Don’t just bash away on open-position chords. Here are 10 ways to make your dual-guitar rhythm parts stand out.
Chops: Intermediate
Theory: Beginner
Lesson Overview:
• Learn how to combine different chord inversions to create a better rhythm track.
• Use a capo to add another dimension to a guitar part.
• Discover how the best path to sonic drama might involve silence.
Click here to download a printable PDF of this lesson's notation.
Over the span of my musical career I’ve seen a lot of great bands and a lot of not-so-great bands. I’ve heard stellar recordings and recordings that are a big plate of spaghetti. Something we guitarists can do to sound great onstage and in the studio is to learn how to make guitar parts work together.
In professional sessions—my gold standard for what is “good”—it’s almost mandatory for the guitarist to take two passes at the song with the goal being to play two different things and have each complement the other. The art of double-tracking can help you work out compelling guitar parts for your live shows, too.
These examples feature two guitars—one panned hard left and one panned hard right, which is pretty normal in mixes. If you want to hear one of the guitars by itself, listen through only one ear of your headphones. Also, within SoundSlice you can isolate each part.
Before we start, if you’re trying to make the guitars work well together, it’s a good idea to make them sound different from each other. In these examples the left-side guitar is a Tele-style guitar through a Vox-style amp and the right-side guitar is a bridge humbucker through a Fender-style amp. Tonal differences between the two guitars help them sonically complete each other, rather than compete.
Alright, let’s jump in.
Capo Differently
Remember, the goal is usually to have the two guitars sound different. Each element in a mix should have its own space, and using a capo in different positions will automatically make this happen. If the song is in G, it’s common for the guitar player to play the song with no capo for the first rhythm part, then capo at the third fret for the second rhythm part and play the song as if it was in the key of E. By doing this the guitarist is making sure each part has different textures because the go-to chords and licks in G aren’t the same as in E, or any other common key. Ex. 1 shows how you can make a simple chord progression work by not only varying the chord shapes, but the rhythms too.
Click here for Ex. 1
One High, One Low
When I’m playing a song for the first time in a session, or playing a live show with a new group of people, I’m always checking where the other guitarist’s hands are. Are they down low pounding on big open chords? Or are the up high playing a sustaining pattern? Whatever they’re doing, I try not to tread on their territory. Ex. 2 demonstrates how one part can provide the chord changes while the other part glides on top.
Click here for Ex. 2
To Mute or Not to Mute?
Palm muting works really well for verses, but it’s a risky move having two guitars palm mute at the same time because if either of them are off from the click or each other it sticks out in a bad way. To get around this, here’s a cool trick: Have one guitar do the intuitive thing and palm mute, while the other guitar quietly rings open (Ex. 3). The key word is quietly. The unmuted guitar needs to sit at a similar or lower level than the muted guitar in the mix. A loud ringing guitar in a subdued, palm-muted verse is more of a distraction than a supportive layer.
Click here for Ex. 3
Driving Toward the Diamonds
Let’s say there’s a big chorus or big solo where both rhythm guitars need to keep the pulse of the song moving, but also explode on the individual accented beats. One guitar can consistently pound on eighth-notes with some extra “oomph” on the strong beats, and the other guitar can just hit the strong beats and ring out (Ex. 4). The short tones drive the song forward and the long tones tie it together.
Click here for Ex. 4
Roots and Inversions
This technique can be combined with our previously discussed examples, or it can be used to get both guitars driving eighth-notes without sounding muddy. Again, if there are two electric guitars in a mix, they’ll likely be panned hard left and hard right, and to get a big, wide stereo image, the left and right sides should sound very different from each other. Having one guitarist do normal root-position chords while the other guitarist plays slightly higher first-inversion chords will get the mixing engineer and producer the wide stereo image they’re looking for. The first inversion track by itself (Gtr. 2) might sound a little weird, but the audience will never hear it in isolation. They’ll only hear it paired up with the other guitar and all the other instruments in a finished mix, so it’s more important for it to sound good in context (Ex. 5). Context is a powerful thing.
Click here for Ex. 5
Switch it Up
If you’re in a session with another electric guitarist, it can feel very natural to trade back and forth with each other. This give-and-take can be lost when a lone electric guitarist is in charge of doing a rhythm track and then overdubbing another rhythm track.
The first time around it’s a great idea to leave some spaces that may feel like dead air in the moment, but will be filled in on the second take. This will make the guitars feel much more responsive to each other and less disjointed. You can do this within a verse, or switch roles between verses (Ex. 6).
Click here for Ex. 6
Unison Lines
Commercial music played by professionals sounds like “we meant to do this,” rather than “we don’t really know what we’re doing.” The easiest, most fool-proof way to sound like the former is to play unison lines. This is when both guitars play exactly the same thing for a moment (Ex. 7). It usually works best in between the vocals in a verse and at the end of phrases—like in the last half of the fourth measure of a four-measure phrase.
Click here for Ex. 7
Octaves
This is the same concept as unison licks, except it takes slightly more planning because it requires a lower fingering on one guitar track and a higher fingering on the other. Most of the time, it works better and sounds bigger than unison lines (Ex. 8). Octave lines can be used more liberally than unison lines, too. Many smash hits have entire signature licks in the song’s intro where every note is played in octaves.
Click here for Ex. 8
“Guitarmonies”
Again, this is the same concept as unison and octave lines, but it’s a little more challenging to execute. Not only do harmony lines need to work with each other, but they need to work with the song’s chords, so it can be risky to dive into harmony lines in a session if you aren’t totally sure you’ll nail it. That said, if you have a little time, it can be a fun texture to work out. Just don’t overdo it—“guitarmonies” can wear out their welcome in a song quickly. It might be best to designate them for a specific section of the song, like the solo or the second half of the second verse (Ex. 9).
Click here for Ex. 9
Hello Silence, My Old Friend
Laying out on one or both parts during the first verse or first half of the verse can make the chorus kick harder, which is a great tool to have in your kit (Ex. 10). Since it’s hard to make a guitar part sound bigger than overdriven open chords, you create the perception of hugeness by dialing back the other parts of the song and saving the dirt for when it matters. This is probably the most important technique you have at your disposal … and the easiest one to pull off!
Click here for Ex. 10
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Walrus Audio Fundamental Series Distortion
- Controls: Gain, Tone, Volume
- Modes: Dark, Silicon, LED
- Power Requirements: 100mA minimum
Positive Grid Spark Mini 10W Portable Smart Guitar Amp & Bluetooth Speaker
- Portable guitar amp & Bluetooth speaker with powerful, multi-dimensional sound. Rechargeable battery delivers up to 8 hrs of listening or play time.
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- A mini guitar amp that jams along with you: All-new Smart Jam Live uses machine learning technology to build bass and drum backing tracks based on your playing style.
D'Addario Guitar Strings - XL Nickel Electric Guitar Strings - 10-46 Regular Light, 5-Pack
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Fender Squier 3/4-Size Kids Mini Strat Electric Guitar - Surf Green Bundle
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Dunlop MXR Micro Chorus
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Fender Dreadnought Acoustic Guitar - Sunburst Bundle
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STRICH TSUNAMI Overdrive
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Fender Professional Series Tweed Instrument Cable, Daphne Blue, 18.6ft
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Sennheiser Professional e 609 Silver Super-Cardioid Instrument Microphone
MOOER GE100 Multi-Effects Guitar Pedal
72PCS Guitar Tool Kit
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LAVA ME AIR Portable Carbon Fiber Electric-Acoustic Guitar, Travel Guitar for Beginners
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In our annual pedal report, we review 20 new devices from the labs of large and boutique builders.
Overall, they encompass the historic arc of stompbox technology from fuzz and overdrives, to loopers and samplers, to tools that warp the audio end of the space-time continuum. Click on each one to get the full review as well as audio and video demos.
DigiTech JamMan Solo HD Review
Maybe every guitarist’s first pedal should be a looper. There are few more engaging ways to learn than playing along to your own ideas—or programmed rhythms, for that matter, which are a component of the new DigiTech JamMan Solo HD’s makeup. Beyond practicing, though, the Solo HD facilitates creation and fuels the rush that comes from instant composition and arrangement or jamming with a very like-minded partner in a two-man band.
Click here to read the review.
Warm Audio Warm Bender Review
In his excellent videoFuzz Detective, my former Premier Guitar colleague and pedal designer Joe Gore put forth the proposition that theSola Sound Tone Bender MkII marked the birth of metal. TakeWarm Audio’s Warm Bender for a spin and it’s easy to hear what he means. It’s nasty and it’s heavy—electrically awake with the high-mid buzz you associate with mid-’60s psych-punk, but supported with bottom-end ballast that can knock you flat (which may be where the metal bit comes in).
Click here to read the review.
Walrus Monumental Harmonic Stereo Tremolo Review
Among fellow psychedelic music-making chums in the ’90s, few tools were quite as essential as a Boss PN-2 Tremolo Pan. Few of us had two amplifiers with which we could make use of one. But if you could borrow an amp, you could make even the lamest riff sound mind-bending.
Click here to read the review.
MXR Layers Review
It’s unclear whether the unfortunate term “shoegaze” was coined to describe a certain English indie subculture’s proclivity for staring at pedals, or their sometimes embarrassed-at-performing demeanor. The MXR Layers will, no doubt, find favor among players that might make up this sect, as well as other ambience-oriented stylists. But it will probably leave players of all stripes staring floorward, too, at least while they learn the ropes with this addictive mashup of delay, modulation, harmonizer, and sustain effects.
Click here to read the review.
Wampler Mofetta Review
Wampler’s new Mofetta is a riff on Ibanez’s MT10 Mostortion, a long-ago discontinued pedal that’s now an in-demand cult classic. If you look at online listings for the MT10, you’ll see that asking prices have climbed up to $1k in extreme cases.
Click here to read the review.
Catalinbread StarCrash Fuzz Review
Although inspired by the classic Fuzz Face, this stomp brings more to the hair-growth game with wide-ranging bias and low-cut controls.
Red Panda Radius Review
Intrepid knob-tweakers can blend between ring mod and frequency shifting and shoot for the stars.
Electro-Harmonix LPB-3 Linear Power Booster and EQ Review
Descended from the first Electro-Harmonix pedal ever released, the LPB-1 Linear Power Booster, the new LPB-3 has come a long way from the simple, one-knob unit in a folded-metal enclosure that plugged straight into your amplifier. Now living in Electro-Harmonix’s compact Nano chassis, the LPB-3 Linear Power Booster and EQ boasts six control knobs, two switches, and more gain than ever before.
JFX Pedals Deluxe Modulation Ensemble Review
This four-in-one effects box is a one-stop shop for Frusciante fans, but it’s also loaded with classic-rock swagger.
Origin Effects Cali76 FET Review
The latest version of this popular boutique pedal adds improved metering and increased headroom for a more organic sound.
JAM Fuzz Phrase Si Review
Everyone has records and artists they indelibly associate with a specific stompbox. But if the subject is the silicon Fuzz Face, my first thought is always of David Gilmour and the Pink Floyd: Live at Pompeii film. What you hear in Live at Pompeii is probably shaped by a little studio sweetening. Even still, the fuzz you hear in “Echoes” and “Careful With That Axe, Eugene”—well, that is how a fuzz blaring through a wall of WEM cabinets in an ancient amphitheater should sound, like the sky shredded by the wail of banshees.
Fishman EchoBack Mini Delay Review
As someone who was primarily an acoustic guitarist for the first 16 out of 17 years that I’ve been playing, I’m relatively new to the pedal game. That’s not saying I’m new to effects—I’ve employed a squadron of them generously on acoustic tracks in post-production, but rarely in performance. But I’m discovering that a pedalboard, particularly for my acoustic, offers the amenities and comforts of the hobbit hole I dream of architecting for myself one day in the distant future.
RJM Full English Programmable Overdrive Review
Programmability and preset storage aren’t generally concerns for the average overdrive user. But if expansive digital control for true analog drive pedals becomes commonplace, it will be because pedals like the Full English Programmable Overdrive from RJM Music Technology make it fun and musically satisfying.
Strymon BigSky MX Review
Strymon calls the BigSky MX pedal “one reverb to rule them all.” Yep, that’s a riff on something we’ve heard before, but in this case it might be hard to argue. In updating what was already one of the market’s most comprehensive and versatile reverbs, Strymon has created a reverb pedal that will take some players a lifetime to fully explore. That process is likely to be tons of fun, too.
JHS Hard Drive Review
JHS makes many great and varied overdrive stomps. Their Pack Rat is a staple on one of my boards, and I can personally attest to the quality of their builds. The new Hard Drive has been in the works since as far back as 2016, when Josh Scott and his staff were finishing off workdays by jamming on ’90s hard rock riffs.
Keeley I Get Around Review
A highly controllable, mid-priced rotary speaker simulator inspired by the Beach Boys that nails the essential character of a Leslie—in stereo.
Cusack Project 34 Selenium Rectifier Pre/Drive
The term “selenium rectifier” might be Greek to most guitarists, but if it rings a bell with any vintage-amp enthusiasts that’s likely because you pulled one of these green, sugar-cube-sized components out of your amp’s tube-biasing network to replace it with a silicon diode.
Vox Real McCoy VRM-1 Review
Some pedals are more fun than others. And on the fun spectrum, a new Vox wah is like getting a bike for Christmas. There’s gleaming chrome. It comes in a cool vinyl pouch that’s hipper than a stocking. Put the pedal on the floor and you feel the freedom of a marauding BMX delinquent off the leash, or a funk dandy cool-stepping through the hot New York City summertime. It’s musical motion. It’s one of the most stylish effects ever built. A good one will be among the coolest-sounding, too.
A familiar-feeling looper occupies a sweet spot between intuitive and capable.
Intuitive operation. Forgiving footswitch feel. Extra features on top of basic looping feel like creative assets instead of overkill.
Embedded rhythm tracks can sneak up on you if you’re not careful about the rhythm level.
$249
DigiTech JamMan Solo HD
digitech.com
Maybe every guitarist’s first pedal should be a looper. There are few more engaging ways to learn than playing along to your own ideas—or programmed rhythms, for that matter, which are a component of the new DigiTech JamMan Solo HD’s makeup. Beyond practicing, though, the Solo HD facilitates creation and fuels the rush that comes from instant composition and arrangement or jamming with a very like-minded partner in a two-man band.
Loopers can be complex enough to make beginners cry. They are fun if you have time to venture for whole weeks down a rabbit hole. But a looper that bridges the functionality and ease-of-use gap between the simplest and most maniacal ones can be a sweet spot for newbies and seasoned performers both. The JamMan Solo HD lives squarely in that zone. It also offers super-high sound quality and storage options, and capacity that would fit the needs of most pros—all in a stomp just millimeters larger than a Boss pedal.
Fast Out of the Blocks
Assuming you’ve used some kind of rudimentary looper before, there’s pretty decent odds you’ll sort out the basic functionality of this one with a couple of exploratory clicks of the footswitch. That’s unless you’ve failed to turn down the rhythm-level knob, in which case you’ll be scrambling for the quick start guide to figure out why there is a drum machine blaring from your amp. The Solo HD comes loaded with rhythm tracks that are actually really fun to use and invaluable for practice. In the course of casually exploring these, I found them engaging and vibey enough to be lured into crafting expansive dub reggae jams, thrashing punk riffs, and lo-fi cumbias. Removing these tracks from a given loop is just a matter of turning the rhythm volume to zero. You can also create your own guide rhythms with various percussion sounds.
Backing tracks aside, creating loops on the Solo HD involves a common single-click-to-record, double-click-to-stop footswitch sequence. Recording an overdub takes another single click, and you hold the footswitch down to erase a loop. Storing a loop requires a simple press-and-hold of the store switch. The sizable latching footswitch, which looks and feels quite like those on Boss pedals, is forgiving and accurate. This has always been a strength of JamMan loopers, and though I’m not completely certain why, it means I screw up the timing of my loops a lot less.
Many players will be satisfied with how easy this functionality is and explore little more of the Solo HD’s capabilities. And why not? The storage capacity—up to 35 minutes of loops and 10 minutes for individual loops—is enough that you can craft a minor prog-rock suite from these humble beginnings. Depending on how economical your loops are, you can use all or most of the 200 available memory locations built into the Solo HD. But you can also add another 200 with an SD/SDHC card.Deeper into Dubs
Loopers have always been more than performance and practice tools for me. I have old multitrack demos that still live in the memory banks of my oldest loopers. And just as with any demos, the sounds you create with the Solo HD may be tough to top or duplicate, which can mean a loop becomes the foundation of a whole recorded song. The Solo HD’s tempo and reverse features, which can completely mutate a loop, make this situation even more likely. The tempo function raises or lowers the BPM without changing the pitch of the loop. As a practice tool, this is invaluable for learning a solo at a slower clip. But drastically altered tempos can also help create entirely new moods for a musical passage without altering a favorite key to sing or play in. Some of these alterations reveal riffs and hooks within riffs and hooks, from which I would happily build a whole finished work. The reverse function is similarly inspiring and a source of unusual textures that can be the foundation for a more complex piece.
HD, of course, stands for high definition. And the Solo HD’s capacity for accurate, dense, and detail-rich stacks of loops means you can build complex musical weaves highlighting the interaction between overtones or timbre differences among other effects in your chain. I can’t remember the last time I felt like a looper’s audio resolution was really lacking. But the improved quality here lends itself to using the Solo HD as a song-arranging tool—and, again, as a recording asset, if you want a looped idea to form the backbone of a recording.
The Verdict
With a looper, smooth workflow is everything. And though it takes practice and some concentration in the early going to extract the most from the Solo HD’s substantial feature set, it is, ultimately, a very intuitive instrument that will not just smooth the use of loops in performance, but extend and enhance its ability as a right-brain-oriented driver of composition and creation.
Three thrilling variations on the ’60s-fuzz theme.
Three very distinct and practical voices. Searing but clear maximum-gain tones. Beautiful but practically sized.
Less sensitive to volume attenuation than some germanium fuzz circuits.
$199
Warm Audio Warm Bender
warmaudio.com
In his excellent videoFuzz Detective, my former Premier Guitar colleague and pedal designer Joe Gore put forth the proposition that theSola Sound Tone Bender MkII marked the birth of metal. TakeWarm Audio’s Warm Bender for a spin and it’s easy to hear what he means. It’s nasty and it’s heavy—electrically awake with the high-mid buzz you associate with mid-’60s psych-punk, but supported with bottom-end ballast that can knock you flat (which may be where the metal bit comes in).
The Warm Bender dishes these sounds with ease and savage aplomb. Outwardly, it honors the original MkII—a good way to go given that the original Sola Sound unit is one the most stylish effects ever built. But the 3-transistor NOS 75 MkII is only one of the Warm Bender’s personalities. You can also switch to a 2-transistor NOS 76 circuit, aka the Tone Bender MkI. There’s also a silicon 3-transistor Tone Bender circuit, a twist explored by several modern boutique builders. Each of these three voices can be altered further by the crown-mounted sag switch, which starves the circuit of voltage, reducing power from 9 to 6 volts. From these three circuits, the Warm Bender conjures voices that are smooth, responsive, ragged, mean, mangled, clear, and positively fried.
The Compact Wedge Edge
Warm Audio, quite wisely, did not put the Warm Bender in an authentically, full-size Tone Bender enclosure, which would gobble a lot of floor space. But this smaller, approximately 2/3-scale version, complete with a Hammerite finish, looks nearly as hip. It’s sturdy, too. The footswitch and jacks are affixed directly to the substantial enclosure entirely apart from the independently mounted through-hole circuit board, which, for containing three circuits rather than one, is larger and more densely populated than the matchbox-sized circuit boards in a ’60s Tone Bender. Despite the more cramped quarters, there’s still room for a 9V battery if you choose to run it that way. Topside, there’s not much to the Warm Bender. There’s a chicken-head knob for output volume, another for gain, and a third that switches between the NOS 76, NOS 75, and silicon modes. Even the most boneheaded punk could figure this thing out.
A Fuzz Epic in Three Parts
Most Warm Bender customers will find their way to the pedal via MkII lust. If you arrive here by that route you won’t be disappointed. The Warm Bender’s NOS 75 setting delivers all the glam-y, proto-metal, heavy filth you could ask for. It sounded every bit as satisfying as my own favorite MkII clone save for a hint of extra compression that falls well within the bounds of normal vintage fuzz variation. My guess is that when you’re ripping through “Dazed and Confused” you won’t give a hoot.
“There’s more color and air in the NOS 76 mode.”
If the NOS 75 circuit suffers by comparison to anything, it’s the 2-transistor friend next door, the NOS 76. The lower-gain NOS 76 mode is, to my ears, the most appealing of the three. It’s the most dynamic in terms of touch response and guitar volume attenuation and delivers the clearest clean tones when you use either technique. There’s more color and air in the NOS 76 mode, too. Paired with a neck-position single-coil, it’s an excellent alternative for Hendrix and Eddie Hazel low-gain mellow fuzz that’s more like dirty overdrive. The silicon mode, meanwhile, lives on the modern borderlands of the ’60s-fuzz spectrum. It’s super-aggressive and focused, which can be really useful depending on the setting, but lo-fi, spitty, and weird when starved of voltage via the sag switch. It’s deviant-sounding stuff, but extends the Warm Bender’s performance envelope in useful ways, particularly if you hunt for unique fuzz tones in the studio.
There’s a widely accepted bit of wisdom that says most germanium fuzzes sound lousy unless you turn up everything all the way and use your guitar controls to tailor the tone. This is partly true, especially with a Fuzz Face. But in general, I respectfully disagree and present the Warm Bender as exhibit A in this defense. The gain and volume controls both have considerable range and fascinating shades of fuzz within that can still rise above the din of a raging band.
The Verdict
Some potential customers might balk at the notion of a $199 vintage-style fuzz made in China—no matter how cool it looks. But the Warm Bender looks and feels well made. The sound and tactile sensations in the three circuits are truly different enough to be three individual effects, and $199 for three fuzz pedals is a sweet deal—particularly when consolidated in a stompbox that looks this cool. There is a lot of variation in old Tone Benders, and how these takes on the circuits compare to your idea of true vintage Tone Bender sound will be subjective. But I heard the essence of both the MkI and MkII here very clearly and would have no qualms about using the Warm Bender in a session that called for an extra-authentic mid-’60s fuzz texture.