How modern digital music formats are literally removing content from our songs
By virtue of the fact that you’re reading this, you fall into a very specific demographic: music geek. Have you ever wondered why music means so much to us? Why do we spend countless hours listening to music, playing music, buying gear—essentially chasing the dragon of a music addiction? Sure, you’ve read those moronic interviews with rockers who claim, “I started playing guitar to get girls,” but these flippant clichés ring false; she doth protest too much. We play guitar because of the way music makes us feel. We heard The Beatles or Zep or Green Day and wanted to get closer to that feeling, so we picked up the guitar. You can blame our addiction on our limbic system.
The limbic system, one of the oldest parts of our brain, manages our “fight or flight” chemicals. Sound is one of the strongest triggers for the limbic system, moreso than sight. When our primitive ancestors sat in their caves and heard a twig break, their limbic system kicked in, asking “threat or no threat?” assessing the world to insure survival. Through natural selection, those with a more highly developed limbic system lived to breed and pass along those genes to us, their guitar-playing great, great, great, great grandchildren.
In addition to “fight or flight,” the limbic system supports a variety of functions, including emotion, by influencing the endocrine and autonomic nervous systems, which interconnect with the brain’s pleasure center (think sex and recreational drugs). In short, sound can slip through the back door of our brains through the limbic system and stimulate us in a way that sex or drugs would, which explains why sex, drugs and rock ‘n’ roll are so often linked together. When we listen to music, we experience something that affects us on a profound chemical level, straight into our limbic system.
Why does this matter to gear geeks like us? Neurotransmitters only respond after stimulus reaches a certain threshold. For example, the rods in your eyes, which are responsible for seeing shapes, have a lower threshold than the cones, which see color. That’s why when it begins to grow dark you can still make out shapes but can’t recognize color. A friend of mine, Craig Oxford of High Emotion Audio, maintains that there is a threshold of sound quality that stimulates our limbic system: poor-quality sound will be heard but will not give us the emotional response that high-quality sound will. Oxford maintains that the music business has stalled since the heyday of the LP because MP3s do not have the content to stimulate our limbic system. Because an MP3 contains less than 90 percent of the information, our bodies notice even if our ears do not. We hear and even enjoy the lyrics and the melody, but we do not get the high. Although music is more available than ever, people don’t listen to it like they used to, sitting around the old hi-fi for hours, because our bodies are not reacting to this emotionally depleted content. Modern technology gives us an imitation of music while stealing the emotional subtext of music bit by megabit.
One could argue that part of the phenomenal success of games like Rock Band and Guitar Hero may stem from the fact that players are listening to music at 24 bits rather than 16 bits for CDs, or a tiny fraction of that for MP3s. (an average of 33 megabytes compared to an MP3’s 0.94 megabytes). Guitar Hero I and II have grossed $360 million since the first game came out in 2005, much more than any album released in the same period. Ask Metallica. The word is they much prefer the sound of their work at 24 bits from a game compared to 16 from a CD.
Look at MTV and VH1. They were built solely on music, with the added bonus of a visual stimulus; however, the audience lost the limbic stimulus because of the poor music reproduction of television. Today, these formerly music networks rarely play music videos, because music videos—depleted of the emotional content of music—could not hook their audiences for long periods of time. It’s no surprise that MTV rejoined the music business by purchasing Harmonix, the creator of Guitar Hero, for $175 million in 2006.
Where does this leave us? Oxford has designed incredible speakers that make you feel like you’re in the room with the music as it’s being made, but they are still limited by a poor source. He’s now working on a device that will re-imbue lackluster MP3s with the missing data that will trick our bodies into feeling music again. Other companies are joining the race to make music feel right. Interestingly enough, with all of the technological advances, many of us are stepping back rather than forward for our music buzz: LP sales are up and more people play guitar than ever. Personally, I’m going to reward myself as soon as I finish this column (and possibly torture my sweet wife), with a long, self-indulgent guitar jam all by my lonesome, chasing the dragon of a music buzz that first hooked me in my parents’ basement when I was in eighth grade.
John Bohlinger
John is a Nashville guitar slinger who works primarily in television, and has recorded and toured with over 30 major label artists. His songs and playing can be heard in major motion pictures, major label releases and literally hundreds of television drops. Visit him at: youtube.com/user/johnbohlinger or facebook.com/johnbohlinger
From his first listen, Brendon Small has been a lifetime devotee and thrash-metal expert, so we invited him to help us break down what makes Slayer so great.
Slayer guitarists Kerry King and Jeff Hanneman formed the original searing 6-string front line of the most brutal band in the land. Together, they created an aggressive mood of malcontent with high-velocity thrash riffs and screeching solos that’ll slice your speaker cones. The only way to create a band more brutal than Slayer would be to animate them, and that’s exactly what Metalocalypse (and Home Movies) creator Brendon Small did.
From his first listen, Small has been a lifetime devotee and thrash-metal expert, so we invited him to help us break down what makes Slayer so great. Together, we dissect King and Hanneman’s guitar styles and list their angriest, most brutal songs, as well as those that create a mood of general horribleness.
This episode is sponsored by EMG Pickups.
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Katana-Mini X is designed to deliver acclaimed Katana tones in a fun and inspiring amp for daily practice and jamming.
Evolving on the features of the popular Katana-Mini model, it offers six versatile analog sound options, two simultaneous effects, and a robust cabinet for a bigger and fuller guitar experience. Katana-Mini X also provides many enhancements to energize playing sessions, including an onboard tuner, front-facing panel controls, an internal rechargeable battery, and onboard Bluetooth for streaming music from a smartphone.
While its footprint is small, the Katana-Mini X sound is anything but. The multi-stage analog gain circuit features a sophisticated, detailed design that produces highly expressive tones with immersive depth and dimension, supported by a sturdy wood cabinet and custom 5-inch speaker for a satisfying feel and rich low-end response. The no-compromise BOSS Tube Logic design approach offers full-bodied sounds for every genre, including searing high-gain solo sounds and tight metal rhythm tones dripping with saturation and harmonic complexity.
Katana-Mini X features versatile amp characters derived from the stage-class Katana amp series. Clean, Crunch, and Brown amp types are available, each with a tonal variation accessible with a panel switch. One variation is an uncolored clean sound for using Katana-Mini X with an acoustic-electric guitar or bass. Katana-Mini X comes packed with powerful tools to take music sessions to the next level. The onboard rechargeable battery provides easy mobility, while built-in Bluetooth lets users jam with music from a mobile device and use the amp as a portable speaker for casual music playback.
For quiet playing, it’s possible to plug in headphones and enjoy high-quality tones with built-in cabinet simulation and stereo effects. Katana-Mini X features a traditional analog tone stack for natural sound shaping using familiar bass, mid, and treble controls. MOD/FX and REV/DLY sections are also on hand, each with a diverse range of Boss effects and fast sound tweaks via single-knob controls that adjust multiple parameters at once. Both sections can be used simultaneously, letting players create combinations such as tremolo and spring reverb, phaser and delay, and many others.
Availability & Pricing The new BOSS Katana-Mini X will be available for purchase at authorized U.S. Boss retailers in December for $149.99. For the full press kit, including hi-res images, specs, and more, click here. To learn more about the Katana-Mini X Guitar Amplifier, visit www.boss.info.
The in-demand New York-based musician and singer shares how she became one of the music industry’s buzziest bass players.
At 26, Blu DeTiger is the youngest musician ever to have a signature Fender bass guitar. The Fender Limited Player Plus x Blu DeTiger Jazz Bass, announced in September, pays tribute to the bassist and singer’s far-reaching impact and cultural sway. She’s played with Caroline Polachek, Bleachers, FLETCHER, Olivia Rodrigo, and more, and released her own LP in March 2024. In 2023, Forbes feature her on their top 30 Under 30 list of musicians. So how did DeTiger work her way to the top?
DeTiger opens up on this episode of Wong Notes about her career so far, which started at a School of Rock camp at age seven. That’s where she started performing and learning to gig with others—she played at CBGB’s before she turned 10. DeTiger took workshops with Victor Wooten at Berklee followed and studied under Steven Wolf, but years of DJing around New York City, which hammered in the hottest basslines in funk and disco, also imprinted on her style. (Larry Graham is DeTiger’s slap-bass hero.)
DeTiger and Wong dish on the ups and downs of touring and session life, collaborating with pop artists to make “timeless” pop songs, and how to get gigs. DeTiger’s advice? “You gotta be a good hang.”
Wong Notes is presented by DistroKid.
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Trey Anastasio unveils plans for a special solo acoustic run starting in March, 2025.
The tour gets underway March 8, 2025 at Springfield, MA’s Symphony Hall and then visits US theatres and concert halls through early April. Real-time presales begin Wednesday, December 4 exclusively via treytickets.shop.ticketstoday.com. All remaining tickets will go on sale to the general public on Friday, December 6 – please check venues for on-sale times. For complete details, please see trey.com/tour.
TREY ANASTASIO - SOLO ACOUSTIC TOUR 2025
MARCH
8 – Springfield, MA – Symphony Hall
9 – Boston, MA – Wang Theatre at Boch Center
11 – Wilkes-Barre, PA – The F.M. Kirby Center
12 - Rochester, NY - Kodak Hall at Eastman Theatre
14 – Columbus, OH – Mershon Auditorium
15 – Milwaukee, WI – Riverside Theater
16 – Nashville, IN – Brown County Music Center
18 – Chicago, IL – Orchestra Hall
19 – Kansas City, MO – Uptown Theatre
21 – New Orleans, LA – Saenger Theatre
22 – Birmingham, AL – Alabama Theatre
23 – Nashville, TN – Ryman Auditorium
26 – Orlando, FL – Walt Disney Theater at Dr. Phillips Center for the Performing Arts
28 – Clearwater, FL – Ruth Eckerd Hall
29 – Savannah, GA – Johnny Mercer Theatre
30 – Charleston, SC – Gaillard Auditorium
APRIL
1 – Knoxville, TN – Tennessee Theatre
2 – Greenville, SC - Peace Concert Hall
4 – Washington, DC – Warner Theatre
5 - Red Bank, NJ - Count Basie Center for the Arts
More info: TREY.COM.