The entire world of ’verb—from traditional to extreme—really does lie at your fingertips. Here’s how to access it.
This article is for recording guitarists eager to make the most of reverb plug-ins. We’ll explore the various reverb types, decode the controls you’re likely to encounter, and conclude with some suggestions for cool and creative reverb effects.
This is not a buyer’s guide, though you’ll hear many different products. Our focus is common reverb plug-in parameters and how to use them. Nearly all modern DAWs come with good-sounding reverbs. You can also add superb third-party plug-ins. But there are also plenty of free and budget-priced reverbs—just google “free reverb plug-in.”
Reverb = delay. Reverb is merely a delay effect. Sounds traveling through air eventually encounter surfaces. Some sound bounces off these surfaces, producing a complex network of echoes, made even more complex when the initial reflections bounce off secondary surfaces.
The controls on reverb plug-ins define how the software mimics this process. Function names can be confusing, but remember, everything relates to acoustic phenomena that you already understand intuitively. For example:
- The space’s size. (The further a sound travels before hitting a surface, the slower the echoes arrive.)
- The hardness of the reflective surfaces. (The harder the material, the louder, brighter, and more plentiful the echoes.
- The relative angles of the reflective surfaces. (A square room sounds different than a round one, which sounds different than a trapezoidal one.)
- The presence of other objects. (Soft surfaces like carpets, cushions, and acoustic foam diminish the reverb, usually affecting some frequencies more than others.)
- The listener’s location. (The further an ear or microphone from the sound source, the more reverberation is perceived.)
Understanding Reverb Types
By definition, all reverb plug-ins are digital. Most are either algorithmic or convolution-based. Algorithmic reverbs employ delay, feedback, and filters to mimic sounds bouncing around in space. Convolution reverb (also called impulse response or IR reverb) creates “snapshots” of actual sonic spaces and audio devices. In convolution, developers amplify a test tone in the targeted space (or through a target piece of audio gear) and record the results. The software compares the new recording to the dry test tone, and then it applies corresponding adjustments to any audio, making it sound as if it was recorded in the modeled space or through the modeled gear. (That’s how the speaker simulations work in most amp modelers.) Algorithmic and convolution reverbs often perform the same tasks, just via different methods.
But when we make musical choices, we rarely think, “This should be algorithmic and that should be convolution.” We’re usually trying to evoke a particular sound: a place, an old analog device, a freaky sound not found in nature. So, let’s take a whirlwind tour of reverb history, with thoughts about obtaining those sounds via plug-ins.
A Haul-Ass Reverb History
Real spaces. Before the 20th century the only reverbs were actual acoustic environments: caves, castles, temples, tombs. It wasn’t till the 18th century that people began constructing spaces specifically for their sonic properties—the roots of the modern concert hall.
Convolution reverbs excel at conjuring specific places. Most IR reverbs include libraries of such sounds. Some evoke iconic spaces and famed studios. IRs can also mimic small spaces, like a closet or compact car.
Clip 1 — A Guitarist’s Guide to Reverb Plug-ins by premierguitar
In Clip 1, you hear the same acoustic guitar snippet through IRs captured inside the Great Pyramid of Giza, the isolation block at Alcatraz prison, Chartres cathedral, and the interior of a VW Beetle, all using Audio Ease’s Altiverb library. (For demo purposes, reverb is applied rather heavily in all audio examples.)
Echo chambers were the earliest form of artificial reverb, though they aren’t all that artificial. The chamber is usually a room with hard, reflective surfaces. A loudspeaker in the chamber amplifies dry recordings, and a distant microphone records the results. It’s still “real reverb,” only it can be added and controlled independently from the original recording. This process evolved during the 1930s and ’40s. The first popular recording to use the effect was 1947’s “Peg o’ My Heart” by the Harmonicats, produced by audio genius Bill Putnam.
PEG O' MY HEART ~ The Harmonicats (1947)
During a recent recording session at Hollywood’s Sunset Sound, I shot Video 1 in the famed Studio A echo chamber, thanks to house engineer George Janho. You’ve heard this very room countless times. The Doors and Van Halen made most of their records here. You also hear this reverb on “Whole Lotta Love,” the vocal tracks on the Stones’ “Gimme Shelter,” Prince’s 1999 and Purple Rain, and countless other famous recordings.
Sunset Sound Chamber
Echo chambers are well represented in most IR reverb libraries. Most algorithmic reverbs do chambers as well, replicating the general effect without modeling a particular space. You can even find plug-ins dedicated to a specific chamber, like Universal Audio’s Capitol Chambers, which models the Hollywood chamber famously used by Frank Sinatra.
Spring reverbs. These were the first truly artificial reverbs. They initially appeared in pre-WWII Hammond organs, and by 1960 or so they had migrated to guitar amps. Fender wasn’t the first company to make reverb-equipped amps, but their early-’60s reverb units still define the effect for many guitarists.
The reverb effect is produced by routing the dry signal through actual springs, with a microphone capturing the clangorous results and blending them with the original tone. Springs generally sound splashy, trashy, and lo-fi, often in glorious ways. It’s an anarchic sound, best captured in a plug-in via IRs. Most of the spring reverb sounds in guitar modelers are IR-based. Meanwhile, reverb stompboxes—usually algorithmic—mimic the sound with varying degrees of success.
Plate reverb appeared in the late 1950s, initially in the Elektromesstechnik EMT-140, which remains a sonic gold standard. Plate reverb works similarly to spring reverb, but a massive metal sheet replaces the springs. It’s generally a smooth, sensuous sound relative to a spring.
Clip 2 — A Guitarist’s Guide to Reverb Plug-ins by premierguitar
In Clip 2, you hear the same acoustic guitar snippet through impulse responses of a Fender spring reverb unit and a vintage EMT-140 plate.
There are countless plate clones among today’s reverb plug-ins. Some are convolutions based on analog gear. But algorithmic reverbs also excel at faux-plate sounds. In fact, one of the initial goals of early digital reverb was to replace cumbersome mechanical plates. Speaking of which.…
Digital reverb (the algorithmic kind) arrived in 1976 via the EMT-250, also from Elektromesstechnik. Lexicon and AMS produced popular rivals. They focused largely on mimicking rooms, chambers, and plates. Sound quality has improved over the decades thanks to increased processing power and clever programming.
Today you can get far “better” algorithmic reverb from plug-ins. But ironically, those primitive digital ’verbs are trendy again in pop production. You can find precise clones of retro-digital hardware in plug-in form.
Convolution reverb debuted at the end of the century, popularized by Sony’s DRE S777 unit. Convolution reverbs often have fewer controls than their algorithmic cousins because most of the process is baked into the impulse response.
Most convolution reverbs have similar sound quality. The free ones can sound as good as the pricy ones. Higher prices are often based on the size and quality of the included IR libraries. Google free reverb impulse responses for gratis goodies.
Recent wrinkles. There are always interesting new reverb developments. For example, Things — Texture from AudioThings and Silo from Unfiltered Audio are anarchic granular reverbs that loop and manipulate tiny slices of the reverb signal to create otherworldly effects ranging from the brutal to the beautiful.
Clip 3 — A Guitarist’s Guide to Reverb Plug-ins by premierguitar
Clip 3 includes several granular reverb examples.
Image 2: Zynaptiq’s innovative Adaptiverb generates reverb via pitch-tracking oscillators rather than delays and feedback loops.
Some newer reverbs employ artificial intelligence to modify the effect in real time based on the audio input. iZotope’s Neoverb automatically filters out frequencies that can muddy your mix or add unwanted artifacts. And Zynaptiq’s Adaptiverb generates reverb in a novel way: Instead of echoing the dry signal, it employs pitch-tracking oscillators that generate reverb tails based on the dry signal. It, too, excels at radical reverbs suitable for sound design.
Clip 4 — A Guitarist’s Guide to Reverb Plug-ins by premierguitar
Clip 4 demonstrates a few of its possibilities.
Common Reverb Plug-in Controls
The knob names on a reverb plug-in can get confusing, but remember that they control variables that you already understand intuitively. Also, not all controls are equally important. The most essential ones are the wet/dry balance and the reverb decay time (how long it continues to sound). By all means learn the subtler functions, but don’t be surprised if you use them only rarely.
Video 2 walks you through most of the controls you’re likely to encounter on an algorithmic reverb plug-in. I used ChromaVerb from Apple’s Logic Pro DAW for the demo, but you’ll encounter similar parameters on most algorithmic reverb plug-ins.
Digital Reverb Walkthrough
Creative Reverb Ideas
Spring things. The single reverb knob on vintage amps is simply a wet/dry blend control. Some spring reverbs add a dwell control to set the amount of reverb input. Higher settings mean louder, longer reverberation.
But in the digital realm, you can deploy old-fashioned spring reverb in newfangled ways. For example:
- Pan the dry signal and spring sound apart for a broad stereo effect. (Traditional spring reverb is strictly mono.)
- Add predelay, inserting space between the dry and wet signals. (If the plug-in has no predelay control, just add the effect to an effect bus with a 100 percent wet, no-feedback delay upstream.)
- Route a guitar signal to two different spring reverb sounds, panned apart.
- Assign the reverb to an effect send, add a compressor to the effect channel, and then sidechain the compressor to the dry guitar sound. That way, the reverb is ducked when the guitar is loud, but swells to full volume during quiet passages.
- Apply digital modulation to the wet signal for detuned or pulsating effects.
Clip 5 — A Guitarist’s Guide to Reverb Plug-ins by premierguitar
Clip 5 starts with a straightforward spring sound before demonstrating the above options in order.
Fender-style reverb is so ubiquitous that simply using less familiar spring sounds can be startling.
Clip 6 — A Guitarist’s Guide to Reverb Plug-ins by premierguitar
Clip 6 is a smorgasbord of relatively obscure spring sounds from AudioThing’s Springs and Amp Designer, Logic Pro’s amp modeler.
Finally, it can be exciting to use springs on tracks that don’t usually get processed that way. For example, spring reverb is often considered too quirky and lo-fi to use on acoustic guitar or vocals.
Clip 7 — A Guitarist’s Guide to Reverb Plug-ins by premierguitar
But Clip 7 shows how attractive springs can sound on voice and acoustic. (You hear the dry sounds first.)
Unclean plates. In contrast to a spring’s lo-fi clank, simulated plate reverb is smooth and warm. Even if your track already has spring reverb, you might apply some plate ’verb to integrate it into a mix.
One creative avenue is deploying smooth plate reverb in relatively lo-fi ways. For example:
- Try placing the reverb before an amp modeler on a track to mimic a reverb stompbox. That way, the reverb is colored by both amp and speaker.
- Imagine a guitar amp with a huge metal plate inside instead of springs. If your amp modeler lets you use pure amp sounds without speaker modeling and vice-versa, try sandwiching a plate sound between two instances of amp modeler on the same track. Turn off the speaker sound on the first amp sim and use only the speaker sound on the second one. This way, only the speaker colors the reverb.
- Plate reverb also sounds great panned separately from the dry sound.
Clip 8 — A Guitarist’s Guide to Reverb Plug-ins by premierguitar
Clip 8 starts with a conventional plate sound before demoing the above ideas.
Liquid reverb. Reverb plug-ins have one big advantage over hardware: Everything can be automated within your DAW.
Automated Reverb
In Video 3 I’ve written automation for both the decay time and reverb damping for an evolving effect that would have been difficult on hardware.
Oh, the places you’ll go. Convolution reverbs usually have fewer controls than their algorithmic cousins. You might do no more than adjust the wet/dry or fine-tune the decay time. But IR reverbs don’t have to be “plug and play”—especially if you create your own reverbs. It’s a surprisingly simple process. (Some IR reverbs, like Altiverb and Logic Pro’s Space Designer, come with an app to generate the needed signals and process the recordings for use.)
Image 3: You can get cool, if unpredictable, results by dropping random audio files into an impulse response reverb like Logic Pro’s Space Designer.
Theoretically, you need a hi-fi PA system to amplify the needed tones in the target space, and good microphones to capture the results. But not always! I’ve captured cool IRs in my travels with nothing more than an iPhone and a spring-loaded clipboard in lieu of the traditional starter pistol. I’ve even obtained decent results by clacking a couple of stones together.
Clip 9 — A Guitarist’s Guide to Reverb Plug-ins by premierguitar
Clip 9 includes quick and dirty IRs that I captured in a Neolithic cave painting site in France, a thousand-year-old ancient Anasazi ball court in Arizona, an ancient Greek stone quarry, a 19th-century limestone kiln in Death Valley, and the inside of an acoustic guitar.
You can also get interesting, if unpredictable, results loading random audio files into the IR reverb.
Clip 10 — A Guitarist’s Guide to Reverb Plug-ins by premierguitar
Clip 10 features a dry guitar snippet, followed by bizarre reverb effects generated by drum loops, synth tones, and noises.
New sounds, new spaces. Using reverb plug-ins can be incredibly simple. Often it’s just a matter of scrolling through factory presets, or making basic balance and decay time adjustments. You can also use them in endlessly creative ways. Whatever your goals, I hope this article helps you find exactly the sounds you seek.
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“Practice Loud”! How Duane Denison Preps for a New Jesus Lizard Record
After 26 years, the seminal noisy rockers return to the studio to create Rack, a master class of pummeling, machine-like grooves, raving vocals, and knotty, dissonant, and incisive guitar mayhem.
The last time the Jesus Lizard released an album, the world was different. The year was 1998: Most people counted themselves lucky to have a cell phone, Seinfeld finished its final season, Total Request Live was just hitting MTV, and among the year’s No. 1 albums were Dave Matthews Band’s Before These Crowded Streets, Beastie Boys’ Hello Nasty, The Miseducation of Lauryn Hill, Korn’s Follow the Leader, and the Armageddonsoundtrack. These were the early days of mp3 culture—Napster didn’t come along until 1999—so if you wanted to hear those albums, you’d have to go to the store and buy a copy.
The Jesus Lizard’s sixth album, Blue, served as the band’s final statement from the frontlines of noisy rock for the next 26 years. By the time of their dissolution in 1999, they’d earned a reputation for extreme performances chock full of hard-hitting, machine-like grooves delivered by bassist David Wm. Sims and, at their conclusion, drummer Mac McNeilly, at times aided and at other times punctured by the frontline of guitarist Duane Denison’s incisive, dissonant riffing, and presided over by the cantankerous howl of vocalist David Yow. In the years since, performative, thrilling bands such as Pissed Jeans, METZ, and Idles have built upon the Lizard’s musical foundation.
Denison has kept himself plenty busy over the last couple decades, forming the avant-rock supergroup Tomahawk—with vocalist Mike Patton, bassist Trevor Dunn (both from Mr. Bungle), and drummer John Stanier of Helmet—and alongside various other projects including Th’ Legendary Shack Shakers and Hank Williams III. The Jesus Lizard eventually reunited, but until now have only celebrated their catalog, never releasing new jams.
The Jesus Lizard, from left: bassist David Wm. Sims, singer David Yow, drummer Mac McNeilly, and guitarist Duane Denison.
Photo by Joshua Black Wilkins
Back in 2018, Denison, hanging in a hotel room with Yow, played a riff on his unplugged electric guitar that caught the singer’s ear. That song, called “West Side,” will remain unreleased for now, but Denison explains: “He said, ‘Wow, that’s really good. What is that?’ And I said, ‘It’s just some new thing. Why don’t we do an album?’” From those unassuming beginnings, the Jesus Lizard’s creative juices started flowing.
So, how does a band—especially one who so indelibly captured the ineffable energy of live rock performance—prepare to get a new record together 26 years after their last? Back in their earlier days, the members all lived together in a band house, collectively tending to the creative fire when inspiration struck. All these years later, they reside in different cities, so their process requires sending files back and forth and only meeting up for occasional demo sessions over the course of “three or four years.”
“When the time comes to get more in performance mode, I have a practice space. I go there by myself and crank it up. I turn that amp up and turn the metronome up and play loud.” —Duane Denison
the Jesus Lizard "Alexis Feels Sick"
Distance creates an obstacle to striking while the proverbial iron is hot, but Denison has a method to keep things energized: “Practice loud.” The guitarist professes the importance of practice, in general, and especially with a metronome. “We keep very detailed records of what the beats per minute of these songs are,” he explains. “To me, the way to do it is to run it to a Bluetooth speaker and crank it, and then crank your amp. I play a little at home, but when the time comes to get more in performance mode, I have a practice space. I go there by myself and crank it up. I turn that amp up and turn the metronome up and play loud.”
It’s a proven solution. On Rack—recorded at Patrick Carney’s Audio Eagle studio with producer Paul Allen—the band sound as vigorous as ever, proving they’ve not only remained in step with their younger selves, but they may have surpassed it with faders cranked. “Duane’s approach, both as a guitarist and writer, has an angular and menacing fingerprint that is his own unique style,” explains Allen. “The conviction in his playing that he is known for from his recordings in the ’80s and ’90s is still 100-percent intact and still driving full throttle today.”
“I try to be really, really precise,” he says. “I think we all do when it comes to the basic tracks, especially the rhythm parts. The band has always been this machine-like thing.” Together, they build a tension with Yow’s careening voice. “The vocals tend to be all over the place—in and out of tune, in and out of time,” he points out. “You’ve got this very free thing moving around in the foreground, and then you’ve got this very precise, detailed band playing behind it. That’s why it works.”
Before Rack, the Jesus Lizard hadn’t released a new record since 1998’s Blue.
Denison’s guitar also serves as the foreground foil to Yow’s unhinged raving, as on “Alexis Feels Sick,” where they form a demented harmony, or on the midnight creep of “What If,” where his vibrato-laden melodies bolster the singer’s unsettled, maniacal display. As precise as his riffs might be, his playing doesn’t stay strictly on the grid. On the slow, skulking “Armistice Day,” his percussive chording goes off the rails, giving way to a solo that slices that groove like a chef’s knife through warm butter as he reorganizes rock ’n’ roll histrionics into his own cut-up vocabulary.
“During recording sessions, his first solo takes are usually what we decide to keep,” explains Allen. “Listen to Duane’s guitar solos on Jack White’s ‘Morning, Noon, and Night,’ Tomahawk’s ‘Fatback,’ and ‘Grind’ off Rack. There’s a common ‘contained chaos’ thread among them that sounds like a harmonic Rubik’s cube that could only be solved by Duane.”
“Duane’s approach, both as a guitarist and writer, has an angular and menacing fingerprint that is his own unique style.” —Rack producer Paul Allen
To encapsulate just the right amount of intensity, “I don’t over practice everything,” the guitarist says. Instead, once he’s created a part, “I set it aside and don’t wear it out.” On Rack, it’s obvious not a single kilowatt of musical energy was lost in the rehearsal process.
Denison issues his noisy masterclass with assertive, overdriven tones supporting his dissonant voicings like barbed wire on top of an electric fence. The occasional application of slapback delay adds a threatening aura to his exacting riffage. His tones were just as carefully crafted as the parts he plays, and he relied mostly on his signature Electrical Guitar Company Chessie for the sessions, though a Fender Uptown Strat also appears, as well as a Taylor T5Z, which he chose for its “cleaner, hyper-articulated sound” on “Swan the Dog.” Though he’s been spotted at recent Jesus Lizard shows with a brand-new Powers Electric—he points out he played a demo model and says, “I just couldn’t let go of it,” so he ordered his own—that wasn’t until tracking was complete.
Duane Denison's Gear
Denison wields his Powers Electric at the Blue Room in Nashville last June.
Photo by Doug Coombe
Guitars
- Electrical Guitar Company Chessie
- Fender Uptown Strat
- Taylor T5Z
- Gibson ES-135
- Powers Electric
Amps
- Hiwatt Little J
- Hiwatt 2x12 cab with Fane F75 speakers
- Fender Super-Sonic combo
- Early ’60s Fender Bassman
- Marshall 1987X Plexi Reissue
- Victory Super Sheriff head
- Blackstar HT Stage 60—2 combos in stereo with Celestion Neo Creamback speakers and Mullard tubes
Effects
- Line 6 Helix
- Mantic Flex Pro
- TC Electronic G-Force
- Menatone Red Snapper
Strings and Picks
- Stringjoy Orbiters .0105 and .011 sets
- Dunlop celluloid white medium
- Sun Studios yellow picks
He ran through various amps—Marshalls, a Fender Bassman, two Fender Super-Sonic combos, and a Hiwatt Little J—at Audio Eagle. Live, if he’s not on backline gear, you’ll catch him mostly using 60-watt Blackstar HT Stage 60s loaded with Celestion Neo Creambacks. And while some boxes were stomped, he got most of his effects from a Line 6 Helix. “All of those sounds [in the Helix] are modeled on analog sounds, and you can tweak them endlessly,” he explains. “It’s just so practical and easy.”
The tools have only changed slightly since the band’s earlier days, when he favored Travis Beans and Hiwatts. Though he’s started to prefer higher gain sounds, Allen points out that “his guitar sound has always had teeth with a slightly bright sheen, and still does.”
“Honestly, I don’t think my tone has changed much over the past 30-something years,” Denison says. “I tend to favor a brighter, sharper sound with articulation. Someone sent me a video I had never seen of myself playing in the ’80s. I had a band called Cargo Cult in Austin, Texas. What struck me about it is it didn’t sound terribly different than what I sound like right now as far as the guitar sound and the approach. I don’t know what that tells you—I’m consistent?”
YouTube It
The Jesus Lizard take off at Nashville’s Blue Room this past June with “Hide & Seek” from Rack.
The two pedals mark the debut of the company’s new Street Series, aimed at bringing boutique tone to the gigging musician at affordable prices.
The Phat Machine
The Phat Machine is designed to deliver the tone and responsiveness of a vintage germanium fuzz with improved temperature stability with no weird powering issues. Loaded with both a germanium and a silicon transistor, the Phat Machine offers the warmth and cleanup of a germanium fuzz but with the bite of a silicon pedal. It utilizes classic Volume and Fuzz control knobs, as well as a four-position Thickness control to dial-in any guitar and amp combo. Also included is a Bias trim pot and a Kill switch that allows battery lovers to shut off the battery without pulling the input cord.
Silk Worm Deluxe Overdrive
The Silk Worm Deluxe -- along with its standard Volume/Gain/Tone controls -- has a Bottom trim pot to dial in "just the right amount of thud with no mud at all: it’s felt more than heard." It also offers a Studio/Stage diode switch that allows you to select three levels of compression.
Both pedals offer the following features:
- 9-volt operation via standard DC external supply or internal battery compartment
- True bypass switching with LED indicator
- Pedalboard-friendly top mount jacks
- Rugged, tour-ready construction and super durable powder coated finish
- Made in the USA
Static Effectors’ Street Series pedals carry a street price of $149 each. They are available at select retailers and can also be purchased directly from the Static Effectors online store at www.staticeffectors.com.
Plenty of excellent musicians work day jobs to put food on the family table. So where do they go to meet their music community?
Being a full-time musician is a dream that rarely comes to pass. I’ve written about music-related jobs that keep you close to the action, and how more and more musicians are working in the music-gear industry, but that’s not for everyone. Casual players and weekend warriors love music as much as the hardcore guitarists who are bent on playing full time, but they may have obligations that require more consistent employment.
I know plenty of excellent musicians who work day jobs not to support their musical dreams, but to put food on the family table. They pay mortgages, put children through school, provide services, and contribute to their community. Music may not be their vocation, but it’s never far from their minds. So where do they go to meet their music community?
A good friend of mine has studied music extensively in L.A. and New York. He’s been mentored by the pros, and he takes his playing very seriously. Like many, he always had day jobs, often in educational situations. While pro gigs were sometimes disappointing, he found that he really enjoyed working with kids and eventually studied and achieved certification as an educator. To remain in touch with his love of music, he plays evenings and weekends with as many as three groups, including a jazz trio and a country band. Not actually worrying about having a music gig that could support him in totality has changed the way he views playing out and recording. He doesn’t have to take gigs that put him in stressful situations; he can pick and choose. He’s not fretting over “making it.” In some way, he’s actually doing what we all want, to play for the music plain and simple.
Another guy I know has played in bands since his teens. He’s toured regionally and made a few records. When the time came to raise a family, he took a corporate job that is as about as far away from the music business as you can get. But it has allowed him to remain active as a player, and he regularly releases albums he records in his home studio. His longstanding presence in the music scene keeps him in touch with some famous musicians who guest on his recordings. He’s all about music head to toe, and when he retires, I’m certain he’ll keep on playing.
“Seek out music people regularly. They’re hiding in plain sight: at work, at the park, in the grocery store. They sell you insurance, they clean your teeth.”
I could go on, and I’m sure you know people in similar situations. Maybe this even describes you. So where do we all find our musical compadres? For me, and the people I’ve mentioned, our history playing in bands and gigging while young has kept us in touch with others of the same ilk, or with those who are full-time musicians. But many come to music later in life as well. How do they find community?
Somehow, we manage to find our tribe. It could be at work or a coffee shop. Some clubs still have an open mic night that isn’t trying to be a conveyor belt to commercial success. Guitarists always go up to the stage between changes to talk shop, which can lead to more connections. I like the idea of the old-school music store. Local guitar shops and music stores are great places to meet other musicians. Many have bulletin boards where you can post or find ads looking for bandmates. When I see someone wearing a band T-shirt, I usually ask if they’re a musician. Those conversations often lead to more connections down the line. Remember, building a network of musicians often requires persistence and putting yourself out there. Don’t be afraid to initiate conversations and express your interest in collaborating with others.
Of course, I’m lucky to have worked in the music sphere since I was a teen. My path led to using my knowledge of music and guitars to involve myself in so many adventures that I can hardly count them. Still, it’s the love of music at the root of everything I do, and it’s the people that make that possible. So whether you’re a pro or a beginner, seek out music people regularly. They’re hiding in plain sight: at work, at the park, in the grocery store. They sell you insurance, they clean your teeth. Maybe they’re your kid’s teacher. Musicians are everywhere, and that’s a good thing for all of us.
An amp-in-the-box pedal designed to deliver tones reminiscent of 1950s Fender Tweed amps.
Designed as an all-in-one DI amp-in-a-box solution, the ZAMP eliminates the need to lug around a traditional amplifier. You’ll get the sounds of rock legends – everything from sweet cleans to exploding overdrive – for the same cost as a set of tubes.
The ZAMP’s versatility makes it an ideal tool for a variety of uses…
- As your main amp: Plug directly into a PA or DAW for full-bodied sound with Jensen speaker emulation.
- In front of your existing amp: Use it as an overdrive/distortion pedal to impart tweed grit and grind.
- Straight into your recording setup: Achieve studio-quality sound with ease—no need to mic an amp.
- 12dB clean boost: Enhance your tone with a powerful clean boost.
- Versatile instrument compatibility: Works beautifully with harmonica, violin, mandolin, keyboards, and even vocals.
- Tube preamp for recording: Use it as an insert or on your bus for added warmth.
- Clean DI box functionality: Can be used as a reliable direct input box for live or recording applications.
See the ZAMP demo video here: https://www.youtube.com/watch?v=xJp0jE6zzS8
Key ZAMP features include:
- True analog circuitry: Faithfully emulates two 12AX7 preamp tubes, one 12AX7 driver tube, and two 6V6 output tubes.
- Simple gain and output controls make it easy to dial in the perfect tone.
- At home, on stage, or in the studio, the ZAMP delivers cranked tube amp tones at any volume.
- No need to mic your cab: Just plug in and play into a PA or your DAW.
- Operates on a standard external 9-volt power supply or up to 40 hours with a single 9-volt battery.
The ZAMP pedal is available for a street price of $199 USD and can be purchased at zashabuti.com.