Four new micro stomps from EHX’s NYC DSP range offer old-school tones, psychedelic sounds, and straight-up sonic anarchy.
Convincing reverse tape sounds at the right settings. Forces cool alternative picking approaches. Staccato effects sound spectacular through short delay/long repeat echoes.
Only 20 bucks less than the more full-featured version. Pretty specialized for most players.
$136
Electro-Harmonix Pico Attack Decay
ehx.com
Mini pedals are immensely practical. I fantasize about traveling with a little board populated exclusively by them. And were it not for my attachment to a few old favorites, I might have already pivoted to an exclusively mini-pedal rig for any trip involving checked baggage.
Electro-Harmonix is a relative newcomer to the mini-pedal sphere. In fact, most of their efforts at miniaturization involved taking pedals like the Big Muff and Electric Mistress that were quite large and reducing them to sizes more in line with other company’s standard-sized stomps. But if they were a little late to the game, EHX, as they will, entered the marketplace with a sense of style and adventure. Each of EHX’s nine new Pico pedals, as EHX calls them, are part of the digital NYC DSP series. Curiously, confinement to the digital realm means this set of Pico releases is without legendary EHX pedals that would be logical candidates for miniaturization—most notably the Big Muff. But what the new Pico pedals lack in predictability, they make up for in color: Some of EHX’s most interesting pedal ideas are part of this series.
In imagining possible combinations of these nine pedals, it occurred to me that you could fashion a lot of very unique tone palettes from just a few of them. Though each of the pedals reviewed here—the Pico Attack Decay, Pico Oceans 3-Verb, Pico Canyon Echo, and Pico Deep Freeze—are evaluated on their own merits, they were selected with the notion of creating a little psychedelic sound laboratory. And while you can wring conventional sounds from these four pedals, their capacity for weaving weird and complex patterns of sound speaks to the exciting potential of these little stomps and EHX’s enduring sense of irreverence and invention.
Pico Attack Decay
The original EHX Attack Decay, an analog volume envelope that first appeared around 1980, was called a “tape reverse simulator” for its ability to generate reverse-tape-like volume swells. It’s an odd bird—even by EHX’s lofty standards. Next to the analog original, which came in a Deluxe Memory Man-sized enclosure, the Pico version is pico indeed. But this version is derived from the digital reimagination of the effect that appeared in 2019. That permutation includes a built-in fuzz, expression control, presets, an effects loop, and preset capability, but I’d guess that more than a few players will be more tempted by this smaller, streamlined version.
It's easy to create the volume swell effects that give the Pico Attack Decay its tape reverse simulator handle. You put the pedal in mono mode (activated by the small poly button), set the attack knob around the 10 o’clock position, and park the decay to the right of noon. The reverse tape effect can be pretty uncanny, and it’s fun to play leads and melodies using pre-bends, odd intervals, and off-beat timing to achieve more authentically disorienting reverse effects. These settings also make the pedal a nice stand-in for a volume pedal for simple melody lines. Certain fast attack times mated to shorter decay times produce clipped, no-sustained tones or stuttering, fractured tremolo textures. The former sounds especially amazing paired with fast echoes and long repeat times from the Canyon delay—creating spacey Joe Meek-style percolations. Used in mono mode exclusively, the Attack Decay can seem limited. Using poly mode doesn’t add oodles of additional textures, but it does often add a vowelly, mutant flange/filter effect that’s good for alien envelope-filter tones, which, again, sound pretty incredible with a heap of echo.
For the right player, the Pico Attack Decay can be an effective way to reshape instrument timbre and create interesting, off-kilter versions of volume-swell, envelope, and even bizarre staccato modulation effects. At just 20 bucks less than the larger, full-featured Attack Decay, the small size may be the main appeal here. But that mini footprint can make the difference between a niche effect making the cut when space is tight.
The Pico Canyon Echo is as engaging as any delay I can think of in a package this size. It’s flexible and full of surprises, thanks in large part to the cool filter control, a super-wide 8-millisecond-to-3-second delay range, and an infinite repeats function that effectively functions as a looper.
Sans filtering, the Pico Canyon’s basic delay voice is fairly neutral, which is no bad thing, and it’s certainly not chilly the way some digital delays can be. Introducing the filter, however, steers the Pico Canyon along unique tone vectors, particularly when you use the super-short, ADT-style delays. The filter moves between neutral no-filter sounds at noon and low-pass and high-pass settings on either side of the dial. Depending on where you set the filter and feedback control, these short delays can produce ring-modulation-like tones, lo-fi AM radio colors, and resonances and feedback effects that change dramatically depending on your pickups, amplifier, and playing dynamics. It also yields unexpected sounds that you don’t necessarily associate with delay. The filter control isn’t exclusively for oddball sounds, though. The low-pass filter adds darkness to repeats that hints at BBD delay sounds and is particularly effective for adding fog to long feedback settings. The high-pass filter, meanwhile, can lend digital crispness or ringing and howling Space Echo-style resonances with long feedback times.
Though weird sounds abound in the Canyon, it is a delay of great utility too. The tap-division button enables fast switching between eighth-note, dotted eighth-note, and quarter-note divisions, and it features a tap tempo function. With an appealing $149 price tag, I’d be tempted by the Pico canyon if it was twice the size. The combination of small size, straightforward functionality, interactivity, and flat-out fun make it an extra attractive delay option that will tempt players across many styles.
Like the Pico Canyon, the Oceans 3-Verb inhabits a crowded market space that ranges from ultra-low-priced imports to fancier fare. But while the Pico Canyon distinguishes itself from the competition with a wide range of straight-ahead to weird sounds, the Oceans 3-Verb mostly focuses on fundamentals. Here, that means digital emulations of spring, plate, and hall reverbs. The 3-Verb’s one great wild-card feature is its infinite reverb, which works in the hall and plate settings. It’s an awesome addition that ups the fun quotient exponentially and makes the 3-Verb an appealing option for noise, drone, ambient, and other experimental artists.
The 3-Verb’s voices each capture the spirit and quirks of their inspirations—often with great fidelity. The most subdued voices all add classy ambience that pairs nicely with drive pedals, adding air without turning gain-activated overtones to a filthy wash. Differences between the hall and plate reverbs are most discernible at these less-intense levels. Hall reverbs are tight and reactive with the tone, time, and pre-delay levels at modest levels. Add a little treble and you’ll hear a nice approximation of tile reflections. The plate reverb sounds most distinctively authentic with a little extra treble, pre-delay, and decay time, lending the slightly metallic and ghostly overtones that make real plate reverb so delicious. Both hall and plate reverbs can be taken to stranger lands, particularly when you add a generous helping of pre-delay, which can evoke Kevin Shields’ reverse-reverb tricks or add endless miles of ambience. At these more extreme settings, the hall reverb tends to emphasize high-octave content, while the plate is more diffuse and spectral. In both settings you can use the infinite reverb effect, generating huge washes that are beautiful when mixed with droning feedback.
As solid as the plate and hall reverbs are here, the spring reverb is the hit of the bunch. It doesn’t have quite as much body as a real Fender Reverb unit or the splashy reverb in the mid-’60s Fender Vibrolux I used for comparison. It’s also basically brighter than those two reverbs. But it is really no less awesome or fun for those differences. At advanced tone settings and in the large tank mode, it practically becomes a caricature of spring reverb. This is not a diss. I’ve gone looking for this tone many times in order to achieve extra-big-picture surf or Fillmore psychedelia sounds and come up short. It’s the kind of spring reverb that can absolutely slice through a recorded mix—even a busy one. I’d even venture that many players would pick this over the real thing.
Not every player needs an EHX Freeze. But a lot of players don’t know what they’re missing. The Freeze inhabits an interesting place among guitar effects. It is, in effect, a little sampler that grabs your signal and freezes it for a given period—sometimes infinitely. A freeze is different than just a sustained tone. There is a lag in a freeze capture that can add many overtones. They can be pretty or ugly, depending on the moment you capture, the relationship between dry and effected signal, and how long you freeze the audio picture you capture. Put another way, the Freeze can be a drone machine, a chilly digital cimbalom, a tamboura in a box, a synth-generated sine wave, a freeze-frame ring modulator, or a distant ship’s horn sounding through the fog. Getting predictable and harmonious outcomes can take a steady hand, a bit of concentration, a smooth touch, and familiarity with how the Freeze’s interesting controls interact. But in and among these strange tone relationships await interesting sounds that can add gobs of extra vocabulary to your electric guitar expressions.
The Deep Freeze features three modes of operation: latch, moment, and auto. In latch, Deep Freeze grabs and holds your signal at the moment you press the footswitch. In moment mode, the pedal holds the freeze for as long as you hold the foostswitch. In auto mode, the Deep Freeze grabs the last note you play, enabling you to freeze each note in a sequence. Controls for dry and effect manage the critical balance between dry and effected signal. Gliss controls the speed at which an existing freeze morphs into a new one. The speed/layer knob controls the volume envelope in auto or moment mode, and in latch mode, it controls the volume of the previous freeze as you layer in new ones. That probably sounds complex, but it’s surprisingly easy to feel out the interactivity between these controls.
If there is a fundamental bit of knowledge with which you must approach the Deep Freeze, it’s that it likes to capture pure notes or chord tones without too much dissonance, which will cause fluttering freeze tones colored with cold digital artifacts. If you want a prettier, more unadulterated freeze—particularly in latch and moment modes—it’s critical that you freeze the note or chord at the most harmonious point of its bloom. If you hit the switch right as you pick a note or hit a chord, overtones from pick attack that might otherwise go unnoticed turn into dissonant rattle. Likewise, pitch changes or irregularities—from hitting your vibrato arm as you freeze a chord, for instance— will turn into the same digital clatter. In auto and moment modes, I got best results by using a soft picking touch and waiting for the sweetest moment of a note or chord bloom to hit the switch. Harmonics, too, can make beautiful drones if you capture them at their most beautifully blossoming moment.
- The Stompbox-Builder’s Secret Weapon ›
- pedal issue - Premier Guitar ›
- Confessions of a Pedal Nerd ›
- WIN the Entire NYC DSP Pico Series from Electro-Harmonix! - Premier Guitar ›
Stompboxtober is finally here! Enter below for your chance to WIN today's featured pedal from Diamond Pedals! Come back each day during the month of October for more chances to win!
Diamond Pedals Dark Cloud
True to the Diamond design ethos of our dBBD’s hybrid analog architecture, Dark Cloud unlocks a new frontier in delay technology which was once deemed unobtainable by standard BBD circuit.
Powered by an embedded system, the Dark Cloud seamlessly blends input and output signals, crafting Tape, Harmonic, and Reverse delays with the organic warmth of analog companding and the meticulous precision of digital control.
Where analog warmth meets digital precision, the Dark Cloud redefines delay effects to create a pedal like no other
Intermediate
Intermediate
• Learn classic turnarounds.
• Add depth and interest to common progressions.
• Stretch out harmonically with hip substitutions.
Get back to center in musical and ear-catching ways.
A turnaround chord progression has one mission: It allows the music to continue seamlessly back to the beginning of the form while reinforcing the key center in a musically interesting way. Consider the last four measures of a 12-bar blues in F, where the bare-bones harmony would be C7-Bb7-F7-F7 (one chord per measure). With no turn around in the last two measures, you would go back to the top of the form, landing on another F7. That’s a lot of F7, both at the end of the form, and then again in the first four bars of the blues. Without a turnaround, you run the risk of obscuring the form of the song. It would be like writing a novel without using paragraphs or punctuation.
The most common turnaround is the I-VI-ii-V chord progression, which can be applied to the end of the blues and is frequently used when playing jazz standards. Our first four turnarounds are based on this chord progression. Furthermore, by using substitutions and chord quality changes, you get more mileage out of the I-VI-ii-V without changing the basic functionality of the turnaround itself. The second group of four turnarounds features unique progressions that have been borrowed from songs or were created from a theoretical idea.
In each example, I added extensions and alterations to each chord and stayed away from the pure R-3-5-7 voicings. This will give each chord sequence more color and interesting voice leading. Each turnaround has a companion solo line that reflects the sound of the changes. Shell voicings (root, 3rd, 7th) are played underneath so that the line carries the sound of the written chord changes, making it easier to hear the sound of the extensions and alterations. All examples are in the key of C. Let’s hit it.
The first turnaround is the tried and true I-VI-ii-V progression, played as Cmaj7-A7-Dm7-G7. Ex. 1 begins with C6/9, to A7(#5), to Dm9, to G7(#5), and resolves to Cmaj7(#11). By using these extensions and alterations, I get a smoother, mostly chromatic melodic line at the top of the chord progression.
Ex. 2 shows one possible line that you can create. As for scale choices, I used C major pentatonic over C6/9, A whole tone for A7(#5), D Dorian for Dm9, G whole tone for G7(#5), and C Lydian for Cmaj7(#11) to get a more modern sound.
The next turnaround is the iii-VI-ii-V progression, played as Em7-A7-Dm7-G7 where the Em7 is substituted for Cmaj7. The more elaborate version in Ex. 3 shows Em9 to A7(#9)/C#, to Dm6/9, to G9/B, resolving to Cmaj7(add6). A common way to substitute chords is to use the diatonic chord that is a 3rd above the written chord. So, to sub out the I chord (Cmaj7) you would use the iii chord (Em7). By spelling Cmaj7 = C-E-G-B and Em7 = E-G-B-D, you can see that these two chords have three notes in common, and will sound similar over the fundamental bass note, C. The dominant 7ths are in first inversion, but serve the same function while having a more interesting bass line.
The line in Ex. 4 uses E Dorian over Em9, A half-whole diminished over A7(#9)/C#, D Dorian over Dm6/9, G Mixolydian over G9/B, and C major pentatonic over Cmaj7(add6). The chord qualities we deal with most are major 7, dominant 7, and minor 7. A quality change is just that… changing the quality of the written chord to another one. You could take a major 7 and change it to a dominant 7, or even a minor 7. Hence the III-VI-II-V turnaround, where the III and the VI have both been changed to a dominant 7, and the basic changes would be E7-A7-D7-G7.
See Ex. 5, where E7(b9) moves to A7(#11), to D7(#9) to G7(#5) to Cmaj9. My scale choices for the line in Ex. 6 are E half-whole diminished over E7(#9), A Lydian Dominant for A7(#11), D half-whole diminished for D7(#9), G whole tone for G7(#5), and C Ionian for Cmaj9.
Ex. 7 is last example in the I-VI-ii-V category. Here, the VI and V are replaced with their tritone substitutes. Specifically, A7 is replaced with Eb7, and G7 is replaced with Db7, and the basic progression becomes Cmaj7-Eb7-Dm7-Db7. Instead of altering the tritone subs, I used a suspended 4th sound that helped to achieve a diatonic, step-wise melody in the top voice of the chord progression.
The usual scales can be found an Ex. 8, where are use a C major pentatonic over C6/9, Eb Mixolydian over Eb7sus4, D Dorian over Dm11, Db Mixolydian over Db7sus4, and once again, C Lydian over Cmaj7(#11). You might notice that the shapes created by the two Mixolydian modes look eerily similar to minor pentatonic shapes. That is by design, since a Bb minor pentatonic contains the notes of an Eb7sus4 chord. Similarly, you would use an Ab minor pentatonic for Db7sus4.
The next four turnarounds are not based on the I-VI-ii-V chord progression, but have been adapted from other songs or theoretical ideas. Ex. 9 is called the “Backdoor” turnaround, and uses a iv-bVII-I chord progression, played as Fm7-Bb7-Cmaj7. In order to keep the two-bar phrase intact, a full measure of C precedes the actual turnaround. I was able to compose a descending whole-step melodic line in the top voice by using Cmaj13 and Cadd9/E in the first bar, Fm6 and Ab/Bb in the second bar, and then resolving to G/C. The slash chords have a more open sound, and are being used as substitutes for the original changes. They have the same function, and they share notes with their full 7th chord counterparts.
Creating the line in Ex. 10 is no more complicated than the other examples since the function of the chords determines which mode or scale to use. The first measure employs the C Ionian mode over the two Cmaj chord sounds. F Dorian is used over Fm6 in bar two. Since Ab/Bb is a substitute for Bb7, I used Bb Mixolydian. In the last measure, C Ionian is used over the top of G/C.
The progression in Ex. 11 is the called the “Lady Bird” turnaround because it is lifted verbatim from the Tadd Dameron song of the same name. It is a I-bIII-bVI-bII chord progression usually played as Cmaj7-Eb7-Abmaj7-Db7. Depending on the recording or the book that you check out, there are slight variations in the last chord but Db7 seems to be the most used. Dressing up this progression, I started with a different G/C voicing, to Eb9(#11), to Eb/Ab (subbing for Abmaj7), to Db9(#11), resolving to C(add#11). In this example, the slash chords are functioning as major seventh chords.
As a result, my scale choices for the line in Ex. 12 are C Ionian over G/C, Eb Lydian Dominant over Eb9(#11), Ab Ionian over Eb/Ab, Db Lydian Dominant over Db9(#11), and C Lydian over C(add#11).
The progression in Ex. 13 is called an “equal interval” turnaround, where the interval between the chords is the same in each measure. Here, the interval is a descending major 3rd that creates a I-bVI-IV-bII sequence, played as Cmaj7-Abmaj7-Fmaj7-Dbmaj7, and will resolve a half-step down to Cmaj7 at the top of the form. Since the interval structure and chord type is the same in both measures, it’s easy to plane sets of voicings up or down the neck. I chose to plane up the neck by using G/C to Abmaj13, then C/F to Dbmaj13, resolving on Cmaj7/E.
The line in Ex. 14 was composed by using the notes of the triad for the slash chord and the Lydian mode for the maj13 chords. For G/C, the notes of the G triad (G-B-D) were used to get an angular line that moves to Ab Lydian over Abmaj13. In the next measure, C/F is represented by the notes of the C triad (C-E-G) along with the root note, F. Db Lydian was used over Dbmaj13, finally resolving to C Ionian over Cmaj7/E. Since this chord progression is not considered “functional” and all the chord sounds are essentially the same, you could use Lydian over each chord as a way to tie the sound of the line together. So, use C Lydian, Ab Lydian, F Lydian, Db Lydian, resolving back to C Lydian.
The last example is the “Radiohead” turnaround since it is based off the chord progression from their song “Creep.” This would be a I-III-IV-iv progression, and played Cmaj7-E7-Fmaj7-Fm7. Dressing this one up, I use a couple of voicings that had an hourglass shape, where close intervals were in the middle of the stack.
In Ex. 15 C6/9 moves to E7(#5), then to Fmaj13, to Fm6 and resolving to G/C. Another potential name for the Fmaj13 would be Fmaj7(add6) since the note D is within the first octave. This chord would function the same way, regardless of which name you used.
Soloing over this progression in Ex. 16, I used the C major pentatonic over C6/9, E whole tone over E7(#5), F Lydian over Fmaj13, and F Dorian over Fm6. Again, for G/C, the notes of the G triad were used with the note E, the 3rd of a Cmaj7 chord.
The main thing to remember about the I-VI-ii-V turnaround is that it is very adaptable. If you learn how to use extensions and alterations, chord substitutions, and quality changes, you can create some fairly unique chord progressions. It may seem like there are many different turnarounds, but they’re really just an adaptation of the basic I-VI-ii-V progression.
Regarding other types of turnarounds, see if you can steal a short chord progression from a pop tune and make it work. Or, experiment with other types of intervals that would move the chord changes further apart, or even closer together. Could you create a turnaround that uses all minor seventh chords? There are plenty of crazy ideas out there to work with, and if it sounds good to you, use it!
Many listeners and musicians can tell if a bass player is really a guitarist in disguise. Here’s how you can brush up on your bass chops.
Was bass your first instrument, or did you start out on guitar? Some of the world’s best bass players started off as guitar players, sometimes by chance. When Stuart Sutcliffe—originally a guitarist himself—left the Beatles in 1961, bass duties fell to rhythm guitarist Paul McCartney, who fully adopted the role and soon became one of the undeniable bass greats.
Since there are so many more guitarists than bassists—think of it as a supply and demand issue—odds are that if you’re a guitarist, you’ve at least dabbled in bass or have picked up the instrument to fill in or facilitate a home recording.
But there’s a difference between a guitarist who plays bass and one who becomes a bass player. Part of what’s different is how you approach the music, but part of it is attitude.
Many listeners and musicians can tell if a bass player is really a guitarist in disguise. They simply play differently than someone who spends most of their musical time embodying the low end. But if you’re really trying to put down some bass, you don’t want to sound like a bass tourist. Real bassists think differently about the rhythm, the groove, and the harmony happening in each moment.
And who knows … if you, as a guitarist, thoroughly adopt the bassist mindset, you might just find your true calling on the mightiest of instruments. Now, I’m not exactly recruiting, but if you have the interest, the aptitude, and—perhaps most of all—the necessity, here are some ways you can be less like a guitarist who plays bass, and more like a bona fide bass player.
Start by playing fewer notes. Yes, everybody can see that you’ve practiced your scales. But at least until you get locked in rhythmically, use your ears more than your fingers and get a sense of how your bass parts mesh with the other musical elements. You are the glue that holds everything together. Recognize that you’re at the intersection of rhythm and harmony, and you’ll realize foundation beats flash every time.“If Larry Graham, one of the baddest bassists there has ever been, could stick to the same note throughout Sly & the Family Stone’s ‘Everyday People,’ then you too can deliver a repetitive figure when it’s called for.”
Focus on that kick drum. Make sure you’re locked in with the drummer. That doesn’t mean you have to play a note with every kick, but there should be some synchronicity. You and the drummer should be working together to create the rhythmic drive. Laying down a solid bass line is no time for expressive rubato phrasing. Lock it up—and have fun with it.
Don’t sleep on the snare. What does it feel like to leave a perfect hole for the snare drum’s hits on two and four? What if you just leave space for half of them? Try locking the ends of your notes to the snare’s backbeat. This is just one of the ways to create a rhythmic feel together with the drummer, so you produce a pocket that everyone else can groove to.
Relish your newfound harmonic power. Move that major chord root down a third, and now you have a minor 7 chord. Play the fifth under a IV chord and you have a IV/V (“four over five,” which fancy folks sometimes call an 11 chord). The point is to realize that the bottom note defines the harmony. Sting put it like this: “It’s not a C chord until I play a C. You can change harmony very subtly but very effectively as a bass player. That’s one of the great privileges of our role and why I love playing bass. I enjoy the sound of it, I enjoy its harmonic power, and it’s a sort of subtle heroism.”
Embrace the ostinato. If the song calls for playing the same motif over and over, don’t think of it as boring. Think of it as hypnotic, tension-building, relentless, and an exercise in restraint. Countless James Brown songs bear this out, but my current favorite example is the bass line on the Pointer Sisters’ swampy cover of Allen Toussaint “Yes We Can Can,” which was played by Richard Greene of the Hoodoo Rhythm Devils, aka Dexter C. Plates. Think about it: If Larry Graham, one of the baddest bassists there has ever been, could stick to the same note throughout Sly & the Family Stone’s “Everyday People,” then you too can deliver a repetitive figure when it’s called for.
Be supportive. Though you may stretch out from time to time, your main job is to support the song and your fellow musicians. Consider how you can make your bandmates sound better using your phrasing, your dynamics, and note choices. For example, you could gradually raise the energy during guitar solos. Keep that supportive mindset when you’re offstage, too. Some guitarists have an attitude of competitiveness and even scrutiny when checking out other players, but bassists tend to offer mutual support and encouragement. Share those good vibes with enthusiasm.
And finally, give and take criticism with ease. This one’s for all musicians: Humility and a sense of helpfulness can go a long way. Ideally, everyone should be working toward the common goal of what’s good for the song. As the bass player, you might find yourself leading the way.Fuchs Audio introduces the ODH Hybrid amp, featuring a True High Voltage all-tube preamp and Ice Power module for high-powered tones in a compact size. With D-Style overdrive, Spin reverb, and versatile controls, the ODH offers exceptional tone shaping and flexibility at an affordable price point.
Fuchs Audio has introduced their latest amp the ODH © Hybrid. Assembled in USA.
Featuring an ODS-style all-tube preamp, operating at True High Voltage into a fan-cooled Ice power module, the ODH brings high-powered clean and overdrive tones to an extremely compact size and a truly affordable price point.
Like the Fuchs ODS amps, the ODH clean preamp features 3-position brite switch, amid-boost switch, an EQ switch, high, mid and low controls. The clean preamp drives theoverdrive section in D-Style fashion. The OD channel has an input gain and outputmaster with an overdrive tone control. This ensures perfect tuning of both the clean andoverdrive channels. A unique tube limiter circuit controls the Ice Power module input.Any signal clipping is (intentionally) non-linear so it responds just like a real tube amp.
The ODH includes a two-way footswitch for channels and gain boost. A 30-second mute timer ensures the tubes are warmed up before the power amp goes live. The ODH features our lush and warm Spin reverb. A subsonic filter eliminates out-of-band low frequencies which would normally waste amplifier power, which assures tons of clean headroom. The amp also features Accent and Depth controls, allowing contouring of the high and low response of the power amp section, to match speakers, cabinets andenvironments. The ODH features a front panel fully buffered series effects loop and aline out jack, allowing for home recording or feeding a slave amp. A three-position muteswitch mutes the amp, the line out or mute neither.
Built on the same solid steel chassis platform as the Fuchs FB series bass amps, the amps feature a steel chassis and aluminum front and rear panels, Alpha potentiometers, ceramic tube sockets, high-grade circuit boards and Neutrik jacks. The ICE power amp is 150 watts into 8 ohms and 300 watts into 4 ohms, and nearly 500 watts into 2.65 ohms (4 and8 ohms in parallel) and operates on universal AC voltage, so it’s fully globallycompatible. The chassis is fan-cooled to ensure hours of cool operation under any circumstances. The all-tube preamp uses dual-selected 12AX7 tubes and a 6AL5 limiter tube.
MAP: $ 1,299
For more information, please visit fuchsaudiotechnology.com.