Modern stomps offer more sounds than ever before, but a laptop can help you delve into an even deeper world of live sonic manipulation. Here’s what you need to know to get started.
The beauty of a great guitar plugged straight into a great tube amp is undeniable. Still, some might say the full potential of an electric guitar is realized only when processing that signal. Of course, some of the most groundbreaking players of all time—from Jimi Hendrix to The Edge—have illustrated this point, and the current deluge of new pedals and thriving builders seems to bear this out.
If you are into processing, pedals might be plenty for you, especially in this era of stompboxes that do things even top studio gear couldn’t manage a decade ago. Still, there is a portal to another world of sound available for live use—a world explored by guitarists like Adrian Belew, John McLaughlin, Eivind Aarset, Fennesz, Dan Phelps, the late Andy Gill, and others. It’s a portal you may be looking at as you read this. I am talking about a laptop computer.
I was introduced to the concept of guitar and laptop performance through the series of Warper parties— gatherings dedicated to computer-based music—I attended in New York City. At the very first one, I encountered a guitarist with a computer built into his guitar and another playing jazz fusion through his laptop to backing tracks, also on computer. Yet a third player was performing arrangements of TV themes, playing guitar with one hand and keyboards with the other—all through a laptop.
Plug-ins offer sonic shaping and effect routing that is difficult or impossible to achieve with pedals. Even if you could, it would require a pedalboard the size of the entire stage and a router/switching system of NASA-level complexity.
For me, performing solo with a laptop let me privilege the kind of sonic fairy dust I had been offering as a side musician, shifting the lush pads and textures I had delivered to singer/songwriters for years out from the background and into the focus of attention. Plus, as someone who does not sing or play typical solo guitar, playing through a laptop let me take control of my performance opportunities: no pesky bandmate schedules to consider for rehearsal or booking.
Many guitarists already use a laptop to record everything from demos to final releases. These days, all it takes is a guitar, an audio interface, a DAW (Digital Audio Workstation), and a pair of speakers or even good headphones, and you are ready to make your next masterpiece. If you have worked this way, you have likely discovered plug-ins. Instantiated in a DAW, plug-ins offer sonic shaping and effect routing that is difficult or impossible to achieve with pedals. Even if you could, it would require a pedalboard the size of the entire stage and a router/switching system of NASA-level complexity. Multi-effects units might get you part of the way there but as yet cannot offer the range of potential sounds available with a computer.
With a wealth of creative software, a laptop lets you easily take lush reverbs and mangle them with filters or distortion. You can sequence effects to automatically appear and disappear over the course of a song or composition. If that sounds interesting, you might want to consider transporting your laptop, DAW, and plug-ins to the stage, either as your sole processing system or in conjunction with pedals. Here’s what you’ll need to get started.
Hardware
A MIDI controller, like the Novation Launch Control ($159 street) seen here, isn’t necessary to use Ableton Live, but using one increases interactive functionality.
Because live performance has different requirements than recording, ultra-high audio specs are not quite as important, but portability, reliability, build quality, and low latency are crucial. Latency is the time it takes for your signal to go into the audio interface, pass through the software on the laptop, go back into the interface, and travel out to the speakers, as measured in milliseconds. You will want the latency low enough that you don’t hear the sound reaching your ears noticeably after you hear/feel your pick hit the strings. Ideally, you will want the most powerful laptop you can afford in order to have access to the fastest processor possible. Plenty of RAM and a solid-state drive will contribute to the computer’s speed.
There are factors that affect latency. One is buffer size, delineated in samples. Without getting too technical, the lower you can set the buffer in your DAW, the less latency you will hear. How low you can set it, without getting dropouts and other unwanted glitches, is determined by the number of plug-ins you are running and the power of your computer. With virtually any of the current Apple M1 powered laptops you should be good to go. If you can’t afford a new computer, don’t worry. I was performing with a MacBook Pro over a decade ago with no problems. You can attempt this with a non-Apple computer, but virtually every major touring act uses Macs thanks to their reputation for reliability.
Here I have the buffer size set to 128, where I find I can record tracks without latency issues. With modern computer power and minimal plug-ins, you can probably set this even lower.
To plug your guitar into your computer, you will need an interface, which converts your signal from analog to digital. There are many available options, including the Universal Audio Arrow (available used for $350-$399) or Focusrite Scarlett ($179 street). You only need one input, unless you use both electric and acoustic guitars, which have different input requirements. The number of outputs will depend on your signal chain.
A MIDI controller of some sort—foot switcher, tabletop controller, or both—is a good idea because, as with pedals, you will want to turn effects on and off and have access to parameters. Akai, Korg, and others make a variety of tabletop controllers, ranging from $119 street and up, with knobs and switches that will let you turn on, blend, and manipulate the parameters of the plug-ins in your DAW.
Eivind Aarset is among the group of creative guitarists who bring a laptop into the mix for all gigs.
Photo by soukizy.com
You might be thinking, “Aren’t my hands otherwise occupied playing my guitar?” That’s true, but one of the advantages of laptop guitar is advanced looping. Once a loop is created, a tabletop controller lets you easily route that loop through myriad effects—filters, resonators, delays, reverbs—in ways that are impossible with hardware loopers. A footswitch-style MIDI controller is helpful if you want to do sync’d rhythmic loops, though it’s not as necessary for ambient looping.
Software
To process your guitar in the computer, you can use any software that hosts plug-ins: Logic, Pro Tools, GarageBand, Logic MainStage, and others. As a performing tool, Ableton Live (starting at $99 street for an introductory version) is the most ideal and offers a number of unique features. With Ableton, you can tap in tempo, easily syncing all your effects and loops at once, and there are “nudge” buttons that let you move the tempo of loops slightly up or down to match a drummer’s shifting time without changing their pitch. The “link” feature lets you wirelessly sync your effects with your keyboard player’s laptop, your drummer’s loops, and even the computer running the show’s backing tracks and light show.
This is my performance setup in Ableton Live. It includes the Jam Origin MIDI Guitar plug-in ($149 street) that lets me control spoken-word recordings in a sampler without any kind of MIDI pickup on my guitar. Also shown is a great granular processing plugin, Stream, from Delta Sound Labs ($49 street).
Live’s native plug-ins will let you create a custom amp-modeling system; emulate digital, analog, and tape delays; and add stutter, granular, or bit-crushing effects. Plus, if you are performing solo using backing tracks and running through a PA, you can easily set a dedicated track to resampling and it will record your entire evening’s performance.
Live lets you loop in two different ways via the looper plug-in and “clip” system. The looper plug-in is great for overdubbing ambient soundscapes, but can also provide timed rhythmic parts, while the clip system is perfect for making multiple rhythmic-based loops that can then be triggered by a MIDI footswitch and/or tabletop controller. While you can’t overdub on a clip, you can set up multiple clip loop tracks where you are able to, for example, record all your verse parts in one row, your chorus parts in a second row just below, and create a third row for the bridge. You can then trigger these rows as scenes.
Here is a dummy clip set to raise and lower the feedback of the Ableton echo plug-in.
Live also lets you make “dummy” clips with no audio that can be set to modify effects parameters over time. For example, you could set a dummy clip to increase a delay plug-in’s feedback to just under runaway levels while simultaneously shortening the delay over a period of two bars, and then reverse the process over the next two bars. Try that with pedals!
Would you like to hear two great examples of guitarists using Ableton Live onstage? Check out any video with Eivind Aarset performing. Aarset uses it for a variety of sounds, including ambient reverbs and delays and looping. John Scofield collaborator Avi Bortnick also uses Live for myriad sounds and textures, one of which includes using his guitar to open a noise gate that lets rap vocals cut through only when he plays.
Signal Path
Fig. 1 (*Magenta cables indicate additional or alternative signal path.)
There are multiple ways to insert a laptop into your signal chain. You can run everything through your computer, employing amp modeling software—like Bias FX 2 ($49 street), Guitar Rig ($199 street), or AmpliTube ($99 street)—and running the signal from your audio interface to the house PA or a pair of powered monitors (Fig. 1).
Fig. 2
You might instead eschew the amp modeling software and run the signal into a pair of guitar amplifiers (Fig. 2). This offers a way to keep your favorite tube amps as part of your rig. But be careful: Some effects plug-ins can put out low frequencies that don’t work well with guitar amps and speakers.
For both of those methods, all you need is an interface with one input and two outputs. You run your guitar signal into the interface, which converts your analog signal to digital, and then sends that digital info through USB, Lightning, or Thunderbolt cables into the laptop and the software. Next, a stereo digital signal is sent back to the interface, where it is converted to stereo analog and sent out to the amps, powered speakers, or PA using standard guitar cables or XLR-style microphone cables.
Fig. 3
A more complicated method is a version of the wet-dry-wet setup. Here you would split your guitar signal between a mono signal going directly into a guitar amplifier and the laptop’s stereo output to two full-range powered speakers or the PA. This setup can be achieved in a few ways. You can use an interface with one input and three or more outputs that can be routed inside the interface. This allows you to send your guitar signal from the interface simultaneously to the laptop and directly to a guitar amplifier (Fig. 3).
Fig. 4
Alternately, you could use a splitter box before the audio interface that sends one signal to your interface and computer, and one to the amp (Fig. 4).
Fig. 5
If you don’t want to use modeling software in the computer for the wet signal, you can use a reactive load box, like the Universal Audio OX ($1,499 street) or Fryette’s Power Station ($899 street) or Power Load ($699 street), which gets placed between your amplifier and its speaker (Fig. 5). You run your guitar into the amp, and two outputs on the load box simultaneously send your amp signal to the speaker and, with speaker emulation, to the computer interface. Sending the sound of your amplifier to the DAW means there is no need for amp modeling within the computer. Once the sound is processed, it is sent to powered speakers or the PA, as in Fig. 2. In this method, your amplifier signal can remain dry and present, while processed sounds will emanate from the powered speakers or PA.
If you don’t want your amplifier signal completely dry or just want to place some of your effects pre-computer, you may want to use pedals in front of your amp. Which brings us to.…
Pedals and Laptop
As much as a computer can do, there are plenty of good reasons to combine pedals with laptop sounds. Digital modeling software sounds excellent these days, but adding a mild overdrive pedal before your interface can lend some analog warmth to the sound. In addition, a drive pedal set for just a little breakup can make the playing experience feel more organic. As you play harder and softer, the “give” of the pedal can often feel more expressive than even the best amp modeling software.
Plus, just as many plug-ins are not yet duplicated in pedal form, likewise there are pedals that perform functions not available as plug-ins. Glitchy, digital micro-looping pedals like the Red Panda Tensor, Hologram Electronics Dream Sequence, Chase Bliss’ Blooper and Mood, and the Hexe FX Revolver do not yet have any direct analogs in the plug-in world. If you want to learn a programming language like Max MSP, you might be able create something like these pedals inside your computer. Ableton includes Max for Live with the purchase of their suite and a plethora of pre-programmed plug-ins are available using Max as their basis, but these pedals still offer something special.
Taking the Stage
You now have all your hardware and software and are ready to perform. Depending on how you use the laptop in your signal chain, you might be able to place it out of the way and use a foot switcher, as if you were using a standard multi-effects unit. But if you want to maximize the advantages of using a computer live, you will likely want it at hand.
In almost two decades of performing with this setup, I have had fewer computer crashes than pedal malfunctions.
You can normally rely on the venue to provide a table of some sort, or you could try Eivind Aarset’s solution. He brings a keyboard stand and places his guitar’s hard case on it, creating a perfect platform for controller, computer, interface, and some of his hardware pedals. I haven’t used a hard case in years, so I just screwed some handles onto a painted piece of plywood and place that on a keyboard stand.
As with any performance, hearing yourself is crucial. If you are using guitar amps or powered speakers, they will act as monitors. Some powered speakers may have XLR outs to send to the house PA. If you are only running through the PA, you may want to use headphones plugged into your interface to be assured of hearing the same thing as the audience.
Some guitarists have trepidation about reliability when using a laptop. All I can say is that in almost two decades of performing with this setup I have had fewer computer crashes than pedal malfunctions. It is also easier to bring a backup laptop and interface than a second pedalboard and amp.
A laptop dedicated to only music is ideal, but if you don’t have that luxury, make sure to quit any programs other than the performing software in use. Turning off WiFi during your set will prevent notifications from interrupting and provide a little extra processing power. And speaking of power, while it is best to keep your laptop plugged in while performing, if there is ever an issue with clean power or a faulty socket, unlike with pedals, your laptop battery will take over and the show will go on.
Is It for You?
Playing through a laptop is not for everyone. You probably won’t be welcome at your local blues jam if you say, “Hang on a minute while I boot up my Mac.” But if your music involves a world of sounds that go well beyond those offered by hardware pedals and multi-effects, or you’re just seeking a more portable way of producing interesting tones, taking the stage with a computer might be an option. And, with tubes becoming harder to get, who knows? Someday it may be the best option.
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Plenty of excellent musicians work day jobs to put food on the family table. So where do they go to meet their music community?
Being a full-time musician is a dream that rarely comes to pass. I’ve written about music-related jobs that keep you close to the action, and how more and more musicians are working in the music-gear industry, but that’s not for everyone. Casual players and weekend warriors love music as much as the hardcore guitarists who are bent on playing full time, but they may have obligations that require more consistent employment.
I know plenty of excellent musicians who work day jobs not to support their musical dreams, but to put food on the family table. They pay mortgages, put children through school, provide services, and contribute to their community. Music may not be their vocation, but it’s never far from their minds. So where do they go to meet their music community?
A good friend of mine has studied music extensively in L.A. and New York. He’s been mentored by the pros, and he takes his playing very seriously. Like many, he always had day jobs, often in educational situations. While pro gigs were sometimes disappointing, he found that he really enjoyed working with kids and eventually studied and achieved certification as an educator. To remain in touch with his love of music, he plays evenings and weekends with as many as three groups, including a jazz trio and a country band. Not actually worrying about having a music gig that could support him in totality has changed the way he views playing out and recording. He doesn’t have to take gigs that put him in stressful situations; he can pick and choose. He’s not fretting over “making it.” In some way, he’s actually doing what we all want, to play for the music plain and simple.
Another guy I know has played in bands since his teens. He’s toured regionally and made a few records. When the time came to raise a family, he took a corporate job that is as about as far away from the music business as you can get. But it has allowed him to remain active as a player, and he regularly releases albums he records in his home studio. His longstanding presence in the music scene keeps him in touch with some famous musicians who guest on his recordings. He’s all about music head to toe, and when he retires, I’m certain he’ll keep on playing.
“Seek out music people regularly. They’re hiding in plain sight: at work, at the park, in the grocery store. They sell you insurance, they clean your teeth.”
I could go on, and I’m sure you know people in similar situations. Maybe this even describes you. So where do we all find our musical compadres? For me, and the people I’ve mentioned, our history playing in bands and gigging while young has kept us in touch with others of the same ilk, or with those who are full-time musicians. But many come to music later in life as well. How do they find community?
Somehow, we manage to find our tribe. It could be at work or a coffee shop. Some clubs still have an open mic night that isn’t trying to be a conveyor belt to commercial success. Guitarists always go up to the stage between changes to talk shop, which can lead to more connections. I like the idea of the old-school music store. Local guitar shops and music stores are great places to meet other musicians. Many have bulletin boards where you can post or find ads looking for bandmates. When I see someone wearing a band T-shirt, I usually ask if they’re a musician. Those conversations often lead to more connections down the line. Remember, building a network of musicians often requires persistence and putting yourself out there. Don’t be afraid to initiate conversations and express your interest in collaborating with others.
Of course, I’m lucky to have worked in the music sphere since I was a teen. My path led to using my knowledge of music and guitars to involve myself in so many adventures that I can hardly count them. Still, it’s the love of music at the root of everything I do, and it’s the people that make that possible. So whether you’re a pro or a beginner, seek out music people regularly. They’re hiding in plain sight: at work, at the park, in the grocery store. They sell you insurance, they clean your teeth. Maybe they’re your kid’s teacher. Musicians are everywhere, and that’s a good thing for all of us.
Mooer's Ocean Machine II is designed to bring superior delay and reverb algorithms, nine distinct delay types, nine hi-fidelity reverb types, tap tempo functionality, a new and improved looper, customizable effect chains, MIDI connectivity, expression pedal support, and durable construction.
Similarly to the original, the Ocean Machine II offers two independent delay modules, each with nine different delay types of up to two seconds, including household names such as digital, tape, and echo delays, as well as more abstract options, such as galaxy, crystal, and rainbow. A high-fidelity reverb module complements these delays with nine reverb types, as well as a shimmer effect. Each delay and reverb effect can also be ‘frozen,’ creating static ambient drones, an effect that sounds particularly impressive considering the pedal’s DSP upgrades.
While the original Ocean Machine’s looping capabilities provided just 44 seconds of loop storage, the new addition features an impressive 120 seconds. To experiment with this feature, along with OceanMachine II’s other sonic capabilities, users can use an intuitive LCD screen along with 12 knobs (four for each delay and reverb module) to easily adjust parameters within the device’s ‘Play Mode.’ Three footswitches are also provided to facilitate independent effect toggling, tap tempo control, looper interfacing, and a preset selector.
Once the guitarist has crafted an interesting effect chain, they can save their work as a preset and enter ‘Patch Mode,’ in which they can toggle between saved settings with each of the three footswitches. In total, the Ocean Machine II provides eight preset storage banks, each of which supports up to threepresets, resulting in a total of 24 save slots.
The pedal’s versatility is further enhanced by its programmable parallel and serial effect chain hybrid, a signature element of Devin Townsend’s tone creation. This feature allows users to customize the order of effects, providing endless creative possibilities. Further programming options can be accessed through the LED screen, which impressively includes synchronizable MIDI connectivity, a feature that was absent in the original Ocean Machine.
In addition to MIDI, the pedal supports various external control systems, including expression pedal input through a TRS cable. Furthermore, the pedal is compatible with MOOER's F4 wireless footswitch, allowing for extended capabilities for mapping presets and other features. A USB-C port is also available for firmware updates, ensuring that the pedal remains up-to-date with the latest features and improvements.
Considering the experimental nature of Devin Townsend’s performances, MOOER has also gone above and beyond to facilitate the seamless integration of Ocean Machine II into any audio setup. The device features full stereo inputs and outputs, as well as adjustable global EQ settings, letting users tailor their sound to suit different environments. Guitarists can also customize their effect chains to be used with true bypass or DSP (buffered) bypass, depending on their preferences and specific use cases.
Overall, Ocean Machine II brings higher-quality delay and reverb algorithms, augmented looping support, and various updated connections to Devin Townsend’s original device. As per MOOER’s typical standard, the pedal is engineered to withstand the rigors of touring and frequent use, allowing guitars to bring their special creations and atmospheric drones to the stage.
Key Features
- Improved DSP algorithms for superior delay and reverb quality
- Nine distinct delay types that support up to 2 seconds of delay time: digital, analog, tape, echo,liquid, rainbow, crystal, low-bit, and fuzzy delays
- Nine hi-fidelity reverb types: room, hall, plate, distorted reverb, flanger reverb, filter reverb,reverse, spring, and modulated reverb
- Freeze feedback feature, supported for both delay and reverb effects
- Tap tempo footswitch functionality
- New and improved looper supporting up to 120 seconds of recording time, along withoverdubbing capabilities, half-speed, and reverse effects.
- Customizable order of effects in parallel or series chains
- Flexible bypass options supporting both true bypass and DSP bypass
- Large LCD screen, controllable through twelve easy-to-use physical knobs for real-time parameter adjustments.
- Adjustable Global EQ Settings
- Full stereo inputs and outputs
- Synchronizable and mappable MIDI In and Thru support
- USB-C port for firmware updates
- External expression pedal support via TRS cable
- Support for the MOOER F4 wireless footswitch (sold separately)
- Designed for durability and reliability in both studio and live environments.
The Ocean Machine will be available from official MOOER dealers and distributors worldwide on September 10, 2024.
For more information, please visit mooeraudio.com.
MOOER Ocean Machine II Official Demo Video - YouTube
You may know the Gibson EB-6, but what you may not know is that its first iteration looked nothing like its latest.
When many guitarists first encounter Gibson’s EB-6, a rare, vintage 6-string bass, they assume it must be a response to the Fender Bass VI. And manyEB-6 basses sport an SG-style body shape, so they do look exceedingly modern. (It’s easy to imagine a stoner-rock or doom-metal band keeping one amid an arsenal of Dunables and EGCs.) But the earliest EB-6 basses didn’t look anything like SGs, and they arrived a full year before the more famous Fender.
The Gibson EB-6 was announced in 1959 and came into the world in 1960, not with a dual-horn body but with that of an elegant ES-335. They looked stately, with a thin, semi-hollow body, f-holes, and a sunburst finish. Our pick for this Vintage Vault column is one such first-year model, in about as original condition as you’re able to find today. “Why?” you may be asking. Well, read on....
When the EB-6 was introduced, the Bass VI was still a glimmer in Leo Fender’s eye. The real competition were the Danelectro 6-string basses that seemed to have popped up out of nowhere and were suddenly being used on lots of hit records by the likes of Elvis, Patsy Cline, and other household names. Danos like the UB-2 (introduced in ’56), the Longhorn 4623 (’58), and the Shorthorn 3612 (’58) were the earliest attempts any company made at a 6-string bass in this style: not quite a standard electric bass, not quite a guitar, nor, for that matter, quite like a baritone guitar.
The only change this vintage EB-6 features is a replacement set of Kluson tuners.
Photo by Ken Lapworth
Gibson, Fender, and others during this era would in fact call these basses “baritone guitars,” to add to our confusion today. But these vintage “baritones” were all tuned one octave below a standard guitar, with scale lengths around 30", while most modern baritones are tuned B-to-B or A-to-A and have scale lengths between 26" and 30".)
At the time, those Danelectros were instrumental to what was called the “tic-tac” bass sound of Nashville records produced by Chet Atkins, or the “click-bass” tones made out west by producer Lee Hazlewood. Gibson wanted something for this market, and the EB-6 was born.
“When the EB-6 was introduced, the Bass VI was still a glimmer in Leo Fender’s eye.”
The 30.5" scale 1960 EB-6 has a single humbucking pickup, a volume knob, a tone knob, and a small, push-button “Tone Selector Switch” that engages a treble circuit for an instant tic-tac sound. (Without engaging that switch, you get a bass-heavy tone so deep that cowboy chords will sound like a muddy mess.)
The EB-6, for better or for worse, did not unseat the Danelectros, and a November 1959 price list from Gibson hints at why: The EB-6 retailed for $340, compared to Dano price tags that ranged from $85 to $150. Only a few dozen EB-6 basses were shipped in 1960, and only 67 total are known to have been built before Gibson changed the shape to the SG style in 1962.
Most players who come across an EB-6 today think it was a response to the Fender Bass VI, but the former actually beat the latter to the market by a full year.
Photo by Ken Lapworth
It’s sad that so few were built. Sure, it was a high-end model made to achieve the novelty tic-tac sound of cheaper instruments, but in its full-voiced glory, the EB-6 has a huge potential of tones. It would sound great in our contemporary guitar era where more players are exploring baritone ranges, and where so many people got back into the Bass VI after seeing the Beatles play one in the 2021 documentary, Get Back.
It’s sadder, still, how many original-era EB-6s have been parted out in the decades since. Remember earlier when I wrote that our Vintage Vaultpick was about as original as you could find? That’s because the model’s single humbucker is a PAF, its Kluson tuners are double-line, and its knobs are identical to those on Les Paul ’Bursts. So as people repaired broken ’Bursts, converted other LPs to ’Bursts, or otherwise sought to give other Gibsons a “Golden Era” sound and look ... they often stripped these forgotten EB-6 basses for parts.
This original EB-6 is up for sale now from Reverb seller Emerald City Guitars for a $16,950 asking price at the time of writing. The only thing that isn’t original about it is a replacement set of Kluson tuners, not because its originals were stolen but just to help preserve them. (They will be included in the case.)
With so few surviving 335-style EB-6 basses, Reverb doesn’t have a ton of sales data to compare prices to. Ten years ago, a lucky buyer found a nearly original 1960 EB-6 for about $7,000. But Emerald City’s $16,950 asking price is closer to more recent examples and asking prices.
Sources: Prices on Gibson Instruments, November 1, 1959, Tony Bacon’s “Danelectro’s UB-2 and the Early Days of 6-String Basses” Reverb News article, Gruhn’s Guide to Vintage Guitars, Tom Wheeler’s American Guitars: An Illustrated History, Reverb listings and Price Guide sales data.
An '80s-era cult favorite is back.
Originally released in the 1980s, the Victory has long been a cult favorite among guitarists for its distinctive double cutaway design and excellent upper-fret access. These new models feature flexible electronics, enhanced body contours, improved weight and balance, and an Explorer headstock shape.
A Cult Classic Made Modern
The new Victory features refined body contours, improved weight and balance, and an updated headstock shape based on the popular Gibson Explorer.
Effortless Playing
With a fast-playing SlimTaper neck profile and ebony fretboard with a compound radius, the Victory delivers low action without fret buzz everywhere on the fretboard.
Flexible Electronics
The two 80s Tribute humbucker pickups are wired to push/pull master volume and tone controls for coil splitting and inner/outer coil selection when the coils are split.
For more information, please visit gibson.com.