Looking to multiply your DAW’s effects options? Here are 14 possibilities to consider for coloring and expanding the spectrum of your recordings.
Sure, DAWs come with their own stock effects plugins, but there’s an entire universe of other options available. Some can be individually downloaded, some come in packages, some are good all-around workhorses, and others recreate treasured sonic aspects of vintage gear—even from specific, history-making studios.
If you’ve been recording in your home studio, you know that having the right effects plugins can make your track-cutting, mixing, and production pop. But trying to keep up with what’s out there? Well, let’s just say option fatigue is real.
We’re lucky. As Nashville-based producer-engineers who are also instructors at Belmont University in the Audio Engineering Technology program, we see and—more importantly—hear and use a lot of effects plugins. And while this article is by no means definitive, we are about to present you with an array of choices from the five essential plugin food groups—modulation (chorus, phasing, tremolo, vibrato), time-based (delay and reverb), spectral (EQ and panning), dynamic (compression, limiters, etc.), and filter (low-pass, high-pass, band-pass)—that you might consider investigating to fortify your recording diet. All of these will be easy to work with as long as you’re comfortable with your DAW, and all are compatible with Mac and PC operating systems.
Modulation
You’ve been hearing these effects all your life, in many of your favorite recordings, but there’s nothing quite like getting your hands on the controls of a wealth of modulation options to spice up your sonic menu. We suggest checking out the following.
• IK Multimedia MixBox ($79–$199 street, as well as a free version): One of our favorite go-to plugins is MixBox from IK Multimedia. From both a production and mixing workflow, the creative and sonic possibilities of this 500-series-style plugin are endless! On the topic of modulation effects, in addition to the standards (chorus, phase, tremolo, and vibrato), MixBox offers a unique selection of processors that include AM/FM modulators, Auto Pan, and Slicer. As the name suggests, the Slicer module works great for adding rhythmic slices and random patterns to your audio tracks. I’ve found that using the combination of the Pattern and Freq parameters allows for endless control of rhythmic and tonal variation when used with synth leads, etc. Altogether, this package offers up to 70 effects and processors.
• Eventide TriceraChorus Vintage Tri-Chorus ($99 street): When you think of the chorus effect, songs such as “Every Breath You Take,” “Come As You Are,” and the classic guitar intro to “Run To You” by Bryan Adams will immediately come to mind. This versatile plugin takes on the famed Tri-Stereo chorus, used on sessions by Steve Lukather and Michael Landau, and offers a wide variety of presets and features that can be used on guitar, bass, vocal, keys, and synthesizers to achieve the signature watery/lush and chorale effect.
“You’ve been hearing these effects all your life, in many of your favorite recordings.”
• Soundtoys PhaseMistress Analog Phase Shifter ($99 street): Phase shifting is an essential effect that has been used as a creative layer on numerous recordings over the decades, starting with Jimi Hendrix. And, of course, there’s the opening riff of Van Halen’s “Ain’t Talkin’ ’Bout Love.” The PhaseMistress, whose name alludes to the Maestro Phase Shifter and the EHX Electric Mistress, is a versatile processor that allows you to dial in a variety of sounds that are modeled after the same analog pedals that guitar giants such as Jimi, EVH, and David Gilmour used. With all DSP plugins these days, we’re seeing more additional processing and signal chains. An added feature that really sets the PhaseMistress apart is the analog-style algorithms (Clean, Fat, Squash, Dirt, Crunch, Shred, and Pump) that also add a touch of saturation and compression to the signal you are working with.
Time-Based
These delay and reverb effects can lead you to wide sonic vistas and otherworldly locales, as well as classic guitar tones—creating depth and dimension, and enhancing the spatial impression of a mix.
• Eventide ShimmerVerb ($99 street): We love experimenting with different types of time-based effects for creative effect and spatial cohesion. For creating ambient and ethereal spatial texture, one of our favorite digital reverbs is the ShimmerVerb, a reverb plugin with parallel pitch shifters. The presets alone sound great, and there’s a wide variety of dreamy tones that can work perfectly for both live and recording situations. One of our go-to recording setups is running a Fender Strat with a Lollar Imperial pickup in the bridge through a ’65 Deluxe emulation with a slight touch of tremolo and the ShimmerVerb’s Radiant Caverns setting. Sublime!
• IK Multimedia T-RackS Sunset Sound Studio Reverb ($149 street): To our thinking, the Sunset Sound Studio Reverb should be in every mixing engineer’s toolbox. Based on the hardware at the historic Sunset Sound Studio in Los Angeles, this processor works great across many instruments and musical genres. The plugin offers seven different reverb types that include Chamber, Live Room, ISO Booth, Plate/Spring, and Studios 1, 2, and 3. What sets this reverb plugin apart from others is the ability to control the stereo image of the reverb width.
“One of our go-to recording setups is running a Fender Strat with a Lollar Imperial pickup in the bridge through a ’65 Deluxe emulation with a slight touch of tremolo and the ShimmerVerb’s Radiant Caverns setting.”
• Waves Abbey Road Reverb Plates ($35 street): Of course, whenever you hear the name Abbey Road, you think of the Beatles. This plugin lets you apply virtual versions of the legendary London studio’s reverb plates to your audio tracks—plates that breathed space into recordings by the Fab Four, Pink Floyd, and many others. The Waves Abbey Road gives you four different modeled plates to choose from. Of course, as with most time-based plugins, this processor has built-in equalization parameters, pre-delay, and a dry/wet blend. However, unique features of the Waves Abbey Road Plates are the Drive and Analog options.
Dynamic
And now we enter the world of compressors and limiters, which, when used correctly, can burnish guitar and bass tones with the precision of a sculptor.
• IK Multimedia Lurssen Mastering Console ($149 street): One of our favorite processors to use on the master bus is this plugin suite, which offers compression, EQ, de-essing, and limiting. It has a wealth of features, like a push control for EQ adjustment and an input drive control, that make it easy and intuitive to use. We really like the 5-band EQ for adding subtle touches of low-end beef and high-end sparkle to tracks. We use the term “glue” frequently in the world of mixing. This plugin is the superglue that binds overall mixes together by adding a nice blend of overall dynamic and spectral enhancement. While final mastering is always best left to mastering engineers, the Lurssen Mastering Console makes pseudo-mastering your tracks more easily attainable.
• IK Multimedia T-RackS Comprexxor ($149 street): As soon as we got our hands on the Comprexxor, we were blown away. This plugin is definitely like a Swiss Army Knife. This is one of our favorite dynamic processing plugins to use for heavier/cinematic rock music. The Drum Squash Room setting has proven to be excellent when routing drums for parallel compression. Among the Comprexxor’s exceptional features are second- and third-order harmonic saturation, optical and mid-side processing, and the Tone Color Control parameter.
“We know that there are different benefits and practical applications of the two main types of equalizers: parametric and graphic.”
• Waves CLA-3A Compressor/Limiter ($49 street): The Waves CLA-3A is hands down one of the most effective and dynamic-enriching processors we have ever used. We recommend it for anybody who wants to experiment with mixing in a DAW. At times, it can be frustrating for up-and-coming engineers to grasp the concept of compression. When we use compression, we either want to add punch or beef to audio tracks—say, kick drums or bass guitars—or balance the dynamic range of certain vocals and instruments. Compressors also enhance and add tonal character to your audio signals. When you look at the CLA-3A plugin’s interface, you see two main parameters for controlling the compression amount and the makeup gain, labeled “gain” and “peak reduction.” Pretty straightforward, right? While I always trust my ears, it is also nice to have the CLA-3A’s VU metering display to see where the levels are hitting. For the low price, intuitive controls, and dynamic richness that this processor can add to your tracks, the CLA-3A is a must-have tool.
Spectral
EQ and panning open up an aspect of the listening experience that many home-studio engineers overlook, or at least underplay. For the early rulebook, consult Hendrix’s Axis: Bold as Love, but Radiohead and countless others have made their albums living, breathing organisms by using tools like these to change the sonic field and the range of their tracks.
• FabFilter Pro-Q 3 EQ and Filter ($169 street): Equalization is like sculpting: It’s about carving out space in your mix to make room for all the musical elements. The FabFilter Pro-Q 3 offers a robust set of features that give you enhanced control over the spectral landscape of your audio. The fresh look of this plugin’s interface immediately calls your attention to the parametric curves and the spectrum analyzer for visualizing the overall spectral balance. Two features of the Pro-Q 3 that really stand out are the intelligent solo mode and MIDI Learn. Perhaps you have heard the phrase “search and destroy” when it comes to finding problem frequencies in a mix? Using the intelligent solo mode helps you to better locate such problem areas and remove them from your mix quicker.
• Newfangled Audio EQuivocate Multi-Band EQ ($99 street): As engineers, we know that there are different benefits and practical applications of the two main types of equalizers: parametric and graphic. The EQuivocate plugin is a straightforward, easy-to-use graphic equalizer that gives you access to 26 filter bands that correspond to the critical bands of the human auditory system. In addition to the standard method of manipulating individual filter bands, EQuivocate has a draw curve parameter that allows you to quickly shape the frequency spectrum across multiple bands. If you’re new to the concept of using graphic equalizers, EQuivocate has a bank of custom presets that can give you a good starting place for mixing and mastering applications.
“Your DAW already has enough built-in effects for you to develop an understanding of what they do and how they work.”
• Waves V-EQ4 ($29 street): Neve introduced the 1081 console channel module in 1972 and deployed it in legendary boards such as the 8048. The VEQ-4 is an emulation of the EQ section of the 1081 that, to our ears, sounds just like a Neve EQ. This is a pretty simple box to use. It gives you the ability to add some high-frequency sheen or low-end thump—and everything in between. This EQ works well on just about any instrument or voice, doing subtle tweaks or broad curves. I like to use it on busses, and sometimes on the master bus, to color the entire mix. It’s a versatile and useful plugin for any style of music.
Filters
These frequency wranglers come in three varieties— low-pass, high-pass, and band-pass—and ride the sonic range hard, establishing cutoff levels. The simple explanation: High-pass filters will disable frequencies below a set cutoff point, low-pass will zap those over the cutoff, and band filters will affect only those in a selected band.
• McDSP NF575 Noise Filter HD Native v7 ($79 street): The McDSP Noise Filter is a very sophisticated device for removing low-frequency rumble and high-frequency hiss from your audio. With hundreds of presets and real-time analyzers, this may be the most effective noise filter we’ve ever used, and we’ve used analog and digital filters for many different kinds of audio clean-up. With seven precise notch filters, it’s easy to dial in the parts of a sound you want removed. You can solo a notch filter and hear exactly what you are removing, too. This is a very handy tool when you need to clean up or fix some audio.
• Waves Enigma ($29 street): While we use Enigma primarily as an EQ sculpting tool, since it is extremely useful when used to filter out particular frequencies, it also offers a unique combination of filters, reverbs, delays, and modulation—allowing you to create some totally original sounds. So, the addition of the other features makes this tool much more than just a filter. Using Enigma effectively may take some time experimenting to discover how to best use the different features, but you will be rewarded with fresh sonic possibilities for fixing problems or creating new sounds.
The Upshot
You can do a lot with a handful of simple plugins, so you don’t have to spend a ton of money on them to make great-sounding recordings. Investigate. Be selective. And your DAW already has enough built-in effects for you to develop an understanding of what they do and how they work. Learning to use plugins mostly requires you to simply use and trust your ears in order to get great sounds.
Words of wisdom from the legendary engineer, proprietor of Chicago’s Electrical Audio, World Series of Poker champion, and, in the band Shellac, the compass for brutal guitar aesthetics.
“All day every day, we’re grinding it out,” says engineer Steve Albini of his team at Electrical Audio, the Chicago studio he built and has run since 1997. “We’re constantly in session, constantly under fire.”
While it might be tempting to geek out and ask Albini about all the iconic albums that he’s recorded with the utmost finesse—and surely, there would be value in rapping about recording some of the biggest names in guitar music—that’s all been done.
What’s much more interesting is the work that goes on every single day at the studio. So, when he tells me, “My colleagues at Electrical Audio and I are constantly having to interrogate our methods and validate the things that we’re doing and come up with arguments for why we should do things this way or that,” that’s the stuff I want to know about. If you want to learn about how he recorded In Utero, go listen to Conan’s podcast. (Albini was a guest, along with Dave Grohl and Krist Novoselic, on the October 23, 2023 episode of Conan O’Brien Needs a Friend, and it’s a thorough discussion that is totally worth checking out.)
The fact is, Albini has recorded countless records. I’m sure he has a tally in his books somewhere, but it would be exceedingly difficult to know for sure how many albums he’s engineered. That’s because, as extensive as his credits are in various record-collecting resources, he’s also impressively accessible as a for-hire engineer. All levels of artists—from superstars to harder-to-track, mostly unknown road dogs—have carved out their time with him. Plus, he’s been at it since he started renting four-track demo packages on the weekends during his high school years in Missoula, Montana.
The body of engineering work that Albini has amassed is monumental not just in size, but also in musical scope, which extends further than from Sunn O))) to Magnolia Electric Company, Cheap Trick to Neurosis, or Low to The Thing. And with those artists, he often helps capture a landmark album, or at least the record that fans refer to as “the one they recorded with Albini.”
Aside from his day job, there’s also his guitar playing. Albini serves as the compass for cutting, brutal tone in the punk and underground rock scenes. Since his early days in the hard-hitting Big Black through his continuing work alongside bassist Bob Weston and drummer Todd Trainer in the band Shellac—whose soon-to-be six (no info yet, but a new one is confirmed to be on the way) full-length albums and some other recorded odds and ends are maybe the purest documents of his overall sonic aesthetic—he’s used a fairly concise rig of well-suited esoteric gear to shape his incisive, metallic, and esoterically personal guitar sound in the creation of angular riffage and gnarly feedback.
Albini’s sonic mastery seems to know no bounds: He’s probably the most-cited proponent of analog recording. His live-band-in-a-room sound is unparalleled. And his drum sounds are peerless. But, while it’s not as if he never talks about guitar, it’s rare to see him dive deep on his guitar-specific processes.
So, we called up Electrical Audio and had a chat about his methods on recording guitars and how they’ve evolved, his take on modern guitar culture, and the definitive details of his sound.
In addition to his gear collection, Albini is also a good-bandname-T-shirt collector. (If this isn’t proof enough, go look up a photo from when he won his first gold bracelet in the World Series of Poker.)
Photo by Daniel Bergeron
When you’re going to record a guitarist, what’s your process of deciding how you’re going to choose a microphone, and how you’re going to mic their amp or cabinet?
Steve Albini: You have a conversation—what kind of sound are they shooting for? Who are some guitarists whose sound would be appropriate for their music? That sort of thing. And sometimes that’ll give you a clue about how to get started.
If they like a thick, bass-y, chewy, distorted sound, you want to make sure you’re using mics that capture that low-frequency stuff with good definition and not get muddy or soft. If the kind of guitar sound they’re shooting for is very bright and very crisp and dry, you’ll want to make sure to avoid using mics that can have some resonance or bloom to them that will soften that sort of precision.
I think it’s a bad idea to have a standard method where when whatever guitarist walks in you stick an SM57 on it and call it good. A lot of people do that as a default just because it resolves the issue quickly, and they can get on with their day and do more fancy stuff. But I think it’s absolutely critical to pair the microphone with the actual sound that’s coming out of the amp.
After having a conversation with the guitar player, understanding what their aesthetic is, I have them set up their gear and just play a bit, to get a feel what their playing style is like. Are they using a lot of feedback and sustain or are they hopping on a bunch of different pedals all the time? Is the sound derived from their playing style or from particular layering of pedals? Getting intimate with the exact specifics of the guitar style and sound and aesthetic guides you on what microphones to use and physically where to put them.
The main thing is not to have a preconceived notion about what mics are good for guitar. I’ve used everything from vocal-caliber condenser microphones to quite limited electret microphones to high-quality ribbon microphones to pawnshop junk microphones—I’ve used absolutely everything you can imagine on a guitar amp, and that selection is always based on the aesthetic of the person playing and then the actual sound that’s coming out of the cabinet. In your mind, you might have an idealized notion of what a heavy guitar sounds like or what a clean guitar sounds like, but until you get down on all fours and listen to the sound coming out of the speakers, you don’t really know what you’re dealing with.
“When you listen to the speaker when the guitar player is playing, the sound that’s coming off—you should consider that the goal. What you’re trying to do is you’re trying to make that sound happen in people’s homes.”
How do you interpret what you’re hearing then?
Albini: When you’re down on all fours listening, you need to be forming a mental image of what that sound is like. Are there spikes and dips in the frequency response? Is there a lot of granular treble detail? Is it a really smooth sound? Does it have a sort of billowing quality, like a trombone-like fundamental, or is it really dry and raspy? Even using wine-tasting words like that, it helps you form an internal image of what that guitar is supposed to sound like when you hear it on playback, and from your experience with your mic collection, you’ll know what microphones are best suited to sounds like that, or you’ll know where to start anyway.
When you listen to the speaker when the guitar player is playing, the sound that’s coming off—you should consider that the goal. What you’re trying to do is you’re trying to make that sound happen in people’s homes.
Steve Albini's Gear
Hands on faders, Albini and his team at Electrical Audio are “constantly in session, constantly under fire.”
Photo by Kevin Tiongson
Guitars
- Travis Bean TB500
Amps
- Tapco/Intersound IVP Preamp
- Fender Bassman
- Custom homemade speaker enclosure based on Electro-Voice TL Series plans with 10" and 12" Celestion Greenbacks
Effects
- Interfax Harmonic Percolator
- MXR Smartgate
Strings and Picks
- Ice picks with the points cut off
- D’Addario XLs (.012–.016–.020w–.028–.038–.048)
Once you’ve chosen a mic, what’s next in the decision-making process?
Albini: One thing that I do that I think is probably distinctly different from what a lot of other engineers do, I tend to have whatever microphone I’m using on the guitar in the middle of the speaker cone, and I don’t generally use microphones pressed up close to the grille cloth right next to the speaker. I tend to use microphones at a working distance of between eight and 14 inches from the cabinet.
A lot of engineers made their bones as live engineers, where they’re trying to get isolation on stage, so they have the mics as close as possible to the speaker cabinet, and that practice translated into the studio. I experimented with that technique because I saw everybody else doing it, but I just never got good results with it. It always sounded slightly tweaked and muffled and weird. I found that when I put the microphone dead center on the speaker, then the sound hitting the microphone sounded more like what I heard when I was down on all fours listening to the speaker myself.
Working distance has a big effect on the sound quality. If the microphone is choked up tight on the speaker, you get a lot more low-frequency energy. You get a lot more muscular pumping low end from the proximity effect of the microphone, and, especially with ribbon microphones that are bi-directional and have a fairly exaggerated proximity effect, you can really use that to tune the response of the microphone. So, I say that I use a working distance of between eight and 14 inches. If I’m in the closer part of that range, six to eight inches from the speaker, there’s going to be a lot more of the sub low end emphasized in a bi-directional ribbon microphone, and that can be great to add weight and heaviness to a heavy guitar.
Then, if the microphone is backed off more like 12 to 14 inches, then you get much more of an overall picture of the sound of the cabinet, where it’s not emphasizing any particular region, for lack of a better word. It’s a flatter representation of the sound coming off the speaker. Being able to tune the behavior of the microphone by moving the microphone in and out just by a matter of inches can make a noticeable difference in the sound quality.
At this point in your career, do you know what mic to use as soon as you listen to someone’s playing?
Albini: It’s really rare for me to listen to a speaker, listen to somebody playing guitar, grab a microphone, put it up, and have it be right in the first instance. When that does happen sometimes, you feel like a fucking genius. That’s really satisfying. That means the first 30 years of your career weren’t wasted, but it doesn’t happen often.
Often, you have to move the microphone, or sometimes you have to swap the microphone out completely, like this microphone just can’t handle that much high end, it sounds too raspy, it’s just too midrange forward, it starts to sound nasal and different parts of the playing vocabulary can sound different as well. Sometimes, you’ll have a setup that sounds amazing when the guitarist is just playing rhythm stuff, but then when they go up the strip and start showing off, it can be too piercing or too woolly sounding, so it’s often a good idea to have a complement microphone.
“It’s really rare for me to listen to a speaker, listen to somebody playing guitar, grab a microphone, put it up, and have it be right in the first instance. When that does happen sometimes, you feel like a fucking genius.”
You’ll have a couple of microphones in the same position, one that is maybe a brighter, drier sound and one that’s maybe a fatter, darker sound. And that way you can either balance those microphones against each other for a composite sound or use them in stereo to synthesize a stereo image. Or when the lead kicks in, you can nudge the brighter microphone for a little bit more bite and attack.
I think having an ambient character available on the recording often helps with the sense of realism. If you’re just using a single guitar, for example, then having an ambient microphone that you can use to create a stereo image helps add to the sensation of hearing the sound in a room, even if it’s a very dry room. Having close mics on the amp and then also having a distant mic out in the room eight or 10 feet away gives you a little bit of air on that secondary mic, which you can then use to create a stereo image to help localize the guitar in the stereo image of the whole thing.
All of those little things, if you don’t have it set up so you have those kinds of options available, then you can’t make those choices down the road. I have been in sessions where some engineers have an array of microphones around a speaker cabinet. They’ll have eight or 10 microphones in a sort of swarm around a speaker cabinet. And that, to me, just speaks of really poor decision making. If you’re recording eight or 10 microphones at once and with the idea that you’ll sort it all out later, that just puts all your critical decisions off until the last minute and means that you’re going to make those decisions poorly. I think it’s much, much better to listen to it on the first playback and decide if you are on the right track or not. And if you’re not, just stop and fix it. Don’t just carry on with the plan to deal with it later, because when you get to later, you just have way too much shit to deal with.
Onstage with Shellac, Albini wields “Old Ironsides,” his Travis Bean TB500. Behind the guitarist lurks his customized amp head, which contains a Tapco/Intersound IVP Preamp and Fender Bassman, and his homemade speaker cabs.
Photo by Tim Bugbee
It’s like it creates option anxiety, and at that point, you’re just making the mix all that much longer.
Albini: Yeah, it’s not even the amount of effort that it takes. I don’t think it’s possible to make 10,000 critical decisions simultaneously and have them all be as valid as if you were to make those decisions one at a time as they came up with all your attention and full consideration. So, while you’re setting up the guitar, figure out which microphones you want to use and commit to them, and once you’ve committed to them, then that decision is made, and you can just get on with your day and you don’t ever need to re-litigate those decisions.
I also feel like over the course of working on a record, you get acclimated to the sound that you’re listening to, and then that becomes the basis on which you make other decisions. If you pull the plug on that by changing the sound around at the last minute, then all of those predicate decisions that were made based on that original place keeper have somewhat been invalidated. And I think that’s a dangerous thing as well.
In one of the videos on the Electrical Audio YouTube page, you talk about developing your practices through an iterative process of trial and error. Is experimentation still a part of your process?
Albini: I actively question myself and verify my preconceptions or challenge my preconceptions. One nice way to do that in a kind of a programmatic way is something I stole from Bob Weston, the bass player in the band Shellac that I’m in. He’s also a fine recording engineer and mastering engineer. I read an interview with him maybe 15 years ago where he said that on every session he does, he tries to do just one thing that he’s never done before. It might be the choice of microphone or positioning a microphone or a processing choice or a routing, just something, and that seemed brilliant to me. Just a very simple way to make sure that you’re always expanding your repertoire and always expanding your knowledge base. You don’t get set in your habits. And so, I stole that, and I do that to this day.
“While you’re setting up the guitar, figure out which microphones you want to use and commit to them, and once you’ve committed to them, then that decision is made, and you can just get on with your day and you don’t ever need to re-litigate those decisions.”
Also, microphones come in over the transom. There are microphones being designed and invented every day, and we get a chance to hear a lot of those either as trial or because people want our opinions on them. They’ll send them to us to put them in use for a while and play around with them. So, I get to play around with stuff that I’ve never heard before pretty regularly, and I like to try microphones I’ve never heard before.
This has proven enormously valuable over the course of the last 15 or 20 years. My routine behaviors have changed quite a bit as a result of these little, tiny experiments that I’ve done one at a time.
With Shellac bandmates Todd Trainer (drums) and Bob Weston (bass) in view, the most legendary Harmonic Percolator is at Steve’s feet, next to his MXR Smart Gate. If you’re wondering, Albini uses a waist strap for his guitar.
Photo by Jordi Vidal
I would imagine that, making as many records as you do, that’s like constant revision.
Albini: I promise you, the moment you get complacent about how you do things, someone will show up with a rig that’s freakish in a way you’ve never encountered before.
I did an album with the group Sunn O))). Their music is really slow-moving, impossibly heavy riffs, but the sound is really minimal. It’s just two guitars most of the time. In the studio, they added a few guests. One of is Hildur Guðnadóttir; she plays the cello.
There’s an instrument that was invented for her by a friend of hers called the halldorophone. It’s an electric cello that has built into it an amplifier and loudspeaker, so it’s a self-resonating, self-feeding-back, infinite-sustain cello. It’s a super bizarre thing, but she’s an expert. There’s one in the world and I’m staring at it and I have to figure out how to record it.
The fact that I am confronted with these new and different things all the time means that my vocabulary and my skillset and my facilities are constantly being tested and improved. And that’s one of the great joys, for me anyway, of doing what I do for a living, that I do get to do these freakish things once in a while.
You use a small pedal setup as a player, but you’re engaging with different kinds of players all the time. What do you think about modern pedal technology?
Albini: The stage that we are at now, where every player in every band has a pedalboard and have this sort of a curated collection of sounds that they come up with, I actually got a preview of that in the late ’80s. The first time I went to Japan, most guitarists that I worked with had a pedalboard with a half a dozen pedals on it, and that’s how they would craft their sound. They could bring that anywhere and plug it into any amp and they’d be happy.
Something very similar is happening now in the U.S. where a lot of people are doing demo recording at home through modeling amps or through interfaces, and rather than using an amplifier for its inherent qualities, they’re kind of defeating the amplifier by using pedals as the principal source of their sound. It’s a trend. I don’t really have an opinion about it.
“I promise you, the moment you get complacent about how you do things, someone will show up with a rig that’s freakish in a way you’ve never encountered before.”
There are some people who are more adept at it than others, but it’s absolutely the case that most players in most bands now have multiple pedals that they’re using, and the songs are arranged in a way where you use this combination for this part and this combination for this part. And nothing about it seems bad to me. It’s a little more cumbersome, especially when you’re in the studio and you’re trying to track down problems. But when you see somebody who’s really put some thought and attention into it and they’re really using the pedals in an expressive way….
I did a session with Reba Myers from Code Orange. She has this really expansive pedal setup where she’s got a main soundboard where the general tone for a given song comes from, and then she’s got a kind of an expression board, which is just all the crazy shit, and she’s constantly going back and forth. She’s an example of someone who’s put a lot of thought and attention into the specifics of the pedalboard and is using it as a creative tool. I’ve seen other people where it’s kind of pro forma—like, Kiss wore funny outfits on stage, and so for a while a lot of bands felt obliged to wear funny outfits on stage.
I know some old school guys are like, ‘Plug the guitar straight into the amp, and if you can’t get it done with that, you’re not a real musician,’ or whatever. That’s horse shit. That’s just boomer shit. I’m not into that at all.
How Steve Albini Gets His Guitar Sound
How did your personal guitar sound develop over the years?
Albini: When I was in Big Black, that band was predicated on the do-it-cheap, do-it-quick, take-no-prisoners approach. That was very much the cornerstone of the behavior in the punk rock scene. Don’t try to get it perfect, just get it. So, everything about that band was done sort of extemporaneously. I made the first Big Black record on my own in my apartment, so I needed an amplifier that I could use for either guitar or bass. I stumbled onto this bizarre preamp called the Tapco/Intersound IVP. It had a clean channel and a distorted channel. I didn’t find much use for the clean channel, but the distorted channel sounded great on either bass or guitar—or great toward my aesthetic at the moment, which was a pretty brutal one.
When Shellac started, I was looking for a fatter, fuller sound than the scrabble-scratchy sound I had with Big Black. I eventually gravitated toward the Fender Bassman as the perfect tube amp for me. But when I would play just the Bassman, I missed a little bit of the bite and the sizzle from the old transistor days. So, I ended up making a hybrid setup with the Tapco IVP preamp, typically recorded direct. And then on stage, I’ll have a monitor cabinet for it that has a horn in it, so it’s like a full-range speaker, and the Fender Bassman going into a fairly bass-y cabinet, typically a 4x12 when we’re on tour in Europe and we’re using backline.
The cabinets that Bob and I made for our amps—I have two Celestion greenbacks in that, a 10" and a 12"—are based on the TL series cabinet that are the published plans that Electro-Voice made available for using their speakers in an enclosure. If you just built a cabinet along those published plans, you would end up with exactly what Bob and I use for our speaker setups.
When you record yourself for a Shellac album, do you always use the same gear?
Albini: No, it has been different on literally every session. I often use the amp that I use on stage. Often, I do not. Often, I’ll use some other transistor amp and some other tube amp as the two complement signals. It’s essentially always two amplifiers, a transistor amp and a tube amp. The transistor amp is typically being recorded direct, and the tube amp is always recorded acoustically through a speaker cabinet with microphones and stuff.
But I have used an Orange OR80. There’s an amp that was made by a company called Sam Amp, and I believe there are very few of them in the world, but I ended up with one of them, and I’ve used the Sam Amp. I’ve used the Traynor YBA-3, Traynor YBA-1, a Marshall JTM-45. I’ve used a lot of different amplifiers for the studio recordings.
The Travis Bean that I use is such an indestructible sound. It’s weird that I’m so fussy about my amp because I’ve demonstrated myself that it kind of doesn’t matter what amp I play through, I can always get something that I like out of it.
We did a tour of Japan very early in the band’s tenure, right after we started. In Japan, it’s normal practice for the venue to have a backline. Every night it was a different, quite crappy by our standards, amplifier on stage. One night, it was a Roland Jazz Chorus. I used a Guyatone amplifier several times, and other Japanese brand names that I was unfamiliar with. Every night sounded fine. As specific as I am about what I like and don’t like, I have sort of taught myself that it’s not that important and that I can zero in on what I like and don’t like about even an imperfect setup.
For pedals, do you use anything other than the Harmonic Percolator, which you’re most known for using?
Albini: I’ve used a noise gate since I first started playing on stage. For many, many years it was just one of the original old-school MXR noise gates. They’ve all crapped out and been repaired and crapped out again many times. There’s an updated version of that MXR called the Smart Gate. I switched over to that. It’s set so that I can just touch the guitar and it opens up, but if I’m not actively playing it, it doesn’t open.
The output of the noise gate goes into the fuzz tone. And the fuzz tone has been a Harmonic Percolator [made by Interfax] since, I want to say, 1986. My friend Jay Tiller from Milwaukee worked at a head shop, record shop, and pawn shop combo in Milwaukee called Record Head. When I was there one time, he said, ‘We have this cool fuzz tone this guy made here. You should try it out.’ And I loved it. So, I bought one from him, and then over the years, I’ve bought a couple more when he stumbled across them at record swap or whatever, or at guitar fairs or whatever, he’s picked them up and I got ’em from him.
I’ve referred to the Percolator as a labor-saving device, because as soon as you hit the switch, the guitar just starts playing. I don’t even need to tell it what notes or anything. It just goes, and that’s my favorite thing about the Percolator, how it’s completely unhinged using it for feedback or whatever. It will choose little melodies that it wants to play, and it’ll just whistle them for you. But you kind of need to be physically moving. I’ve noticed that if you stand in one spot, it just squeals. But if you’re moving around, if the distance between you and your amplifier changes, then the fundamental frequency changes from the physical distance, and you get these really great psychedelic melodies that it creates.
Have you played any of the Percolator clones?
Albini: They all sound very slightly different, but they’re all basically the same. Chuck Collins made a complete, meticulous resurrection of the Harmonic Percolator [through his company, Theremaniacs] a few years ago—those are absolutely perfect. They respond exactly the same way. They sound the same. Almost all the others that I have seen—people send them to me because they feel like I should pass my hands over their Percolator or whatever, I’ve had maybe six or eight others—I can’t use any of ’em. They all behave differently somehow.
I think one of the perversions of my setup is that coming out of the noise gate, the signal into the Percolator is buffered, so it sounds different if you just plug your guitar straight into it, and I never do that.
Your DAW and a simple plug-in can match your guitar lines in weird and colorful ways. Blast off, space cadets!
Hello everyone and welcome back to another Dojo. This time I'm going to do something a little unusual and give you some ideas on how to use a vocoder for creative harmonies on your guitar within the DAW of your choosing. Get your belts tightened; the Dojo is now open.
Think about this for a moment: The vocoder was developed in 1938 at Bell Labs by Homer Dudley as a way of synthesizing the human voice for conserving bandwidth in telephone communications. That's almost a century ago! Aside from synth pioneer Bob Moog's early versions, the vocoder didn't hit the musical mainstream until 1970 when Moog and Wendy Carlos Williams built a solid-state, 10-band version based on Dudley's designs. Put simply, the carrier signal came from one of Moog's modular synthesizers and the modulator came from the input of a microphone presumably with someone on the other end speaking profound words.
Soon afterwards, the vocoder was featured on early groundbreaking recordings: Isao Tomita's Electric Samurai (1972), the Alan Parsons Project's "The Raven" from Tales of Mystery and Imagination (1976), and ELO "Mr. Blue Sky" from Out of the Blue (1977), to name a few. Since then, it has been used in TV (my favorite was the voice of the Cylons in Battlestar Galactica), and on more records by diverse artists including Stevie Wonder, Red Hot Chili Peppers, Michael Jackson, Daft Punk, and Coldplay.
It's a way to add another voice to the solo that might be so left-of-center that it's exactly the kind of crazy texture that you've been searching for.
Most of the time, a vocoder is used to synthesize vocal parts and create everything from monophonic (single voice) to polyphonic (many voices) textures. A typical way to do this would be to speak (or sing) into a microphone and hold some keys down on a vocoder and, voilà, you have a chord of your words.
Now, here is where things get a bit more interesting. Obviously, the guitar is a chordal instrument. However, when we play a melody, or shred some single-note solos, we can essentially think of it as a "voice," but without formants: consonants, vowels, diphthongs, and other articulations that basically shape the way we speak and help create everything from languages to dialects.
For our purposes, we're going to use a pre-recorded guitar melody (or solo) and route the output of that track into a vocoder and then use a MIDI keyboard to add a note-for-note harmonized piano recreation. It's a way to add another voice to the solo that might be so left-of-center that it's exactly the kind of crazy texture that you've been searching for.
Fig. 2
I did this most recently on a record I produced where, during my pedal-steel solo, I wanted to double my single notes using a vocoder plug-in (Arturia's Vocoder V, $199 street). This vocoder combines both carrier and modulator, and greatly expands what a traditional vocoder can do. For example, you can load in your own samples, or take the output of one of your tracks in your session and use it as a keyed input to add some vocoder magic. That's what I'm going to show you how to do.
The astute might ask this question: "Why don't you just use any synth (analog or plug-in) and play along with your guitar parts?" Two good reasons. One, using this technique, the rhythm will be exact, so every start and stop of the track will be preserved no matter what key(s) you're playing on the keyboard. Two, it will sound like a vocoder trying to double your part and not another synth. Vocoders have a specific sound especially perfect for multi-part designs.
Try this: Find a guitar track in your session that has some tasty single-note licks. Next, route the output of the track to an aux bus. Name the bus GTR Vocoder (or something you'll remember). Create a new stereo instrument track and instantiate the vocoder you want to use. For this example, I'm using the Vocoder V by Arturia. On the vocoder, change the key input to GTR Vocoder (or whatever you named your aux bus [Fig. 1] and make sure the input is set to Voice [Fig.2]. Now, you've essentially tricked your vocoder into thinking that there is a microphone input, but it's really your guitar track! Have fun and be sure to play with the parameters of the vocoder to really mangle your sound and get into uncharted territories. As usual, I recommend coming by my website to see and hear this technique in action. Namaste.
Recording vocals and a flattop at the same time can be tricky for a number of reasons. Here are some techniques to try when attempting to mitigate the sometimes-conflicting concerns of this common studio scenario.
On a recent record I produced at Blackbird in Nashville, I had to track an artist who played acoustic guitar and sang at the same time. While not an infrequent occurrence by any means, it dawned on me that this would make a great Dojo topic. So, this month I'm going to share a technique that may help you achieve great results when this situation or similar ones arise.
Most often, when recording acoustic guitar and a vocal together, the challenge for an engineer is to get as much separation of each sound source as possible. That way, if it's a stellar vocal performance but the guitar had some wrong notes or missed chords, the whole take doesn't need to be immediately scrapped. Yes, it is true that some audio artifacts may be present. We are dealing with the laws of physics, sound waves, and using two mics. But you may be able to reduce the offending track's flubs with such aplomb that the world may never know. That all depends on … angles.
You may recall that back in January I devoted an entire Dojo to microphone polar patterns, and that knowledge will come in very handy this month. In particular, your knowledge of cardioid, hypercardioid, and figure-eight polar patterns.
Let's begin with cardioid mics. The vast majority of microphones on the market are cardioid, and they come in every variety within the three main mic categories: dynamic, condenser, and ribbon. Generally, small diaphragm condenser mics offer enhanced clarity and articulation of transients on acoustic sources. Regardless of what you may have, the placement of the mics becomes the most important thing.
"You may be able to reduce the offending track's flubs with such aplomb that the world may never know."
One of my favorite workhorse mics for recording vocals in this situation is the fixed-cardioid Shure SM7B ($399 street). I like to pair this with a small-diaphragm cardioid condenser mic, like a vintage Neumann KM84, KM54, or more recent affordable mics like the superb Rode TF-5 ($1,499, matched pair), or even the budget friendly Rode NT5 ($429 matched pair). Regardless of your budget, what you want are two microphones that are either fixed cardioid or have variable polar patterns that can give you cardioid and hypercardioid pattern choices. One of my favorite mics to use on acoustic guitar is the Beyerdynamic M 160 ($699 street). It's a ribbon mic (my favorite type of mic) and it's hypercardioid, which means it offers excellent off-axis rejection.
How to place the instrument mic.
Have a look at photo 1. Notice that I've placed this cardioid mic, a Rode TF-5, close to the guitar. The capsule of the mic is aimed at the guitar's 14th fret, and it is also angled to almost 45 degrees relative to the floor. This placement will give you increased rejection of the vocals as long as this mic is around stomach-to-chest height and below the singer's mouth. Experiment with height placement and see what gives you the best results. I also like to place this mic directly under the vocal mic so I can use the upper mic as a makeshift baffle. This works best if the upper mic (the vocal mic) has a larger body than the lower instrument mic.
Photo 2
How to place the vocal mic.
Photo 2 shows how I've angled the vocal mic (a Mojave Audio MA-200, $1,199 street) upward towards the mouth from about chest/throat level. You can tinker with this height depending upon how the singer sits and plays. Most singers who are also playing will be looking down toward the neck of the guitar as they play, but if there is quite a bit of slouching, move the mic lower and increase the upward angle of the capsule. If the mic you are using can vary its polar pattern to hypercardioid, use that and listen to the differences. Ideally, at least one your mics would be variable enough to be hypercardioid, if not both. Also, place the mic that has the tightest polar pattern (hypercardioid in this case) on the guitar, since it will move the least relative to the voice.
Keep experimenting, and until next month, namaste.
DIY: How to Mic Your Acoustic Like a Pro
Defy the laws of physics by following Bryan Clark's tips for generating fresh and articulate sounds with reverb plug-ins.
Welcome back to another Dojo. Last month, I shed light on the benefits of room recording and using the natural reverb of given spaces. This time I'll briefly explain reverb's four main parameters in layman's terms (it's actually a very deep and complex subject), and, by tweaking those parameters, how to make new, interesting, and physically impossible spaces for use in your recordings.
Most of us add reverb at some point in our recording process, and most of that is through digital plug-ins found in our DAW or by third-party makers (FabFilter, Waves, Universal Audio, etc.) or through rackmounted outboard gear. (Photos 1 and 2 provide a look at the Waves Audio's IR-1 and FabFilter's Pro R in action.) Whatever type of reverb you add, I'd be willing to bet that your process might be similar to this: pull up a reverb, set the amount of wet/dry, maybe tweak the overall time, and you're done. But there's so much more you can do!
I'd be willing to bet that your process might be similar to this: pull up a reverb, set the amount of wet/dry, maybe tweak the overall time, and you're done. But there's so much more you can do!
First, let's look at the main parameters of reverb. In any given space (size doesn't matter), something has to happen that sets sound pressure waves in motion. This is called an impulse function (a loud clap, popping a balloon, a righteous, single, 100-watt djent, etc.). The measurement of that impulse function is called the impulse response (IR). The impulse response contains four main parameters of what we generally call reverb.
Fig. 1
Imagine Metallica is doing a soundcheck at your local stadium and they're going to perform "Damage, Inc." (Still one of my favorite songs!) You're in front-of-house position (FOH), where the mix engineer sits. After the layered reversed guitar intro (lasting 1:18, for those listening at home), the band kicks in with those devastating, staccato, "chunks." With each one, several things happen in rapid succession—remember, I'm relating this as simply as possible as it's really complex. Look at Fig.1. You'll see the:
- Direct sound: A certain amount of sound reaches your ears directly, without reflecting off anything. Obviously, you hear this first.
- Early reflections: These initial reflections are easy to hear and generally bounce off a few things before reaching your ears and arrive closely after the direct sound.
- Reverb: As more reflected sounds reach your ears with mosh-pit ferocity, the ears can no longer make out individual early reflections because of the buildup, and "reverb" starts.Length: Once reverb starts, the time it takes for the sound to bounce off the rafters and for the venue to eventually fall silent again is known as the reverb time or RT60. RT60 is generally the amount of time it takes for the IR to fade 60 dB and merge back with the inherent noise floor of the building.
- Length: Once reverb starts, the time it takes for the sound to bounce off the rafters and for the venue to eventually fall silent again is known as the reverb time or RT60. RT60 is generally the amount of time it takes for the IR to fade 60 dB and merge back with the inherent noise floor of the building.
Okay, now let's get down to business. Most reverb plug-ins allow you to adjust time, EQ, pre-delay, and mix (wet/dry). Some, like Waves IR-1 reverb ($29 street) and FabFilter's Pro R ($199 street) offer much more, but in very different ways.
Adjusting the Pre-Delay
Photo 2 : FabFilter's Pro R
Increasing the pre-delay will postpone the arrival time of reverb. Which means that you can easily defy the laws of physics. Since sound travels at 1,125 feet per second (at 68 degrees Fahrenheit at sea level), by adjusting the pre-delay, you can move the arrival time of the reverb to a later point (that's not physically possible), yet when the reverb actually starts, it goes back to obeying the laws of physics. This trick is often used to bring clarity to an instrument's articulation and to subtle parameters that might be getting washed out in the original reverb. This works extremely well on vocals, snare drum, acoustic guitars, staccato power chords, etc. Further, some pre-delay settings can be synced (quarter-, eighth-, 16th-note, etc.) to the BPM of the song. FabFilter's Pro R does this, again violating the laws of physics. Adding even more violations to the properties of sound, Waves IR will allow you to add a pre-delay to the early reflections before reverb.
Adjusting the EQ
Adjusting the reverb's EQ can add another layer of complexity. Boosting top end to make it brighter can make a heavily pre-delayed reverb sound like it would if it were closer to the source, but, because of the pre-delay, it would organically sound dark and dull. One other thing to try is adding a narrow Q to a frequency band (or several) and tuning your reverb to the key or a specific harmony you wish.
I encourage you to play with all the available parameters as much as you can and see what kind of craziness you can come up with. I'll be sharing some of mine on my website, bryanclarkmusic.com, should you want to see and hear some more examples. Until next time, stay open-minded and keep rocking! Namaste.