Build a killer distortion pedal customized for your style. It’s easier than you think!
Building stompboxes from scratch is easier than you might expect. So is customizing the circuits to suit your style and taste. This project walks you through the process step by step. When you're done, you'll have a killer distortion pedal—and enough knowledge about using and choosing stompbox components to build countless other pedals.
Anyone of average intelligence with functional hands and eyes can complete this project. But there are many steps—more than we can cover in a conventional magazine article. So we've created an illustrated build guide in PDF form, which you must download to complete the project.
Photo 1: The Electra MPC, a late-'70s/early-'80s guitar with built-in effects, has been largely forgotten. But many boutique builders have borrowed its simple yet great-sounding distortion circuit.
What you'll build. This project is a modernized and tweaked version of a distortion circuit that originally appeared in Electra's MPC (Modular Powered Circuits) guitar, a Japanese axe with built-in effects that was imported into the U.S. by Saint Louis Music in the late '70s and early '80s (Photo 1). The guitar was never very popular, but at some point savvy boutique stompbox builders realized that despite (or maybe because of) the circuit's simplicity, it offers terrific overdrive tones. It's a fine alternative to the Tube Screamer-influenced designs found in perhaps 90 percent of today's overdrive pedals.
We're calling our Electra variation the PG Distortion (Photo 2). Compared to a Screamer, the PG Distortion is less compressed, less midrange-heavy, and more responsive to variations in your playing dynamics. It preserves note attack and has an edgy grind that cuts through onstage and in a mix. It's been used in several highly regarded boutique pedals (just Google the phrase "based on Electra distortion").
What you'll learn. The circuit's simplicity makes this a perfect starter project. But the goal isn't just to build a cool pedal from a few modestly priced parts. From the very first steps, you'll make design choices to suit your style and taste. You'll learn how common stompbox components work, and how to choose the right ones for your needs. Making stuff you like is a prime motive for DIY.
Now, if your goal is simply to build a cool pedal as quickly and cheaply as possible, you might consider a prefab DIY kit rather than this project. (I'm especially fond of kits from Build Your Own Clone because of their clever designs and excellent documentation.) But usually, kits like that only tell you the next step—not why you're doing the step, or how you can apply the procedure to future builds. Also, kits usually come with a printed circuit board (PCB) for mounting components, while we will make connections manually using a blank piece of perforated circuit board—a more laborious process, but a more informative one. So think of this as a stompbox-building class, with the PG Distortion as our case study.
Watch the Video Demo of the PG Distortion:
Project overview. The project is organized into five parts:
1. Preparations. Here you assemble all the needed tools and round up your parts.
2. Breadboarding the circuit. You'll assemble the circuit on electronics "breadboard"—an inexpensive prototyping tool that lets you create circuits without soldering. This method makes it easy to understand which components accomplish what (Photo 5).
Photo 5 — An electronics breadboard lets you test and customize circuits without soldering.
3. Customizing the circuit. Breadboarding is also a great way to explore design options, which you'll do right from the beginning.
Photo 6 — After refining your circuit on the breadboard, you'll mount the components on a piece of perforated circuit board, soldering everything together on the board's reverse side.
4. Assembling the circuit on perf board. Once you finalize your design, you'll solder it onto "perf board," a type of circuit board (Photo 6). It's a more complex process than just plugging parts into holes on a prefab PCB, but it permits customization.
Photo 7 — You'll test your completed board on the breadboard before boxing it up.
Once you learn the technique, you'll be able to transpose most stompbox circuits directly from schematic to perf board—and almost every stompbox schematic is available online. (Yes, reading schematics is one of our topics.) After assembling the circuit board, you'll test it using the breadboard (Photo 7).
Photo 8 (left): Your stompbox will have pro hardware, including true-bypass switching, a DC adapter, and a power-indicator LED. Photo 9 (right): In the final assembly, your circuit board rests atop the gain and volume pots.
5. Boxing the circuit. Finally, you'll box everything up. You'll install the jacks, footswitch, LED, and DC adapter into the enclosure (Photo 8) and then add the circuitry (Photo 9).
Tools.
The tools you need—plus a few that are nice to have.
You'll need these tools to complete the project. Ones marked "optional" are nice to have too.
1. Soldering iron. (Preferably 30 watts or more, but not a large gun-type iron. A "soldering station" with a temperature control is a big plus. Use a fine, narrow soldering iron tip—the best choice for small-format electronic work.)
2. Lead-free solder. (Less toxic than the leaded kind, but still nasty.)
3. A damp sponge to clean the soldering iron's tip.
4. A small electronics breadboard. (They make large-format ones, but most stompbox circuits are simple enough for a small board.)
5. An assortment of jumper cables. (You can make your own, but the prefab ones have metal tips that don't fray from repeated use.)
6. Wire stripper.
7. Wire cutter. (Most strippers have cutters, but you'll probably want a separate flush-edged tool for tight, close cuts)
It's never too early to modify projects to better meet your musical needs and personal style. Even in this simple circuit, small modifications can dramatically alter the effect's sound and response
8. Needle-nosed pliers.
9. Phillips-head screwdriver.
10. An adjustable wrench or a wrench set. (Long-handled luthiers wrenches are nice if you can afford them—plus you can use them for guitar repairs.)
11. A digital multimeter. "Auto-ranging" meters are the easiest to work with. These have many functions, and the high-end ones can be quite complicated. But even budget models should have the functions needed for this project: a voltmeter, an ohmmeter, and a continuity function (a beeper that sounds when you touch the test terminals to any two points that are linked electronically).
12. A small saw and vise for cutting perf board to size.
13. Double-sided foam tape
14. Optional: a "helping hand" vise to hold components steady while soldering.
15. Optional: a syringe-style de-soldering pump.
… plus an electric guitar, an amp, and two audio cables.
Parts.
You can get some parts from any electronics supplier. Others you must order from a stompbox parts specialist.
Here's your "bill of materials" (BOM)—the engineer's term for a parts list. Part of the project involves auditioning multiple components to choose your favorites, so not everything in the list will appear in the final pedal. The extra parts are quite inexpensive, so I recommend getting them all—you'll learn a lot. (In the U.S., a complete set of parts should cost around $50.)
1. Five ¼-watt metal film resistors. Values: 470R, 4.7K, 10K, 68K, 2.2M.
2. Four non-polarized capacitors (caps):
· 473 (also called .047µF or 47n)
· 683 (also called .068µF or 68n)
· two units of 104 (.1µF or 100n)
These can be polyester film, "box style," or ceramic—they all sound the same in this circuit. Get small-format caps rated between 50 and 100 volts, not the large-format caps used in amps and other AC-powered devices. (You'll only use two of these in the final pedal.)
3. One 16V 22µF electrolytic capacitor. (This cap type is polarized.)
4. Three transistors: 2N5088, 2N5089, and 2N3904. (You'll only use one in the final pedal.)
5. Eight diodes, two each of the following. (Not all will appear in the final pedal.)
- 1N4001
- 1N914
- 1N34A
- red 3 mm LED
6. Two 16 mm potentiometers ("pots"): A100K and C10K. (Substitute a B10K if you can't find a C10K.)
Schematics can look intimidating, but it doesn't take long to learn the basic symbols.7. A piece of perf board (perforated circuit board) at least 15 holes in width and seven in height. Chances are you'll saw a standard-sized 45 mm x 45 mm piece (shown) in half.
8. A 3PDT footswitch.
9. Three 1/4" mono jacks. (One is for the pedal, and two are for your breadboard testing rig.)
10. One 1/4" stereo jack.
11. One DC jack. (I used the standard type with an internal nut for the photos in this guide, though you may find it easier to work with an external-nut model.)
12. One 5 mm LED (any color).
13. One 5 mm LED bezel.
14. Two battery snaps. (One for the pedal, and one for the breadboard rig.)
15. One 9-volt battery.
16. Two knobs of your choice.
17. One 2" length of 1/8" heat-shrink tubing. (You can substitute standard electrical tape.)
18. Hookup wire, preferably 24-gauge, stranded and pre-bonded. (For visual clarity, it may help to use several contrasting colors, such as black, red, and white.)
19. One 1590B-size enclosure drilled for two knobs, footswitch, input, output, LED, and DC jack. You can order a pre-drilled box, or use a drill press to make your own holes. Use a larger enclosure if you like, though everything should fit into a compact 1590B. (If you have a drill press, you can save a couple of bucks by drilling your own holes. For an appropriate drill template, Google "1590B drilling template.")
Sourcing parts.
Stompbox parts tend to fall into two categories: those you can get from large electronics supply houses, and those sold chiefly by stompbox specialists. Large suppliers such as Mouser, Digi-Key, and Allied often have the lowest prices, but they don't stock some of the essentials. Meanwhile, the specialized stompbox vendors often carry both specialized and non-specialized parts, and the convenience of one-stop shopping may compensate for slightly higher prices on generic parts.
This isn't a complete list of stompbox parts specialists—just three reliable U.S.-based vendors with fine reputations, listed in alphabetical order. I've had great service from all three businesses.
Meanwhile, I hear good things about Germany's Banzai Music from my friends in the E.U.
Mammoth Electronics has created a preassembled kit with all the parts needed for this project. (Premier Guitar has no financial stake in the product—it's merely offered as a convenience.) The parts are good and the prices are competitive, but it's just one way to go. The kit includes all needed parts, but you must provide the tools. More details here.
Despite (or maybe because of) the circuit's simplicity, it offers terrific overdrive tones. It's a fine alternative to the Tube Screamer-influenced designs found in perhaps 90 percent of today's overdrive pedals.
Your workspace. Work somewhere with decent lighting and ventilation. Expect everything to take longer than planned, so don't start working at your kitchen table if you plan to eat there this week. Remember, a clean, well-organized workspace is a sign of a clean, well-organized mind. My bench is a filthy junk pile.
Safety first (and second and third). This project requires tools and techniques that can hurt you if you're not careful. Fortunately, it's pretty much impossible to electrocute yourself with 9-volt circuits like this one, but it's all too easy to cut or burn yourself.
When in doubt, step away from the bench and seek help. Don't touch things that are hot or sharp. Wear eye protection. Don't work when you're angry or stressed. Don't leave anything dangerous where kids or pets can find it. You know the drill—including the fact that you proceed at your own risk, and that neither I nor Premier Guitar can assume any responsibility for injury, property damage, or other unfortunate events that may occur while attempting this project. Be smart and careful, okay?
Common-sense soldering. If you've never soldered, it can be intimidating. And yes, it's possible to burn things, including yourself. But it's actually an easy procedure that quickly becomes second nature. If you've never soldered before, watch a few YouTube soldering tutorials. Start with this one, in which a clever 11-year-old covers most of what you need to know in three fast minutes.
Some basics.
- Don't touch the hot part.
- Don't leave a hot iron unattended.
- Work in a ventilated area. Even if you're using lead-free solder, it can't be healthy to inhale those fumes for hours!
- Wear eye protection.
- "Tin" the iron's tip by touching a bit of solder to it before starting.
- Keep a damp sponge or rag handy and swab the iron's tip frequently to keep it clean.
- Instead of touching solder to the iron's tip, try to heat the target component and melt the solder against the component. (But yeah, sometimes we cheat and quickly touch the solder to the iron for a fraction of a second to get it flowing.)
- A good solder joint is shiny, smooth, and shaped like a Hershey's Kiss. If it's dark, or sits on the surface like a water droplet, reapply the iron.
- If you make mistakes, it may help to have a syringe-type de-soldering tool. (You simply re-melt the solder, and then suck it up with the tool.)
- Consider using a "helping hands" vise to hold your components, leaving both your hands free for work.
It's possible to complete this project with a bare-bones pencil-type soldering iron, but it's far easier if you use a "soldering station" with adjustable temperature from a company such as Weller or Hakko. Simple hobbyist models start at around $40, and fancier models go for about double that. But don't use big, high-wattage soldering guns—they're too powerful for work like this. Use a fine, narrow soldering iron tip suitable for delicate electronics work.
Photo 10 — You can make sense of many stompbox schematics if you learn half a dozen symbols.
Working with schematics. A schematic is simply a graphic representation of a circuit. Schematics can look intimidating, but it doesn't take long to learn the basic symbols. Photo 10 shows the schematic for this project. The build guide PDF discusses it in detail, but here's a quick intro:
- Schematics are usually arranged with the power connection at the top, ground connections at the bottom, input to the left, and output to the right.
- The zigzag lines depict resistors.
- The potentiometer symbol is like the resistor symbol, but with an added arrow to indicate the middle lug.
- Parallel lines symbolize non-polarized capacitors.
- The electrolytic cap symbol adds a curved line and a plus sign to indicate polarity.
- The diode symbol includes a triangle and a line. The side with the line is the negative terminal. The LED symbol adds arrows representing emitted light.
- Like most circuits, this one includes many connections to ground. We could connect them all with lines in the schematic, but the schematic is easier on the eye is we indicate ground connections with a simple symbol: the downward-facing triangle.
Don't sweat it if you're still confused—it's covered extensively in the build guide.
Stompbox parts tend to fall into two categories: those you can get from large electronics supply houses, and those sold chiefly by stompbox specialists.
Mods of the gods.
Sure, you might be a beginning builder, but chances are you have strong tastes when it comes to guitar sound. It's never too early to modify projects to better meet your musical needs and personal style. In fact, you'll be doing just that within the first few minutes. Even in this simple circuit, small modifications can dramatically alter the effect's sound and response.
Your modding experiments will focus on three areas:
- You'll try different values for the input capacitor (labeled C1 in Photo 10). This part acts as a high-pass filter, removing lows. But the result isn't quite like, say, turning down the bass knob on your amp, or using EQ to remove lows from a recording. Here at the front of the circuit, slight component variations alter the effect's fundamental character.
- You'll audition three different transistors (the part labeled Q1 in Photo 10). This component defines the circuit's gain. You can make this an understated overdrive or an angry chunk machine.
- You'll experiment with different combinations of clipping diodes (parts D1 and D2 in Photo 10). The result can range from soft, warm distortion to razor-edged sizzle.
DIY not? Remember, this project isn't just about building a cool distortion pedal. The goal is learning the "whys" as well as the "hows" so you can a) apply these techniques to any project, and b) alter circuits to taste. I hope you find the process fun and informative, and that when the smoke clears—hee hee—you have an inspiring musical tool. For best results, maintain your patience and sense of humor, and don't freak out when you hit the inevitable hurdles.
There's much more info in the PDF build guide, including additional resources and troubleshooting tips. Download it if you dare!
Click to download the entire build guide in an easy-to-use PDF.
[Updated 8/10/21]
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On Halloween, the pride of New Jersey rock ’n’ roll shook a Montreal arena with a show that lifted the veil between here and the everafter.
It might not seem like it, but Bruce Springsteen is going to die.
I know; it’s a weird thought. The guy is 75 years old, and still puts on three-hour-plus-long shows, without pauses or intermissions. His stamina and spirit put the millennial work-from-home class, whose backs hurt because we “slept weird” or “forgot to use our ergonomic keyboard,” to absolute shame. He leaps and bolts and howls and throws his Telecasters high in the air. No doubt it helps to have access to the best healthcare money can buy, but still, there’s no denying that he’s a specimen of human physical excellence. And yet, Bruce, like the rest of us, will pass from this plane.
Maybe these aren’t the first thoughts you’d expect to have after a rock ’n’ roll show, but rock ’n’ roll is getting old, and one of its most prolific stars has been telling us for the past few years that he’s getting his affairs in order. His current tour, which continues his 2023 world tour celebrated in the recent documentary Road Diary: Bruce Springsteen and the E Street Band, follows his latest LP of original music, 2020’s Letter To You. That record was explicitly and thematically an exploration of the Boss’ mortality, and this year’s jubilant roadshow continues that chapter with shows across the U.S. and Canada.
“The older you get, the more you realize that, unless you’re über-wealthy, you probably have a lot in common with the characters in Springsteen songs.”
I was at the Montreal show on Halloween night, where Bruce, the E Street Band—Steven Van Zandt, Nils Lofgren, Garry Tallent, Max Weinberg, and Roy Bittan, along with Soozie Tyrell, Charles Giordano, and Jake Clemons—and a brilliant backing ensemble of singers and musicians performed for roughly three hours straight. The show rewired my brain. For days after, I was in a feverish state, hatching delusional schemes to get to his other Canadian shows, unconsciously singing the melody of “Dancing in the Dark” on a loop until my partner asked me to stop, listening to every Springsteen album front to back.
“The stakes implicit in most of these stories are that our time is always running out.”
Photo by Rob DeMartin
I had seen Bruce and the E Street Band in 2012, but something about this time was different, more urgent and powerful. Maybe it’s that the older you get, the more you realize that, unless you’re über-wealthy, you probably have a lot in common with the characters in Springsteen songs. When you’re young, they’re just great songs with abstract stories. Maybe some time around your late 20s, you realize that you aren’t one of the lucky ones anointed to escape the pressures of wage work and monthly rent, and suddenly the plight of the narrator of “Racing in the Street” isn’t so alien. The song’s wistful organ melody takes on a different weight, and the now-signature extended coda that the band played in Montreal, led by that organ, Bittan’s piano, and Weinberg’s tense snare rim snaps, washed across the arena over and again, like years slipping away.
The stakes implicit in most of these stories are that our time is always running out. The decades that we spend just keeping our heads above water foreclose a lot of possibility, the kind promised in the brash harmonica whine and piano strokes that open “Thunder Road” like an outstretched hand, or in the wild, determined sprint of “Born to Run.” If we could live forever, there’d be no urgency to our toils. But we don’t.
Springsteen has long has the ability to turn a sold-out arena into a space as intimate as a small rock club.
Photo by Rob DeMartin
Bruce has never shied away from these realities. Take “Atlantic City,” with its unambiguous chorus: “Everything dies, baby, that’s a fact.” (Then, of course, an inkling of hope: “Maybe everything that dies someday comes back.”) Springsteen used those phrases on Nebraska to tell the story of a working person twisted and cornered into despair and desperation, but on All Hallows Eve, as the band rocked through their electrified arrangement of the track, it was hard not to hear them outside of their context, too, as some of the plainest yet most potent words in rock ’n’ roll.
In Montreal, like on the rest of this tour, Bruce guided us through a lifecycle of music and emotion, framed around signposts that underlined our impermanence. In “Letter to You,” he gestured forcefully, his face tight and rippled with passion, an old man recapping the past 50 years of his creative life and his relationship to listeners in one song. “Nightshift,” the well-placed Commodores tune featured on his 2022 covers record, and “Last Man Standing,” were opportunities to mourn Clarence Clemons and Danny Federici, his E Street comrades who went before him, but also his bandmates in his first group, the Castiles. It all came to a head in the night’s elegiac closer, “I’ll See You in My Dreams,” performed solo by Bruce with his acoustic guitar: “Go, and I’ll see you in my dreams,” he calls
I’m still trying to put my finger on exactly why the show felt so important. I’ve circled around it here, but I’m sure I haven’t quite hit on the heart of the matter. Perhaps it’s that, as we’re battered by worsening crises and cornered by impossible costs of living, songs about people trying desperately to feel alive and get free sound especially loud and helpful. Or it could be that having one of our favorite artists acknowledge his mortality, and ours, is like having a weight lifted: Now that it’s out in the open, we can live properly and honestly.
None of us know for sure what’s up around the bend, just out of sight. It could be something amazing; it could be nothing at all. Whatever it is, we’re in it together, and we’ll all get there in our time. Until then, no matter how bad things get, we’ll always have rock ’n’ roll.
Less-corpulent, Big Muff-style tones that cut in many colors.
Unique, less-bossy take on the Big Muff sound that trades excess fat for articulation. Nice build at a nice price.
Some Big Muff heads may miss the bass and silky smooth edges.
$149
Evil Eye FX Warg
evileyefx.com
Membership in the Cult of Big Muff is an endless source of good times. Archaeologically minded circuit-tracers can explore many versions and mutations. Tone obsessives can argue the merits of fizzier or fatter tone signatures. The Ace Tone FM-3 is one of the less famous branches on the Big Muff evolutionary tree, but one that every true Big Muff devotee should know. It came out around 1971 and it was among the first in a line of often-imaginative Japanese takes on the circuit.
Evil Eye Warg Fuzz - MAIN by premierguitar
Listen to Evil Eye Warg Fuzz - MAIN by premierguitar #np on #SoundCloudEvil Eye’s Warg Fuzz marks another generation in this evolution. It uses the FM-3 as a design foundation and inspiration, and shares many of its tone characteristics. It’s most overtly a buzzier, less bass-hefty take on the V1 “Triangle” Big Muff, which serves as the FM-3 design’s launch pad. But the Warg also adds a midrange boost switch that makes the pedal better suited to mixes and environments where a little extra presence serves the musical setting.
Close Cousins
If you look at schematics for a V1 Big Muff and an Ace Tone FM-3 (minus its largely superfluous “boost” circuit) side by side, you’ll see a near-mirror image. But the small differences are significant. On the Ace Tone and Evil Eye Warg, the volume pot is positioned before the output gain stage rather than after, as it is on a Big Muff. A few filter and feedback capacitor values are smaller than those on the Big Muff, and there are a few extra resistors and an extra capacitor. Those changes aside, the two circuits would be hard to differentiate at a glance. But as we’ll hear, the audible differences are often profound.
Though Evil Eye was careful to replicate the Ace Tone circuit as closely as possible, the company added a second path for reshaping the output in the form of the “scooped and flat” toggle. Big Muffs are generally pretty scooped in the midrange, which is one of the breed’s distinguishing qualities, no matter the version. But that doesn’t keep newer manufacturers, like EarthQuaker and Stomp Under Foot, to name a few, from building Big Muff clones that add a midrange boost. Here, a variable boost knob is replaced by the flat-switch setting, which still offers ample tone reshaping utility.
“In a band mix, there’s more contrast with a burly bass.”
Build quality on the Philadelphia-made Warg is very nice. The circuit board is tidy, arranged along four rows of components that make the circuit relatively easy to trace. Input and output jacks as well as the footswitch are mounted to the chassis rather than the circuit board. The footswitch is a soft-relay unit. The pedal also looks bitchin’ (though the namesake wolf beast on the enclosure looks a little slender for a mythical, massive Warg). Given the careful, high-quality execution, the $149 street price is an especially good value.
Less Woof in This Wolf
Situating the Warg alongside any Big Muff makes the sonic family resemblance very clear. For comparison, I used a Sovtek Big Muff as well as really nice Ram’s Head and Triangle Big Muff clones. And while the Triangle is very clearly the closest cousin, in an audible sense, in the mid-scooped setting, the Warg shares a powerful, thick, high-gain profile and feel with all three Big Muff types. Where it’s most pronouncedly different is in its relatively light bottom end. For Big Muff hounds that savor the unique, bassy Big Muff ballast, the difference will probably sound pretty stark. But there’s lots of upside to the Warg’s less fat and sprawling profile. In a band mix, there’s more contrast with a burly bass. It will inhabit a much more individual space in a mix, too, which can open up mixing and arrangement options once you’ve laid down your tracks. And for this Big Muff fan, the less-bass-forward profile meant I could coax thick, grindy tones that were a touch more evocative of mid-to-late-’60s fuzz tonalities and felt less shackled to fat stoner-rock templates or late-Gilmour butter-sustain cliches without sacrificing a Big Muff’s sense of wide-spectrum chord aggression.
In the flat frequency mode, I found that the closest sonic likeness to the Warg was an EarthQuaker Hoof with an enhanced mids setting. The EQD probably offered more range on the traditional, bassy side of the Big Muff spectrum. But almost none of the pedals I tested against the Warg could match the Evil Eye’s high-mid clarity in chording situations and melodic leads.
The Verdict
Ascertaining how the very apparent, but sometimes subtle, differences between Big Muff types and the Evil Eye Warg fit your tone ideals and musical needs will probably take a shootout of your own. But if, like me, you’re a Big Muff user that sometimes wearies of that pedal’s smooth, fat, bluster, Evil Eye’s alternative is attractive and intriguing. It’s a great study in how different the basic Big Muff architecture can sound. And at just less than $150, you don’t have to feel too scared about taking a chance on this very interesting fuzz
When they serendiptiously crossed paths onstage with Phil Lesh & Friends, JD Simo and Luther Dickinson's musical souls spoke to each other. They started jamming together leading them to cut Do The Romp at JD's home studio, combining their appreciation of hill country blues, spirituals, swamp rock, and Afrobeat in a modern grease and grime.
Dickinson has the North Mississippi Allstars and toured with the Black Crowes and John Hiatt, while JD Simo earned his stripes in the Don Kelley Band at Robert's Western World before forging an impressive solo career and working studio magic for Dave Cobb, Jack White, Beyoncé, Chris Isaak, and Baz Luhrmann's Elvis movie.
Individually, JD Simo and Luther Dickinson are building their own legacies as solo artists, sidemen, songwriters, and guitar heroes. Together, they're a creative force to be reckoned with, making their own version of amplified American roots music. On the pair's first collaborative album, Do The Rump, the musicians trade blistering guitar solos, take turns at the microphone, and turn their classic influences — including hill country blues, spirituals, swamp rock, and Afrobeat — into something contemporary, reinterpreting a number of their old-school favorites into eclectic, electrifying anthems.
The partnership began onstage, where Simo and Dickinson first shared the spotlight as touring members of Phil Lesh and Friends. Dickinson had already established himself as co-founder of the Grammy-winning duo North Mississippi Allstars, as well as a celebrated guitarist for acts like Black Crowes and John Hiatt. Similarly, JD Simo had built an audience not only with his solo project, but also as a session musician for Jack White, Beyoncé, Chris Isaak, and Baz Luhrmann's Elvis movie.
You might not be aware of all the precision that goes into building a fine 6-string’s neck, but you can certainly feel it.
I do not consider my first “real” guitar the one where I only made the body. In my mind, an electric guitar maker makes necks with a body attached—not the other way around. (In the acoustic world, the body is a physics converter from hand motion to sound, but that’s a different article for a different month.) To me, the neck is deeply important because it’s the first thing you feel on a guitar to know if you even want to plug it in. As we say at PRS, the neck should feel like “home,” or like an old shirt that’s broken in and is so comfortable you can barely tell it’s on.
A couple articles ago, I talked about things on a guitar you can’t see, but are of the utmost importance to the quality of the instrument. I’d now like to go deeper into some of those unseen details in guitar neck making that make a difference. This list is a small percentage of what’s really going on, so please take each one as an example of the craft.
Gluing in the frets. In my old repair shop, there were several instruments that kept returning after gigs because the frets had again become unlevel. If I took a very flat file and started to level the frets, the volume of the squeaking of the frets as I filed was really loud. I realized that these guitars had never had their frets glued in. It seemed clear that the fretshad to be glued into the slots, so when someone sweats into the instrument at a gig, the frets do not change height. I learned, after interviewing Ted McCarty, that the Gibson factory in Kalamazoo in the ’50s glued the frets in with fish glue. I tried it once. It stunk, and I never used it again. But gluing frets in has been important to me since day one. The glue makes a mold around the teeth of the fretwire to hold the frets in place. Another reason to glue the frets in is that on some ’60s Martins, for example, the frets would lift up on the treble side and the high-E string would get caught underneath the fret. So, glue the frets in or you’re going to have a long-term problem. By the way, using a water-based glue is like adding all the water back to the fretboard that you spent months drying out. I like super glue because it doesn’t have any water in it.
“Terry Kath, the great guitar player from Chicago, once told me, ‘Most guitars won’t play in tune down near the nut, and I search and search for guitars that will.’”
Fret positions. When I was young, there was an article in Guitar Player that described how to calculate fret positions by using the 12th root of two. The number is 1.0594631. And the reason I remember the number is because calculators didn’t have memory at the time, and I had to keep entering the number over and over again. One day, someone came into my shop and said, “I can’t play in tune with the keyboard player when I am playing lines near the nut.” I said, “That’s hard for me to believe, but I’ll check it.” Sure enough, the first few frets were out of tune with the open nut even though I had calculated the 1st frets’ positions perfectly. Turns out the nut needed to be moved so that it would play in tune down there (in the same way you have to adjust the intonation at the bridge end). Terry Kath, the great guitar player from Chicago, once told me, “Most guitars won’t play in tune down near the nut, and I search and search for guitars that will.” Getting the frets, the nut, and the bridge in the right positions is incredibly important. You’d be surprised that this is not always a given.
Neck shape. I was once at Dave’s Guitar Shop in La Crosse, Wisconsin, in his upstairs guitar museum, and got to compare early ’50s Tele, old Les Paul, and early Strat neck shapes. What was so surprising was how close the neck shapes were, including the thumb round-over (where the side dots are). I was later able to scan a lot of these necks and compare them with a computer, and, damn, they were really close. What was different was the radius of the fretboards. Some of them were more curved than others, and the old Gibsons’ radii were not what the internet says they should be. So, it’s pretty hard to understand from the specs alone how a neck is going to feel in your hands. In my mind, there’s a common shape that your hand feels comfortable with, and then all the extensions that make 7-string guitars, 12-strings, acoustic instruments, and modern Ibanez/flat-radius type instruments are other artforms altogether.
At PRS, we often think of guitars in terms of looks, feel, and sound. If it looks good, you’ll probably pick it up. If it feels good in your hands and rings for a long time when you strum it acoustically, you’ll probably plug it in. If it sounds good plugged in, there’s a good chance you’re hooked.