostinato. If the song calls for playing the same motif over and over, don’t think of it as boring. Think of it as hypnotic, tension-building, relentless, and an exercise in restraint. Countless James Brown songs bear this out, but my current favorite example is the bass line on the Pointer Sisters’ swampy cover of Allen Toussaint “Yes We Can Can,” which was played by Richard Greene of the Hoodoo Rhythm Devils, aka Dexter C. Plates. Think about it: If Larry Graham, one of the baddest bassists there has ever been, could stick to the same note throughout Sly & the Family Stone’s “Everyday People,” then you too can deliver a repetitive figure when it’s called for.
Be supportive. Though you may stretch out from time to time, your main job is to support the song and your fellow musicians. Consider how you can make your bandmates sound better using your phrasing, your dynamics, and note choices. For example, you could gradually raise the energy during guitar solos. Keep that supportive mindset when you’re offstage, too. Some guitarists have an attitude of competitiveness and even scrutiny when checking out other players, but bassists tend to offer mutual support and encouragement. Share those good vibes with enthusiasm.
And finally, give and take criticism with ease. This one’s for all musicians: Humility and a sense of helpfulness can go a long way. Ideally, everyone should be working toward the common goal of what’s good for the song. As the bass player, you might find yourself leading the way.Fuchs Audio introduces the ODH Hybrid amp, featuring a True High Voltage all-tube preamp and Ice Power module for high-powered tones in a compact size. With D-Style overdrive, Spin reverb, and versatile controls, the ODH offers exceptional tone shaping and flexibility at an affordable price point.
Fuchs Audio has introduced their latest amp the ODH © Hybrid. Assembled in USA.
Featuring an ODS-style all-tube preamp, operating at True High Voltage into a fan-cooled Ice power module, the ODH brings high-powered clean and overdrive tones to an extremely compact size and a truly affordable price point.
Like the Fuchs ODS amps, the ODH clean preamp features 3-position brite switch, amid-boost switch, an EQ switch, high, mid and low controls. The clean preamp drives theoverdrive section in D-Style fashion. The OD channel has an input gain and outputmaster with an overdrive tone control. This ensures perfect tuning of both the clean andoverdrive channels. A unique tube limiter circuit controls the Ice Power module input.Any signal clipping is (intentionally) non-linear so it responds just like a real tube amp.
The ODH includes a two-way footswitch for channels and gain boost. A 30-second mute timer ensures the tubes are warmed up before the power amp goes live. The ODH features our lush and warm Spin reverb. A subsonic filter eliminates out-of-band low frequencies which would normally waste amplifier power, which assures tons of clean headroom. The amp also features Accent and Depth controls, allowing contouring of the high and low response of the power amp section, to match speakers, cabinets andenvironments. The ODH features a front panel fully buffered series effects loop and aline out jack, allowing for home recording or feeding a slave amp. A three-position muteswitch mutes the amp, the line out or mute neither.
Built on the same solid steel chassis platform as the Fuchs FB series bass amps, the amps feature a steel chassis and aluminum front and rear panels, Alpha potentiometers, ceramic tube sockets, high-grade circuit boards and Neutrik jacks. The ICE power amp is 150 watts into 8 ohms and 300 watts into 4 ohms, and nearly 500 watts into 2.65 ohms (4 and8 ohms in parallel) and operates on universal AC voltage, so it’s fully globallycompatible. The chassis is fan-cooled to ensure hours of cool operation under any circumstances. The all-tube preamp uses dual-selected 12AX7 tubes and a 6AL5 limiter tube.
MAP: $ 1,299
For more information, please visit fuchsaudiotechnology.com.